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Maintenance 8-30-12

trailturtletrailturtle Posts: 2,291 Perfect World Employee
Tomorrow morning's maintenance will be geared towards resolving some of the stability issues. There will be a patch later on -- planning on Friday, day after tomorrow -- that will both introduce new content and handle more of the content-bugs.

This build and this maintenance, though, will be focused pretty strictly on stability issues -- check back next issue for other types of bug fixes.


Critters:
-Fixed Gravitar powers balance

Stability:
-Fixed Guild-related crashes.
-Various stability improvements that should reduce client and game server crashes
Post edited by Unknown User on

Comments

  • mijjesticmijjestic Posts: 481 Arc User
    edited August 2012
    Wonder if the nems are going to take a while...
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited August 2012
    Yes please, long awaited, FIX FIX FIX. Thank you for hearing us and thank you for fixing. KEEP the fixes coming in and soon the game will be worthy again for me to get more friends to try.

    I love this game and sincerely wish more of my friends will come on board and subscribe and/or buy stuff (once majority of the things broken get fixed).

    It is a strain to have to push out new stuff and also fix bugs within a tight deadline. All I can say is keep up the efforts and I will try to spend more on the game LOL.
  • megaskullmonmegaskullmon Posts: 316 Arc User
    edited August 2012
    Will this fix the really bad server lag? Heck i can't invite to teames tells seem to take forever and inviteing someone to the sgs takes freover as well
  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited August 2012
    To that lump in Zone chat who said "No patch until next week", I told you so.
  • alricnarccus720alricnarccus720 Posts: 42 Arc User
    edited August 2012
    and what about the broken nemesis's and Adventure Packs?
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    and what about the broken nemesis's and Adventure Packs?

    They fix Gravitar .. Gravitar is new and shiny .. Nemesis and APs are older than 6 months
    so who cares about them ? Sadly this seems to be Cryptic patch behaviour :frown:

    Also i don't understand why since some weeks we always need 2 patch days instead of one.
    R607qMf.jpg
  • klittyklitty Posts: 1,540 Arc User
    edited August 2012
    and what about the broken nemesis's and Adventure Packs?

    Next patch!

    If not, the other next patch!


    =^ _ ^= Kitty Lives!
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited August 2012
    beldin wrote: »
    They fix Gravitar .. Gravitar is new and shiny .. Nemesis and APs are older than 6 months so who cares about them ? Sadly this seems to be Cryptic patch behaviour :frown:

    Not to be an active member of the CDF but new code is usually easier to fix than old code because...

    1) The dev(s) that built is is usually still around to fix it.

    2) And the code is usually still fresh in their head(s).
    beldin wrote: »
    Also i don't understand why since some weeks we always need 2 patch days instead of one.

    There seems to be quite a bit... :wink:

    Most likely they want to see how their system changes work before introducing more changes with new content. The less that changes, the easier (read: quicker) to troubleshoot.

    :cool:

    People are broken. - Lum the Mad
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2012
    ...And if you wait enough time, everything will be old code.....
    But hey, VEHICLES!!!!
    CHAMPIONS ONLINE:Join Date: Apr 2008
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  • alricnarccus720alricnarccus720 Posts: 42 Arc User
    edited August 2012
    In my humble opinion, I think some sort of compensation (probably nothing big) is in order for the inconvenience caused by the broken content and frequent crashes.
    I don't mean to sound like I think we're entitled to it, I just see where these bugs have caused major inconveniences to the players.
    again just my opinion though.
  • klittyklitty Posts: 1,540 Arc User
    edited August 2012
    I'm happy with the game still running and getting updates, and not a stale sandwich of great missed ideas like Spore.


    =^ _ ^= Kitty Lives!
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    Not to be an active member of the CDF but new code is usually easier to fix than old code because...

    1) The dev(s) that built is is usually still around to fix it.

    2) And the code is usually still fresh in their head(s).

    There seems to be quite a bit... :wink:

    Most likely they want to see how their system changes work before introducing more changes with new content. The less that changes, the easier (read: quicker) to troubleshoot.

    :cool:

    They have not managed to Troubleshoot the Nemesis Problems since On Alert was released,
    so we really should believe they can fix anything they break on Thursday till Friday ?

    And i know that its hard to fix code that somebody else had written, but still to ignore
    longstanding bugs over months or years is so disheartening :redface:

    Also .. i have no problems if they patch more often, but a quick patch/hotfix should not
    require the server to be down for 6 hours, that should be a thing of 30-60 minutes.
    R607qMf.jpg
  • pallihwtfpallihwtf Posts: 656 Arc User
    edited August 2012
    Not much of a list of fixed bugs... Still tons of em. I just hope they get stuff done tomorrow too.

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2012
    Or bust up what actually is working now, which isn't much....
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
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  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited August 2012
    Tomorrow morning's maintenance will be geared towards resolving some of the stability issues. There will be a patch later on -- planning on Friday, day after tomorrow -- that will both introduce new content and handle more of the content-bugs.

    This build and this maintenance, though, will be focused pretty strictly on stability issues -- check back next issue for other types of bug fixes.


    Critters:
    -Fixed Gravitar powers balance

    Stability:
    -Fixed Guild-related crashes.
    -Various stability improvements that should reduce client and game server crashes

    Good thing Little Miss Bad Mouth is getting fixed...My invuln/dodge tank friends weren't too pleased about her DW like Gravity bombs which blasted through all known defenses to land a whopping 560k...which is why I have avoided her like the plague...

    Anyword on the Nemesis system being looked at?
  • lawblacklawblack Posts: 79 Arc User
    edited August 2012
    I won't count how many tickets I sent this last week, but, just to be sure: does the Bug Report system in game still working?

    If not (damnit), where I'm supposed to report for any bug I encounter ingame, and where could I see an unfixed bug list?? (if any exists)
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  • neuraldamageneuraldamage Posts: 590 Arc User
    edited August 2012
    beldin wrote: »
    And i know that its hard to fix code that somebody else had written, but still to ignore longstanding bugs over months or years is so disheartening :redface:

    I hear ya. One of the reasons I stopped giving them my money. :frown:

    People are broken. - Lum the Mad
  • trailturtletrailturtle Posts: 2,291 Perfect World Employee
    edited August 2012
    Maintenance is complete now.
  • r9xchaosr9xchaos Posts: 532
    edited August 2012
    pallihwtf wrote: »
    Not much of a list of fixed bugs... Still tons of em. I just hope they get stuff done tomorrow too.

    gotta love your signature ^^
  • thetwilightedthetwilighted Posts: 22 Arc User
    edited August 2012
    *sees no mention of Nemesis bug fixes*

    ಠ_ಠ

    *tries patch anyway, gets an Ancient Lava Beast and her Nemesis to 1/4 health*

    ಠ_๏

    *Nemesis poofs again, making the mission uncompletable for the 10th frickin' time*

    ಠ̯ಠ

    *takes a break and plays something other than CO*
  • jonsillsjonsills Posts: 6,334 Arc User
    edited August 2012
    *sees no mention of Nemesis bug fixes*

    ಠ_ಠ

    *tries patch anyway, gets an Ancient Lava Beast and her Nemesis to 1/4 health*

    ಠ_๏

    *Nemesis poofs again, making the mission uncompletable for the 10th frickin' time*

    ಠ̯ಠ

    *takes a break and plays something other than CO*
    *tugs on thetwilighted's sleeve, points to where TT's post said what was fixed, points to another post where TT says another patch is coming tomorrow*

    *gives thetwilighted a Gibbs slap*
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited August 2012
    gonna repost this here because it's important. Something broke with sg invites, I'm getting repetitive "cannot accept sg invite: not invited" errors every 2 seconds, even though I'm in the SG, and I can't leave or be kicked.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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  • thetwilightedthetwilighted Posts: 22 Arc User
    edited August 2012
    jonsills wrote: »
    *tugs on thetwilighted's sleeve, points to where TT's post said what was fixed, points to another post where TT says another patch is coming tomorrow*

    *gives thetwilighted a Gibbs slap*

    Ow! I know, I know. I should have known better. Still, I was hoping for a stealth-fix. Here's hoping tomorrow's patch is the one I've been waiting for. :redface:
  • secksegaisecksegai Posts: 1,354 Arc User
    edited August 2012

    Stability:
    -Fixed Guild-related crashes.
    -Various stability improvements that should reduce client and game server crashes


    Well, after failing to access anything in an sg bank, after logging character out, I've been unable to get back in - error states cannot log character out.

    Was trying to grab some legacy perception gear out of storage since the malvan/perception cores are still disappointments but didn't expect it failing to outright lock me out.

    Fun times.
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