test content
What is the Arc Client?
Install Arc

The ninja of the night

zapstrikerzapstriker Posts: 0
edited September 2012 in Builds and Roles
Alright, so I'll leave this to you all to help me out here.

My character for this setup is Ninja themed and based on some background I made for a pen and paper game. Unfortunately, I couldn't get something I wanted for weapon so I had to make due with a single blade setup. That said, in another forum thread, I talked about the Night Warrior since it better described my character than Way of the Warrior despite the damage being only a little less from my findings at the time.

So here I am at level 35 and since I have a respec, I am considering doing that respec. Currently, this is what I have with my current build (note that I just threw it all together):


PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Blade
Level 6: Martial Focus
Level 9: Mighty
Level 12: Relentless
Level 15: Martial Training
Level 18: Impresario
Level 21: Jack of All Trades

Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress
Level 6: Scything Blade (Swallowtail Cut)
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Intensity (Rank 2)
Level 17: Masterful Dodge
Level 20: Reaper's Embrace (No Mercy)
Level 23: Shuriken Storm (Rank 2, Floating Butterfly, Strong Arm)
Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
Level 29: Smoke Bomb (Concussive Escape)
Level 32: Form of the Tempest (Rank 2)
Level 35: Fury of the Dragon
Level 38:

Travel Powers:
Level 6: Acrobatics (Rank 2)
Level 35: Ninja Vanish

Specializations:
Dexterity: Combat Training (1/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (1/2)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (1/3)
Dexterity: Quick Reflexes (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (1/3)
Warden: Ruthless (1/2)
Warden: Tenacious (1/2)
Warden: Upper Hand (1/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (1/3)
I just added Fury of the Dragon and I see how it works, but it almost seems like a Secondary fully charged Shuriken Barrage with a tad more total damage per hit (since its basically x2) which could be useful when trying to deal with popping up multiple targets. That said, here is what I am considering respecing taking into account what I would be in 5 levels:

PowerHouse (Link to this build)

Name: Brawler Role

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Blade
Level 6: Martial Focus
Level 9: Mighty
Level 12: Relentless
Level 15: Martial Training
Level 18: Impresario
Level 21: Jack of All Trades

Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Scything Blade (Swallowtail Cut)
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Parry (Rank 2)
Level 14: Intensity (Rank 2)
Level 17: Masterful Dodge (Rank 2, Unfettered Strikes)
Level 20: Reaper's Embrace (No Mercy)
Level 23: Shuriken Storm (Rank 2, Floating Butterfly, Strong Arm)
Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
Level 29: Smoke Bomb (Concussive Escape)
Level 32: Form of the Tempest (Rank 2, Rank 3)
Level 35: Fury of the Dragon
Level 38:

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Ninja Vanish

Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (1/3)
Dexterity: Quick Reflexes (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Dexterity Mastery (1/1)


As you can see, I still don't have a level 38 power chosen and its mostly cause I still don't have an idea what my power choice is.
So tell me, what do you think and what would you suggest?
Post edited by Unknown User on

Comments

  • zapstrikerzapstriker Posts: 0
    edited August 2012
    So no one to help with this?
  • jonesing4jonesing4 Posts: 800 Arc User
    edited August 2012
    My only experience with single blade is on a single blade/SMG hybrid, so I'm far from an expert on the attacks you've got. I'm just going to go ahead and assume that the damage aspect of your build is set-up well and that you're happy with how much/how often you're killing baddies.

    Suggestions to think about for that extra power slot:

    Evasive Maneuvers: It's a pretty good defensive power in its own right, since it gives you some separation when you're overwhelmed and pretty much acts as a permanent Avoidance buff. However, if you advantaged it, you'd be giving yourself an additional means of getting back into stealth, taking advantage of Night Warrior's strengths.

    Inexorable Tides: Not sure how your build is performing right now, but Inexorable Tides can really help your survivability out if you get used to popping it now and then in combat to knock down the swarms around you. A little "soft control" might be useful.

    Thunderbolt/Smoke Bomb Lunge: Just noticed that right now, actually--you don't have a lunge. Lunges are more of a quality-of-life power for me... cancelling an enemy's travelling power has rarely seemed like a very important thing, and the root only works on enemies you can kill in milliseconds anyway. But it is nice to be able to just lunge over to clean up the stragglers on some of those mobs that tend to spread out a bunch.

    Molecular Self-Assembly: If you're having trouble with energy. The two problems here are that you don't already have a lunge, which is one of the best triggers for MSA, and your current SSs wouldn't be getting the most out of MSA. Which brings me to my only other useful feedback...

    I would seriously consider replacing Strength as a SS. Unless it's conceptual, or you really like picking up the biggest stuff, there really is very little utility found in pushing Strength past 70. Pick one talent that has a +5 to Strength, and then put a Rank 5 enhancement/armoring for it in your gear, and you're at 70, freeing you up to use that SS for something that will help you more--Constitution to help survivability, Intelligence for better energy management (and to help on cooldowns, of which you have several), etc.

    All of that's just my two cents--it looks like you've got a pretty fun build there that should be able to handle everything, it's a matter of personal choice at this point, I'd say.
  • svajdasvajda Posts: 53 Arc User
    edited September 2012
    With night warrior as a passive, I would recommend replacing fury of the dragon with throwing blades, you would probably get more use from it, and end up doing more damage in the long run.
    The only stealth attack that... stealth comes with is quite a hefty recharge, so its also good to have more than one power that hits hard from stealth.
    Also, as suggested, evasive manuevers would be highly recommended, if with advantage it is successful you will go into stealth and be able to use something powerful, to end most fights.
  • zapstrikerzapstriker Posts: 0
    edited September 2012
    Hmm. I didn't think about Lunges honestly because at first it just seemed like a waste of time with the acrobatics speed, but when you talk about the rooting aspect of a travel power, it does indeed give some thought.
    The gear thing, I haven't looked into it, but I have obtained armor and enhancing gear. I assume with Strength, the melee bonus damage increase starts to drop off sharply past 70? I've only been looking at percentages at each level and based on equipment and always noticed if I level a certain point and have 15% before and drops to 14%, I figured I needed to up that just a bit to bring it back. That said, I'm guessing some of the armoring gear starts appearing with the level 40 range items. If the case is true about Strength, then yes, I'd consider replacing it too. Probably won't affect my Shuriken Barrage much with the advantage given for the purpose of non-elites.

    So I looked at the THorwing Blades. It is a Ranged AOE though so I suppose it won't benefit from the single target bonus, but that stealth bonus to it is intriguing and definitely under consideration.

    To note, I took the active defense for the fact of threat drawn as I noticed from alerts when I use the alpha striking of the stealth attack which I assume had more to do with how much damage I did.

    So would you all suggest then that I don't even consider parry for block? At what I was looking at, Parry was the only thing I'd consider for theme purposes, but I've been told I'd be better off not choosing block for the purpose of choosing better things.

    Again, thanks for the suggestions.
  • svajdasvajda Posts: 53 Arc User
    edited September 2012
    No, I highly recomend parry w/ elusive monk, night warrior doesn't give a ton of dodge/avoidance, if you are melee, pary w/ advantage is VERY good for survivability. Its not until you start hitting soft caps that you would want to consider something like energy shield w/ laser knight advantage, in other words very high stats and gear with dodge/avoidance.
  • zapstrikerzapstriker Posts: 0
    edited September 2012
    wait a sec...
    I thought Elusive Monk was to only be slotted like a slotted passive offense or a slotted balanced. Am I misunderstanding its meaning about slotted?
  • svajdasvajda Posts: 53 Arc User
    edited September 2012
    Elusive Monk, is a trait you can get using advantage points, on the block power Parry.
  • zapstrikerzapstriker Posts: 0
    edited September 2012
    Ah. I figured the way that advantage was described, you could slot it into a passive slot if you took the advantage which is why I didn't consider Elusive Monk. Ok, so this is what I'm practically looking at...


    PowerHouse (Link to this build)

    Name: Brawler Role

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Blade
    Level 6: Martial Focus
    Level 9: Acrobat
    Level 12: Quick Recovery
    Level 15: Survival Training
    Level 18: Impresario
    Level 21: Jack of All Trades

    Powers:
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress (Cleaving Strikes)
    Level 6: Scything Blade (Swallowtail Cut)
    Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 11: Parry (The Elusive Monk)
    Level 14: Intensity (Rank 2)
    Level 17: Masterful Dodge (Rank 2, Unfettered Strikes)
    Level 20: Reaper's Embrace (No Mercy)
    Level 23: Shuriken Storm (Rank 2, Floating Butterfly, Strong Arm)
    Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 29: Evasive Maneuvers (Sleight of Mind)
    Level 32: Form of the Tempest (Rank 2, Rank 3)
    Level 35: Throwing Blades
    Level 38: Smoke Bomb Lunge (Nailed to the Ground)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Ninja Vanish

    Specializations:
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Evasion (1/2)
    Dexterity: Deadly Aim (1/3)
    Dexterity: Quick Reflexes (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Mastery: Dexterity Mastery (1/1)
  • svajdasvajda Posts: 53 Arc User
    edited September 2012
    Overall it looks like a pretty solid build for team play. For soloing, it might be kind of slow at the earlier levels, only reason I say that is, no power to kill groups of henchmen etc. from stealth.

    But like I said, for team play, should be solid, evasive manuevers will definately help you get multiple assassin strikes on bosses , unless you have bad luck, its only a 50% chance to wipe threat, so if you are on say an alert with a bunch of slackers, you will probably still keep agro even if not attacking and standing behind something trying to get stealth to reapply.
  • zapstrikerzapstriker Posts: 0
    edited September 2012
    well I'm only 5 levels away from max anyways and I don't mind playing as a team player as that is my plan. Alpha strike, disappear, someone take over, go right back in. Thank you though for all the assists.
  • c3rvand0c3rvand0 Posts: 403 Arc User
    edited September 2012
    Note elusive monk has a harsh penalty on damage, 10% less. You might want to use the standard block for a build and use that when fighting trash mobs, so that you can kill them quicker.
    _______________________________________________________________________[SIGPIC][/SIGPIC]
  • svajdasvajda Posts: 53 Arc User
    edited September 2012
    from my experience, the damage you lose from elusive monk or laser knight, is rarely noticable.
  • kallethenkallethen Posts: 1,576 Arc User
    edited September 2012
    I agree. The buff to dodge and avoid are worth the 10% damage, especially if you have BCR w/RR running.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • rhymere#3035 rhymere Posts: 486 Arc User
    edited September 2012
    svajda wrote: »
    Overall it looks like a pretty solid build for team play. For soloing, it might be kind of slow at the earlier levels, only reason I say that is, no power to kill groups of henchmen etc. from stealth.

    But like I said, for team play, should be solid, evasive manuevers will definately help you get multiple assassin strikes on bosses , unless you have bad luck, its only a 50% chance to wipe threat, so if you are on say an alert with a bunch of slackers, you will probably still keep agro even if not attacking and standing behind something trying to get stealth to reapply.

    Indeed, I would take throwing blades no later than 14th.
Sign In or Register to comment.