Tomorrow morning's maintenance will be geared towards resolving some of the stability issues. There will be a patch later on -- planning on Friday, day after tomorrow -- that will both introduce new content and handle more of the content-bugs.
This build and this maintenance, though, will be focused pretty strictly on stability issues -- check back next issue for other types of bug fixes.
Critters:
-Fixed Gravitar powers balance
Stability:
-Fixed Guild-related crashes.
-Various stability improvements that should reduce client and game server crashes
Yes please, long awaited, FIX FIX FIX. Thank you for hearing us and thank you for fixing. KEEP the fixes coming in and soon the game will be worthy again for me to get more friends to try.
I love this game and sincerely wish more of my friends will come on board and subscribe and/or buy stuff (once majority of the things broken get fixed).
It is a strain to have to push out new stuff and also fix bugs within a tight deadline. All I can say is keep up the efforts and I will try to spend more on the game LOL.
Will this fix the really bad server lag? Heck i can't invite to teames tells seem to take forever and inviteing someone to the sgs takes freover as well
and what about the broken nemesis's and Adventure Packs?
They fix Gravitar .. Gravitar is new and shiny .. Nemesis and APs are older than 6 months
so who cares about them ? Sadly this seems to be Cryptic patch behaviour
Also i don't understand why since some weeks we always need 2 patch days instead of one.
They fix Gravitar .. Gravitar is new and shiny .. Nemesis and APs are older than 6 months so who cares about them ? Sadly this seems to be Cryptic patch behaviour
Not to be an active member of the CDF but new code is usually easier to fix than old code because...
1) The dev(s) that built is is usually still around to fix it.
2) And the code is usually still fresh in their head(s).
Also i don't understand why since some weeks we always need 2 patch days instead of one.
There seems to be quite a bit...
Most likely they want to see how their system changes work before introducing more changes with new content. The less that changes, the easier (read: quicker) to troubleshoot.
In my humble opinion, I think some sort of compensation (probably nothing big) is in order for the inconvenience caused by the broken content and frequent crashes.
I don't mean to sound like I think we're entitled to it, I just see where these bugs have caused major inconveniences to the players.
again just my opinion though.
Not to be an active member of the CDF but new code is usually easier to fix than old code because...
1) The dev(s) that built is is usually still around to fix it.
2) And the code is usually still fresh in their head(s).
There seems to be quite a bit...
Most likely they want to see how their system changes work before introducing more changes with new content. The less that changes, the easier (read: quicker) to troubleshoot.
:cool:
They have not managed to Troubleshoot the Nemesis Problems since On Alert was released,
so we really should believe they can fix anything they break on Thursday till Friday ?
And i know that its hard to fix code that somebody else had written, but still to ignore
longstanding bugs over months or years is so disheartening :redface:
Also .. i have no problems if they patch more often, but a quick patch/hotfix should not
require the server to be down for 6 hours, that should be a thing of 30-60 minutes.
Tomorrow morning's maintenance will be geared towards resolving some of the stability issues. There will be a patch later on -- planning on Friday, day after tomorrow -- that will both introduce new content and handle more of the content-bugs.
This build and this maintenance, though, will be focused pretty strictly on stability issues -- check back next issue for other types of bug fixes.
Critters:
-Fixed Gravitar powers balance
Stability:
-Fixed Guild-related crashes.
-Various stability improvements that should reduce client and game server crashes
Good thing Little Miss Bad Mouth is getting fixed...My invuln/dodge tank friends weren't too pleased about her DW like Gravity bombs which blasted through all known defenses to land a whopping 560k...which is why I have avoided her like the plague...
And i know that its hard to fix code that somebody else had written, but still to ignore longstanding bugs over months or years is so disheartening :redface:
I hear ya. One of the reasons I stopped giving them my money.
*tries patch anyway, gets an Ancient Lava Beast and her Nemesis to 1/4 health*
ಠ_๏
*Nemesis poofs again, making the mission uncompletable for the 10th frickin' time*
ಠ̯ಠ
*takes a break and plays something other than CO*
*tugs on thetwilighted's sleeve, points to where TT's post said what was fixed, points to another post where TT says another patch is coming tomorrow*
*gives thetwilighted a Gibbs slap*
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
gonna repost this here because it's important. Something broke with sg invites, I'm getting repetitive "cannot accept sg invite: not invited" errors every 2 seconds, even though I'm in the SG, and I can't leave or be kicked.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
*tugs on thetwilighted's sleeve, points to where TT's post said what was fixed, points to another post where TT says another patch is coming tomorrow*
*gives thetwilighted a Gibbs slap*
Ow! I know, I know. I should have known better. Still, I was hoping for a stealth-fix. Here's hoping tomorrow's patch is the one I've been waiting for. :redface:
Stability:
-Fixed Guild-related crashes.
-Various stability improvements that should reduce client and game server crashes
Well, after failing to access anything in an sg bank, after logging character out, I've been unable to get back in - error states cannot log character out.
Was trying to grab some legacy perception gear out of storage since the malvan/perception cores are still disappointments but didn't expect it failing to outright lock me out.
Comments
I love this game and sincerely wish more of my friends will come on board and subscribe and/or buy stuff (once majority of the things broken get fixed).
It is a strain to have to push out new stuff and also fix bugs within a tight deadline. All I can say is keep up the efforts and I will try to spend more on the game LOL.
They fix Gravitar .. Gravitar is new and shiny .. Nemesis and APs are older than 6 months
so who cares about them ? Sadly this seems to be Cryptic patch behaviour
Also i don't understand why since some weeks we always need 2 patch days instead of one.
Next patch!
If not, the other next patch!
=^ _ ^= Kitty Lives!
Not to be an active member of the CDF but new code is usually easier to fix than old code because...
1) The dev(s) that built is is usually still around to fix it.
2) And the code is usually still fresh in their head(s).
There seems to be quite a bit...
Most likely they want to see how their system changes work before introducing more changes with new content. The less that changes, the easier (read: quicker) to troubleshoot.
:cool:
People are broken. - Lum the Mad
But hey, VEHICLES!!!!
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I don't mean to sound like I think we're entitled to it, I just see where these bugs have caused major inconveniences to the players.
again just my opinion though.
=^ _ ^= Kitty Lives!
They have not managed to Troubleshoot the Nemesis Problems since On Alert was released,
so we really should believe they can fix anything they break on Thursday till Friday ?
And i know that its hard to fix code that somebody else had written, but still to ignore
longstanding bugs over months or years is so disheartening :redface:
Also .. i have no problems if they patch more often, but a quick patch/hotfix should not
require the server to be down for 6 hours, that should be a thing of 30-60 minutes.
[SIGPIC][/SIGPIC]
@Pallih in game
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Good thing Little Miss Bad Mouth is getting fixed...My invuln/dodge tank friends weren't too pleased about her DW like Gravity bombs which blasted through all known defenses to land a whopping 560k...which is why I have avoided her like the plague...
Anyword on the Nemesis system being looked at?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
If not (damnit), where I'm supposed to report for any bug I encounter ingame, and where could I see an unfixed bug list?? (if any exists)
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@Moustic in game.
Gold since 2009. Lifetime since May 2012.
I play with freeforms AND archetypes.
I hear ya. One of the reasons I stopped giving them my money.
People are broken. - Lum the Mad
gotta love your signature ^^
ಠ_ಠ
*tries patch anyway, gets an Ancient Lava Beast and her Nemesis to 1/4 health*
ಠ_๏
*Nemesis poofs again, making the mission uncompletable for the 10th frickin' time*
ಠ̯ಠ
*takes a break and plays something other than CO*
*gives thetwilighted a Gibbs slap*
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
RIP Caine
Ow! I know, I know. I should have known better. Still, I was hoping for a stealth-fix. Here's hoping tomorrow's patch is the one I've been waiting for. :redface:
Well, after failing to access anything in an sg bank, after logging character out, I've been unable to get back in - error states cannot log character out.
Was trying to grab some legacy perception gear out of storage since the malvan/perception cores are still disappointments but didn't expect it failing to outright lock me out.
Fun times.