When you fight a Nemesis using DARKNESS POWERS during the "Lemurian Antiquities" mission, at one point early on in the fight, they will cast some sort of ability that seemingly allows them to telelport away or to disappear.
This means that the mission becomes stuck, because they don't come back and you need to be able to defeat them to complete the mission. I've tried to do this a few times now and it always happens.
Not just that mission. A later mission 'Doomsday Device' bugs too. Fight my nemesis to about 60% health, she teleports out. I've tried bringing friends, same thing.
I even had an interesting bug where my Nemesis was buffed from 15k health to 126k and she dealt a lot more damage too. Her Shadowform healed her for 3800 health every 3 seconds.. Not the easiest thing to handle for a tank.. Couldn't bring her below 80% health.
Back on topic, my nemesis is Darkness aswell, but a friend told me that his Nemesis would do the same, his one nemesis was Bestial Supernatural.
Even more strange I did the same mission on an alt today - Bestial Supernatural. And the mission finished fine.
Same for me. Darkness Nemesis disappears suddenly during the fight in the warehouse with that teleport-thing. So I'm stuck here and cannot end the mission.
Once again with every 1 update there's 100's of bugs that comes with it and yes the nemesis bug it a big one. I can't even get pass the 1th nemesis mission cause she just disappears (she is using darkness as a power set) so that means I'll never get nemesis tokens. (Even tho that are worthless now.) I would still like to fight my nemesis and an other thing when my nemesis lackeys come to attack me they run up to me and just die. I don't have to do anything. Yes this is a big bug indeed and most likely won't get fixed anytime soon. If we are lucky Maybe sometime this month but I don't see it getting fixed that soon. Remember when the chat system whet down that was a really huge bug and it took them 1 whole week to fix it and that was a massive problem.
I'm looking at this and at just how long it has been since someone last posted about this issue, yet the bug still remains. My Nemesis is Dual Blade and yes, I heard there were problems with that, Darkness and one other Power Set I forget, but that was months back. I have tried doing Doomsday Device many times, taking Powers unusual to the Specialist Power Set, and it still does not work. Nemesis vanishes every time.
Is it so hard, after months of this, for CO/PWE to fix this bug? They do maintenance every Thursday. Surely they know and must get around to it soon? I'm getting really, REALLY annoyed, especially as I put in Ticket after Ticket yet still do not get a reply.
Just adding my voice to the irritated ranks- Doomsday Device vanishing nemesis is purely a PITA. I've now tried with Fire and Infernal Supernatural. I've read that Darkness and Dual Blades don't work, either. Is there any set that DOES work?
EDIT: I'll add Archery to the list of non-working powersets. I'm increasingly convinced that this entire mission is buggered beyond repair for every powerset, thus making anyone who hasn't already completed the initial nemesis missions screwed.
Well add Munitions powers to the list, been fighting my nemesis for ten minutes trying to get her to die before vanish, now i cant enter the warehouse anymore, in fact it bugged my entire log in out, i cant enter any new areas/instance.
As of friday morning's patch all powersets were bugged, havent had a chance to test as of the emergency maintenance patch last night.
Ran Doomsday Demolition last night and have a normally working Nemesis type (not the what, four or so powerset types that have been bugged FOR MONTHS NOW) outright vanish from the world towards the end.
Well add Munitions powers to the list, been fighting my nemesis for ten minutes trying to get her to die before vanish, now i cant enter the warehouse anymore, in fact it bugged my entire log in out, i cant enter any new areas/instance.
Unarmed Is also bugged......can we at least get an acknowledgement for developers
Additional Information
Changed nemesis powerset from unarmed to fight claws and still had the same issue
FYI
Just did the 1st nemesis mission (Lemurian Antiquities) and was surprised to find that my nemesis did not bug out and was able to complete the mission without any problem.
The nemesis was sorcery with undead minions - not sure why this combination was spared from the nemesis bug while others are affected.
I'm doing the "Deathray Demolition" Mission, and my nemesis is Electricity with Electric Dynamo minions who also use electricity. On different occasions throughout the mission, my nemesis will use a device and disappear. I have tried doing the mission 7 Times, but haven't been able to complete it. I'm not sure if it's a bug or if you're supposed to continuously knock your nemesis so that he/she cannot do anything. Though i'm pretty sure it's a bug. I think any nemesis Power Set can do it, even on my alt's nemesis; Gadgeteer, he also disappears away. It's very frustrating. :mad:
Although my nemesis was kind enough to stay around in the Lemurian Antiquities mission, later on some of his minions appeared in the desert and disappeared before I could even engage them. Not sure if this is supposed to happen (I'm not that familiar with the nemesis system).
add archery to the list and I even tried a nemmy respect and changed it all to power armor with full toon redo with minions and she just fades away and GM's in game don't respond on this at all
mission Lemurian Antiquities
6 full resets
2 drops mission and re-gets
2 different memis :mad::mad::mad::mad
Okay guys so I found a different bug lately, since Dual Blades is apparently the only powerset without the teleporting away bug, I decided to switch my nemesis to that only to find out that in Deathray demolition during the final fight against my nemesis, his health kept on doubling until he had over 5 million health :rolleyes:
P.S my nemesis' original powerset was munitions prior to the change
since Dual Blades is apparently the only powerset without the teleporting away bug,
Don't think so - Sorcery seemed OK when I tried it (as detailed in earlier post). Of course this is assuming that the bug operates consistently - might be intermittent. Noticed that the random minion spawns in the open world occasionally phase out, but not always.
Shame about the bug, as I love the nemesis system. There's something quite cool about having your own nemesis' minions ambush you in the open world.
There are no GM's ingame. And if there were, they couldn't do a thing about it anyway.
*Just sitting in a corner waiting the Nemesis System overhaul*
ADD to bug found " ask for GM help" in game button -- change to "GM ignores because they are powerless"--LOL
maybe they need to add a feature that COH has had for like
5 years GM's can complete a mission for you that is bugged so you can move on with life and enjoy the game
Disappearing boss bug still affects your initial Nemesis mission as of this moment. Just finished running the mission twice, and in one case the Nemesis vanished while I was in the middle of combat with him, and in the other case, I watched the Nemesis vanish as I was approaching the room I was supposed to fight him in. Either way, vanishing Nemesis means no way to complete the mission.
Edit: Make that three times, with the Nemesis vanishing each time.
--
Coffee, chocolate, bacon, and phasers. What more do I need?
i have trouble when i have to go to the tv station, suppose to destroy mind control devices but it wont let you. also...my nemesis just disappears before i can beat him. dont know if he's suppose to escape or not????
What gets me is that I have 5 characters that was able to complete the Vibora Bay Apocalypse, but now my next character is stuck because Valerian Scarlet keeps disappearing in the middle of the fight. I reported this weeks ago.:mad:
This also affects whiteout. Cyberlord's henchman is actually a nemesis and you can't continue the mission without defeating her.
I've tried to play whiteout three times, and every time she vanishes before I can beat her.
I've reported this, and gotten no answer... Twice.
I did the Lemurian crisis earlier with celestial nemesis. All damage went to his health total. he was at 3.5 million before I quit.
Today, minions attack, no drops.
Minions attack, vanish.
Do Lava Temple mission, attack first 2 mobs and nemesis turns up and attacks with his ever increasing hitpoints.
This is my first characetr to get to 40 wiht zero nemesis tokens.
Comments
I even had an interesting bug where my Nemesis was buffed from 15k health to 126k and she dealt a lot more damage too. Her Shadowform healed her for 3800 health every 3 seconds.. Not the easiest thing to handle for a tank.. Couldn't bring her below 80% health.
Back on topic, my nemesis is Darkness aswell, but a friend told me that his Nemesis would do the same, his one nemesis was Bestial Supernatural.
Even more strange I did the same mission on an alt today - Bestial Supernatural. And the mission finished fine.
*Shrug*
Help us?
Is it so hard, after months of this, for CO/PWE to fix this bug? They do maintenance every Thursday. Surely they know and must get around to it soon? I'm getting really, REALLY annoyed, especially as I put in Ticket after Ticket yet still do not get a reply.
Fix this already, please? :mad:
EDIT: I'll add Archery to the list of non-working powersets. I'm increasingly convinced that this entire mission is buggered beyond repair for every powerset, thus making anyone who hasn't already completed the initial nemesis missions screwed.
Ran Doomsday Demolition last night and have a normally working Nemesis type (not the what, four or so powerset types that have been bugged FOR MONTHS NOW) outright vanish from the world towards the end.
So I'm guessing it's still buggered.
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Unarmed Is also bugged......can we at least get an acknowledgement for developers
Additional Information
Changed nemesis powerset from unarmed to fight claws and still had the same issue
FYI
Coffee, chocolate, bacon, and phasers. What more do I need?
The nemesis was sorcery with undead minions - not sure why this combination was spared from the nemesis bug while others are affected.
mission Lemurian Antiquities
6 full resets
2 drops mission and re-gets
2 different memis :mad::mad::mad::mad
P.S my nemesis' original powerset was munitions prior to the change
My main character is Blackflight
There are no GM's ingame. And if there were, they couldn't do a thing about it anyway.
*Just sitting in a corner waiting the Nemesis System overhaul*
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Don't think so - Sorcery seemed OK when I tried it (as detailed in earlier post). Of course this is assuming that the bug operates consistently - might be intermittent. Noticed that the random minion spawns in the open world occasionally phase out, but not always.
Shame about the bug, as I love the nemesis system. There's something quite cool about having your own nemesis' minions ambush you in the open world.
ADD to bug found " ask for GM help" in game button -- change to "GM ignores because they are powerless"--LOL
maybe they need to add a feature that COH has had for like
5 years GM's can complete a mission for you that is bugged so you can move on with life and enjoy the game
Edit: Make that three times, with the Nemesis vanishing each time.
Coffee, chocolate, bacon, and phasers. What more do I need?
I've tried to play whiteout three times, and every time she vanishes before I can beat her.
I've reported this, and gotten no answer... Twice.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Today, minions attack, no drops.
Minions attack, vanish.
Do Lava Temple mission, attack first 2 mobs and nemesis turns up and attacks with his ever increasing hitpoints.
This is my first characetr to get to 40 wiht zero nemesis tokens.
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