Just get rid of Bunker Buster all together because it's broken and well always be that way. I spent 1.5 hrs. today trying to complete it and got nothing but fails. For almost two months I have held onto that mission on one of my heroes and I'm tired of looking at it. Can't drop it for good and can't finish it so whats the point of having it.
My idea would be to update the one of the big missions before it and have the Nemesis go to prison in that one. Destroyer comes in with a cut scene at the end and brings our Nem to the moon to start the NemCon mission.
There, fixed. If anyone else can add better ideas to this go for it.
---
The real face behind my Champs heroes. Enjoy my awesome beard.
[SIGPIC][/SIGPIC]
Eh? I did Bunker Buster a couple of weeks ago. Worked fine for me. Are you sure you aren't missing something?
If I remember correctly it is only bugged for a few of the Nemesis types. Forget exactly which, though.
.
.
.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Eh? I did Bunker Buster a couple of weeks ago. Worked fine for me. Are you sure you aren't missing something?
Nope, I finish every thing that needs to be done.
As soon as I get to the War Room that's when every thing goes down hill. None of the NPC heroes fight after the cut scene. On one of the Nem builds there HP keep doubling, got it to go up to 5,000,000 HP after 10 minutes of fighting. So I changed it (6 times now) and I get the health down to zero and they don't die. Some of the random Nem helpers (not the minions) seem to have endless health as well.
---
The real face behind my Champs heroes. Enjoy my awesome beard.
[SIGPIC][/SIGPIC]
I've done bunker buster literally a dozen times or more.. never once broken for me and I enjoy it a lot. It's one of my favorite missions so..
No
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
If I remember correctly it is only bugged for a few of the Nemesis types. Forget exactly which, though.
It's bugged for Darkness. I would know. My nemesis for most of my heroes is Darkness.
He's quite literally invincible (you can knock him around the room but the final cutscene from General Whats-his-face thanking you never triggers). And he escapes in Dockside Dustup I believe too, as soon as he gets to 50% HP.
I'm guessing from brianblack8281's vague description he found the same bug. (He can correct me if he's experiencing a different bug)
Like I keep f-ing saying people, #1 priority needs to be bug fixes. This is a prime example as to why.
~edit~
To be crystal clear, I'm stating this needs to be fixed, not removed!
It was already broken last week, but after the plane patch, it's even more broken.
Last week, the Nemesis wouldn't fight back, and just stand there, until it reached 0 HP - didn't die, didn't teleport out as it's supposed to do.
Since the last patch, the Nemesis helper-Supervillains just keep adding to their total health - while remaining at the same relative health. They start at around 14k health, and once you have them down to one half to one third, they suddenly have 2 million total health and somewhere around 300k remaining HP.
If you keep on damaging them, their health just keeps going up and up.
I tried it with 3 different versions of that first supervillain fights - the same result every time. You can't open the second door, and so you can't progress the mission.
i resent the motion of the title, bunker buster is my favorite nem mission by far...
p.s. ive had no issues with bunker buster in recent,
but mroe missions overall for the nem system would be nice because clearly, my mystic mastermind comes up with the same plan my mad scientist nem does, a death ray...
As soon as I get to the War Room that's when every thing goes down hill. None of the NPC heroes fight after the cut scene. On one of the Nem builds there HP keep doubling, got it to go up to 5,000,000 HP after 10 minutes of fighting. So I changed it (6 times now) and I get the health down to zero and they don't die. Some of the random Nem helpers (not the minions) seem to have endless health as well.
That is a new bug in the nemesis sytem. And yes, it's a n awful one that makes missions unplayable. But that happens not only in Bunker Buster and it was certainly not always there!
I think your demand to remove this otherwise best of all nemesis missions is nothing but blind rage. :mad:
Bunker Buster is one of the greatest missions ever, and the problem is not that quest
but that the whole Nemesis System is bugged since Alert, and even more since the
Nighthawk / Vehicle patch.
I think your demand to remove this otherwise best of all nemesis missions is nothing but blind rage. :mad:
Your right, there was a bit of rage in there. I should of cooled of before posting it. Something still needs to be done about it thought.
I've noticed by some of the responses that not every body has the same problems. Could this be just an individual problem or just random server bugs roaming around that Nem mission.
---
The real face behind my Champs heroes. Enjoy my awesome beard.
[SIGPIC][/SIGPIC]
Comments
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
If I remember correctly it is only bugged for a few of the Nemesis types. Forget exactly which, though.
.
.
.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Nope, I finish every thing that needs to be done.
As soon as I get to the War Room that's when every thing goes down hill. None of the NPC heroes fight after the cut scene. On one of the Nem builds there HP keep doubling, got it to go up to 5,000,000 HP after 10 minutes of fighting. So I changed it (6 times now) and I get the health down to zero and they don't die. Some of the random Nem helpers (not the minions) seem to have endless health as well.
The real face behind my Champs heroes. Enjoy my awesome beard.
[SIGPIC][/SIGPIC]
No
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
It's bugged for Darkness. I would know. My nemesis for most of my heroes is Darkness.
He's quite literally invincible (you can knock him around the room but the final cutscene from General Whats-his-face thanking you never triggers). And he escapes in Dockside Dustup I believe too, as soon as he gets to 50% HP.
I'm guessing from brianblack8281's vague description he found the same bug. (He can correct me if he's experiencing a different bug)
Like I keep f-ing saying people, #1 priority needs to be bug fixes. This is a prime example as to why.
~edit~
To be crystal clear, I'm stating this needs to be fixed, not removed!
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
Last week, the Nemesis wouldn't fight back, and just stand there, until it reached 0 HP - didn't die, didn't teleport out as it's supposed to do.
Since the last patch, the Nemesis helper-Supervillains just keep adding to their total health - while remaining at the same relative health. They start at around 14k health, and once you have them down to one half to one third, they suddenly have 2 million total health and somewhere around 300k remaining HP.
If you keep on damaging them, their health just keeps going up and up.
I tried it with 3 different versions of that first supervillain fights - the same result every time. You can't open the second door, and so you can't progress the mission.
The NPC heroes didn't fight, and some of the NPC villains only fought after being attacked.
Still, I finished it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
p.s. ive had no issues with bunker buster in recent,
but mroe missions overall for the nem system would be nice because clearly, my mystic mastermind comes up with the same plan my mad scientist nem does, a death ray...
That is a new bug in the nemesis sytem. And yes, it's a n awful one that makes missions unplayable. But that happens not only in Bunker Buster and it was certainly not always there!
I think your demand to remove this otherwise best of all nemesis missions is nothing but blind rage. :mad:
/signed
|Champions Online Stuff ->| Roster | Copycat Heroes | Moments ||
Bunker Buster is one of the greatest missions ever, and the problem is not that quest
but that the whole Nemesis System is bugged since Alert, and even more since the
Nighthawk / Vehicle patch.
Your right, there was a bit of rage in there. I should of cooled of before posting it. Something still needs to be done about it thought.
I've noticed by some of the responses that not every body has the same problems. Could this be just an individual problem or just random server bugs roaming around that Nem mission.
The real face behind my Champs heroes. Enjoy my awesome beard.
[SIGPIC][/SIGPIC]