Has anyone experimented with a combination of these 2 since On Alert?
I wanted to make something to dish out some damage and play with some powers that I haven't used before. Really unfamiliar with the ice powers, though I get the basic idea of shattering ice objects.
Some tentative desiderata for powers would be:
Aura of Ebon Destruction
Binding of Ataron
Skarn's Bane
Circle of Arcane Power
Sigil's of Arcane Runes
Arctic Beast
Questions would be
What other Ice powers would go best with the above?
What primary and secondary stats would be appropriate? Rec, Ego Dex? Maybe gear for Int?
With the circle and sigils he won't be moving much; would ice barrier help?
With the circle is an energy unlock that helpful. What might work best?
Probably concentration as a Form, what would be a good Active offense?
What other ice powers you choose would depend on whether or not you want to bother with the power shatter, which works off of the chill effect, so, for area effect, without ice form you would be relying on an attack or the block from ice to get them chilled, or, you could pick a wind power that can chill, but that usually requires an advantage spent.
If you want to have pets, INT would be a good primary stat, especially considering some of the specialization choices. EGO is the stat that boosts ranged damage the most, a very popular choice for ranged damage, DEX would be good if you want to crit alot, getting critical hits is pretty helpful to the ice set in particular, using shatter and getting a bunch of crits is rather satisfying.
As for circle of arcane power, you probably don't want to rely on that as your main means of energy other than boss fights, as most things during missions will die fast enough that summoning a circle isn't all that worthwhile.
concentration is the most appropriate form for ranged damage. Active offense really depends on what damage you want to boost, or if you want a damage boost and more utility.
Ice sheath wouldn't help any of your magic damage much if at all. You might want to consider electric sheath as a damage boost since you can take the matter energy union advantage that turns your energy into a shield, which would probably work quite well with arcane circle, while still giving you a damage boost, theres no reason to only take one active offense however since they last a very short time and have a long recharge, with options to shorten the recharge as well, having more than one is often helpful.
Here's what I've been thinking about so far. I should note that this is mainly for solo PVE play.
My conception is that the character won't be moving a lot. Just find a suitable location, set up circle, sigils and barriers as needed and fire away. I haven't taken an active offense or energy unlock yet. I could sub in one or the other to replace Arctic Beast, but I'm hoping that Rec, Int and gear, along with the circle, will obviate the need for the energy unlock.
I see that Wall of Ice and Ice Burst have significant recharge times. Is Shatter really necessary to make decent use of those powers.? I see that they shatter on their own. Perhaps Ice Blast would be more useful at lower levels and then retcon to Shatter later?
Also planning to stat and gear to build up Ego.
Suggestions?
Name:Hoarfrost
Archetype:Freeform
Super Stats: Level 6:Recovery(Primary) Level 10:Intelligence(Secondary) Level 15:Dexterity(Secondary)
PvE play is mostly what I do as well, though mostly either solo leveling or lvl 40 stuff with a team.
If you really feel like you want to be a turret, and like magic, then arcane circle probably will be somewhat useful, though you may want to consider primal, as getting knocked around is pretty painful if you wanna sit still, though, one of the most powerful and useful AoE/cone magic is skarns bane, which has a fairly hefty energy cost.
One thing to note, if you are on arcane circle, it won't be an issue, on the other hand, most of what you use it on will die in one full maintain, with high enough end/int it MAY not be an issue without the circle, but having overdrive as your energy unlock will most likely guarantee you don't run out of energy while doing it as halfway through the maintain it will start kicking you energy. Also, from my experience, ice barrier is not very useful, it summons an ice construct in front of you, which, from my experience doesn't really help, though they may have changed it since I last used it.
Wall of ice, and ice burst are both very good powers IMO, wall of ice maybe somewhat less, but still fun, ice burst if I recall correctly can be advantaged to hold the primary target and do AoE damage to surrounding targets. The advantage of shatter is, that if you chill an entire group of henchmen, shatter can likely kill them all, and there are many ways to chill things, such as ice shield, ice form, most ice AoE, and some wind AoE with advantage.
Ice blast, actually, is a very popular low level choice as the advantage on it makes tapping it rather powerful instead of relying on charging up a power and not doing as much damage.
I don't really like giving level by level suggestions, though I notice you have arcane sigils, which are great at blowing things up, however, things that live through it, you may wish you had storm sigils instead. Other than that, mindful reinforcement is very nice, however without presence, it might not last more than a couple seconds, since you are secondary SS on dex, you could consider dodge gear or the like, and bountiful chi resurgance w/ resurgent reiki, thats the trick I use with one of my offensive passive characters to great success, though on alerts, if you are one of the most durable people, you usually end up tanking, and thats not that fun, on the other hand it can be fun to laugh at how fragile others can be.
Also, radiant sigils are pretty underrated by many, they give you healing, and stealth and its an AoE effect, which would work nicely with the more turret style of play you are aiming for.
Comments
If you want to have pets, INT would be a good primary stat, especially considering some of the specialization choices. EGO is the stat that boosts ranged damage the most, a very popular choice for ranged damage, DEX would be good if you want to crit alot, getting critical hits is pretty helpful to the ice set in particular, using shatter and getting a bunch of crits is rather satisfying.
As for circle of arcane power, you probably don't want to rely on that as your main means of energy other than boss fights, as most things during missions will die fast enough that summoning a circle isn't all that worthwhile.
concentration is the most appropriate form for ranged damage. Active offense really depends on what damage you want to boost, or if you want a damage boost and more utility.
Ice sheath wouldn't help any of your magic damage much if at all. You might want to consider electric sheath as a damage boost since you can take the matter energy union advantage that turns your energy into a shield, which would probably work quite well with arcane circle, while still giving you a damage boost, theres no reason to only take one active offense however since they last a very short time and have a long recharge, with options to shorten the recharge as well, having more than one is often helpful.
My conception is that the character won't be moving a lot. Just find a suitable location, set up circle, sigils and barriers as needed and fire away. I haven't taken an active offense or energy unlock yet. I could sub in one or the other to replace Arctic Beast, but I'm hoping that Rec, Int and gear, along with the circle, will obviate the need for the energy unlock.
I see that Wall of Ice and Ice Burst have significant recharge times. Is Shatter really necessary to make decent use of those powers.? I see that they shatter on their own. Perhaps Ice Blast would be more useful at lower levels and then retcon to Shatter later?
Also planning to stat and gear to build up Ego.
Suggestions?
Name: Hoarfrost
Archetype: Freeform
Super Stats:
Level 6: Recovery (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Disciple
Level 6: Impresario
Level 9: Negotiator
Level 12: Coordinated
Level 15: Shooter
Level 18: Wordly
Level 21: Academics
Powers:
Level 1: Ice Shards
Level 1: Wall of Ice (Rank 2, Rank 3)
Level 6: Shatter
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Ice Burst (Rank 2, Rank 3)
Level 14: Concentration (Rank 2, Rank 3)
Level 17: Ice Barrier (Rank 2, Rank 3)
Level 20: Skarn's Bane (Rank 2, Rank 3)
Level 23: Circle of Arcane Power (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Sigils of Arcane Runes
Level 32: Mindful Reinforcement (Rank 2, Rank 3)
Level 35: Binding of Aratron
Level 38: Arctic Beast (Rank 2)
Travel Powers:
Level 6: Energy Slide
Level 35: Athletics
Specializations:
Recovery: Gear Utilization (3/3)
Recovery: Rapid Recovery (3/3)
Recovery: Staying Power (2/2)
Recovery: Second Wind (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Recovery Mastery (1/1)
If you really feel like you want to be a turret, and like magic, then arcane circle probably will be somewhat useful, though you may want to consider primal, as getting knocked around is pretty painful if you wanna sit still, though, one of the most powerful and useful AoE/cone magic is skarns bane, which has a fairly hefty energy cost.
One thing to note, if you are on arcane circle, it won't be an issue, on the other hand, most of what you use it on will die in one full maintain, with high enough end/int it MAY not be an issue without the circle, but having overdrive as your energy unlock will most likely guarantee you don't run out of energy while doing it as halfway through the maintain it will start kicking you energy. Also, from my experience, ice barrier is not very useful, it summons an ice construct in front of you, which, from my experience doesn't really help, though they may have changed it since I last used it.
Wall of ice, and ice burst are both very good powers IMO, wall of ice maybe somewhat less, but still fun, ice burst if I recall correctly can be advantaged to hold the primary target and do AoE damage to surrounding targets. The advantage of shatter is, that if you chill an entire group of henchmen, shatter can likely kill them all, and there are many ways to chill things, such as ice shield, ice form, most ice AoE, and some wind AoE with advantage.
Ice blast, actually, is a very popular low level choice as the advantage on it makes tapping it rather powerful instead of relying on charging up a power and not doing as much damage.
I don't really like giving level by level suggestions, though I notice you have arcane sigils, which are great at blowing things up, however, things that live through it, you may wish you had storm sigils instead. Other than that, mindful reinforcement is very nice, however without presence, it might not last more than a couple seconds, since you are secondary SS on dex, you could consider dodge gear or the like, and bountiful chi resurgance w/ resurgent reiki, thats the trick I use with one of my offensive passive characters to great success, though on alerts, if you are one of the most durable people, you usually end up tanking, and thats not that fun, on the other hand it can be fun to laugh at how fragile others can be.
Also, radiant sigils are pretty underrated by many, they give you healing, and stealth and its an AoE effect, which would work nicely with the more turret style of play you are aiming for.