I just got back to CO and I want to respec my main, a level 40 Sorcery character (for themeatic reasons). I read Pulsewave's Hexed build to learn some stuff and came up with this - what do you think?
Goals:
- In Teams I hope this build will let me float around the battle with my various Auras protecting and healing my Teammates, my pets will do damage, and I can heal as needed.
- Solo I'll rely on my pets and all my heals to just grind stuff down. Add in Hex and Eldritch Blast for particularly tough stuff. I also though about possibly dropping one pet for Seraphim so I could just blast away solo - is that better?
Thanks for any feedback:
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1:Level 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: Eldritch BoltsLevel 1: Eldritch Blast (Rank 2, Rank 3)Level 6: Eldritch Shield (Imbue With Power)Level 8: Tyrannon's Familiar (Rank 2, Rank 3)Level 11: Compassion (Rank 2)Level 14: Aura of Radiant Protection (Rank 2)Level 17: Hex of Suffering (Rank 2, Rank 3)Level 20: Void Horror (Rank 2, Rank 3)Level 23: Summon Shadows (Rank 2, Rank 3)Level 26: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)Level 29: Sigils of Ebon WeaknessLevel 32: Circle of Arcane PowerLevel 35: Iniquity (Rank 2)Level 38: Empathic Healing (Rank 2)Travel Powers:Level 6: Flight (Rank 2, Rank 3)Level 35: TeleportationSpecializations:Presence: Repurpose (2/3)Presence: Grandeur (3/3)Presence: Brilliance (3/3)Presence: Force of Will (2/2)Sentinel: Eternal Spring (2/2)Sentinel: Sentinel Aura (3/3)Sentinel: Moment of Need (3/3)Sentinel: Genesis (2/2)Commander: Create An Opening (2/2)Commander: Multitasker (3/3)Commander: Well Trained (2/2)Commander: Savage (3/3)Mastery: Presence Mastery (1/1)
Comments
Id swap Hex out for Skarns bane. Its a far more useful power, both in utility and damage.