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Advice on ranged damage set

teafourbeeteafourbee Posts: 2 Arc User
edited August 2012 in Power Discussion
So after coming back to CO after a few months I find that many of my old builds don't work anymore.

I deleted or retired several of my guys and I'm looking for something new and different. I want a ranged damage dealer that does not have a sparkly, flamey, or insecty passive but is still capable of doing respectable damage.

I had a great concept on a force character, and loved cascade, but the knock backs on alerts were way too irritating, I've done fire and electricity before. I don't want guns and I don't like infernal...so what else is left?

Is it possible to turn Saraph into a possible ranged DPS passive? How competative is Ego?

Thanks for any advice all.
Post edited by teafourbee on

Comments

  • keikomystkeikomyst Posts: 626 Arc User
    edited August 2012
    Munitions and Archery are your other alternatives if you don't want annoying auras flowing off of your character. I hate most of the elemental sets because of their obnoxious FX. I can tolerate Ice, at the very least.

    Your big three choices are:
    Munitions (skip dual pistols, use Assault Rifle and Sniper Rifle, maybe that was your problem, yeah i know you said you don't want guns, but...)
    Archery (i've got a guide! http://co-forum.perfectworld.com/showthread.php?t=152041)
    Telekinesis (has a T0 that's as good as Assault Rifle, can generate big spikes with TK Lance, with proper usage of TK Maelstrom)

    As for passives, Quarry is an AMAZING passive that lacks any sort of FX whatsoever. With a Ego/Int setup, Quarry will be your best friend. DO NOT USE QUARRY WITHOUT INT.

    For TK, Quarry is usable, but a proper TK-user will be packing Ego Form or Id Mastery. TK Assault and TK Lance your way to victory!

    Munitions is very middle-of-the-road. It does a lot of things, none of them exceptionally well. You can maintain DPS, knock, AoE DPS and spike.

    Check out my Archery guide for my opinion on that. Trust me, it's not as bad as people make it out to be.
  • jorifice1jorifice1 Posts: 588 Arc User
    edited August 2012
    The Gadget and Power Armour trees are only gun-ish. They are also loads of fun and have a different play-style than most Gun type abilities in most games. Darkness also fits the bill. Heck, you can even make a more than decent Might ranged character.
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    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • keikomystkeikomyst Posts: 626 Arc User
    edited August 2012
    Yeah, Darkness can get downright nasty if done right (Ebon Ruin and never, ever stop), but the passive does generate a possibly undesirable aura.

    Forgot to mention Power Armor. PA still seems to require a kinda-special setup to make it run great. Take the End primary tree, use Kickback and turn your Wrist Bolters into a toggle and never, ever, EVER run out of energy. Going Int Ego/whatever and using Quarry's also a good idea.
  • pugdaddypugdaddy Posts: 248 Arc User
    edited August 2012
    keikomyst wrote: »
    Yeah, Darkness can get downright nasty if done right (Ebon Ruin and never, ever stop), but the passive does generate a possibly undesirable aura.

    Forgot to mention Power Armor. PA still seems to require a kinda-special setup to make it run great. Take the End primary tree, use Kickback and turn your Wrist Bolters into a toggle and never, ever, EVER run out of energy. Going Int Ego/whatever and using Quarry's also a good idea.

    Darkness can be great. Taking Circle of Ebon Destruction adds to the fun and cuts your Threat.
  • lotar295lotar295 Posts: 903 Arc User
    edited August 2012
    So Guns, and auras are out,PA is only gun-ish with certain powers,can use multiple but you need to have specific things for it to run out as stated above.Archery is good,it can have some good attacks to it.But it you really want an all around DPS I think either Munitions or possibly Telekinesis are your best bets there,Munitions can do alot of things as a DPS,maintain a stream of dmg,KB,Spike dmg,even a small DoT in it,with an advantage but still.
  • m34nb34r2m34nb34r2 Posts: 34 Arc User
    edited August 2012
    Look for Pulsewave's Gyrojet build. It's pretty sweet, and can be tweaked either towards more survivability or maxed dps. It uses PA attacks, and the quarry passive.

    The best I've managed to get out of it dps-wise is to have primary Int (so that audacity stacks get you to the soft cap on ego and for energy management), secondary Rec (more per overdrive tick), and secondary Dex (gets you to 41% critical with unity gear). With avenger and vindicator spec, you do a ton of damage, and sometimes get 5 stacks of avenger mastery that basically make tactical missiles an instant cast and very cheap. I'm kind of not a believer in using the advantaged energy bolter unless you're using a gimmicky revitalize build that can keep up perma actives--EB just doesn't do much damage, and int/rec gives plenty of energy via overdrive to use micromunitions and minigun forever, firing off tac. missiles when you have 2+ avenger stacks or when you have lock and load up.

    For more survivability, you can have con instead of dex and guardian instead of vindicator, giving the cyclic +defense boost and with fair game on quarry, you can heal 1200 pts for every mob killed, and still be doing quite decent damage.

    With unity gear and quarry, you can get dodge and avoidance almost to 60%. Regardless of which powerset you select, it sounds like quarry is what you want for the passive since it's a no-aura passive that's awesome.
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