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Companion System

bjoernrbjoernr Posts: 110 Arc User
How does it work?

In the moment you reach lvl 15 a little window appears.
"New heroes could benefit from your experience. Check
the terminal in the renaissance Center for more informations!"

At this terminal you can create your first Sidekick/Companions.
A companions should get a maximum of five powers include the energy builder.
Energy Builder from start and powers with lvl 16/24/32/40.
Also your companion gets advantages Points. Enough to max all of his/her five powers.
Of course the game become easier when you have a sidekick so your hero gets a -30% HP and Damage Debuff


What does it need?

CO has already the Pet system, the powers and the costumes. I would love if they add different personalities like in the nemesis system. I think the system dont needs own missions and complex dialogues, but some one-liners would be nice. In SWTOR your companions say thigns when they get stunned in combat or have low HP.

Money!

++ Most things are already in CO and STO. Crytic "just" have to write codes.
++ Cryptic could sell a "Freeform Companion Token" for 10$ for silver players
++ Silver players would buy Archetypes for their sidekicks
++ Cryptic could sell more personalities like robot, Alien or ex-villain.
++ If you got a hideout you can have more sidekicks. Just one can follow you and the other are waiting in your hideout = peoples buy hideouts.
Post edited by bjoernr on

Comments

  • krayuskorianiskrayuskorianis Posts: 1 Arc User
    edited July 2012
    Seriously... Go back to TOR.

    I really HATE companions.

    However if you were to call them Sidekicks, then it'd be alright.

    In STO, you got Bridge Officers for Away Teams... Makes more sense, they also don't back talk or do anything at all, except kill things.
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  • nephtnepht Posts: 6,898 Arc User
    edited July 2012
    Way to steal Biowares ideas .

    Sorry I cant say anything nice about the OP's post because he has pretty much just lifted the explanation of companions from the TOR website.

    I think its against rules to use that other mmo's full name here so I will stick with TOR if by some chance u dont know what that is google it then google TOR Companions then come back here and do this to the OP because he likes Star Wars.

    Kirk not Kenobi \o/
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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited July 2012
    Sidekicks are being worked on and are sounding like they will be like STO's bridge officers.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited July 2012
    Not loving the Debuff idea, besides some heroes want to work alone or with an actual team of players. Wouldn't they get annoying? With their little catch phrases? especially if they are voiced...

    Sounds like it could be fun for some players but a "thorn in their side" for others to put it politely.
  • lotar295lotar295 Posts: 903 Arc User
    edited July 2012
    First off,DONT steal ideas from other games,
    second,the sidekick system(not companion) is being worked on by the devs,it was in the Until Field Report.The report also said it would function more like but not completly the same as the bridge officer thing in STO.
  • smoochansmoochan Posts: 2,567 Arc User
    edited July 2012
    Reading UNTIL Reports... clearly not for everyone.

    Champions Online: Be the hero you wish you could be in a better game.
  • angelphoenix12angelphoenix12 Posts: 313 Arc User
    edited July 2012
    nepht wrote: »
    Way to steal Biowares ideas .

    Sorry I cant say anything nice about the OP's post because he has pretty much just lifted the explanation of companions from the TOR website.

    I think its against rules to use that other mmo's full name here so I will stick with TOR if by some chance u dont know what that is google it then google TOR Companions then come back here and do this to the OP because he likes Star Wars.

    Kirk not Kenobi \o/

    it wasnt biowares first. it was on sto long before tor. however i will agree the op needed it to sound abit more co then tor.

    but he does have some good ideas. imho i cant for my my sidekicks. :D wound if theyll let us have a robin type of deaths.
  • fantasycharacterfantasycharacter Posts: 457 Arc User
    edited July 2012
    I have never played TOR or STO so excuse my ignorance.

    I would like it, if by companion play I could fill a team with my own characters from my own roster as NPC's, and they would lvl up at 10% of what the current PC levels up as.

    That would give me a nerdgasm, but is unlikely to happen.

    Even if I could fill a team with sidekicks that get made through something like the current nemesis system, that could be fun. (what? Batman totally has a team of sidekicks, Robin, Nightwing, Batgirl, Huntress, Spoiler etc etc. :tongue:)

    One thing though, I do not want to feel like a sidekick is mandatory for every character.
  • zenzenarimasenzenzenarimasen Posts: 185 Arc User
    edited July 2012
    Do companions come with a TARDIS?
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  • jonsillsjonsills Posts: 6,334 Arc User
    edited July 2012
    History-lesson time from the old guy!

    Back in AD&D 1e (it's a pencil-and-paper tabletop RPG, kids - ask your parents), when your character hit 10th level, they could acquire an appropriate "home base" - a warrior might have a keep, a wizard his tower, a cleric his temple, etc. This would automatically attract a certain (random) number of followers, some of whom could be minor characters in their own right; these minor characters could then accompany you on further adventures. Many Dungeon Masters ignored this part, as it was found that many players simply could not keep track of what three or four different characters were doing, especially without metagaming, while DMs tended to have too much to do themselves to run everyone's followers as NPCs.

    So while this might have been used in TOR (wouldn't know, haven't played it), the concept certainly has a long, respected provenance in RPGs.

    That being said, given the nature of this game, I'd much rather it worked along the lines of BOFFs, or even DOFFs (STO's Duty OFFicer system) than treating the Sidekicks as loyal hirelings who come along ALL THE TIME. Can you imagine a Takofanes fight with not only all those heroes, but every one having a Sidekick or two?
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  • smoochansmoochan Posts: 2,567 Arc User
    edited July 2012
    jonsills wrote: »
    History-lesson time from the old guy!

    Oh boy, grampa's ramblin' 'bout tha' old days a'gin' :rolleyes: It's okay gramps, here take these pulls and I'll put your shows on... *leaves the tv on static*

    Champions Online: Be the hero you wish you could be in a better game.
  • lotar295lotar295 Posts: 903 Arc User
    edited July 2012
    jonsills wrote: »
    Can you imagine a Takofanes fight with not only all those heroes, but every one having a Sidekick or two?

    The lag......the horrible lag!!!!!!!!!!!!
  • soundsriskysoundsrisky Posts: 59 Arc User
    edited July 2012
    I would like it, if by companion play I could fill a team with my own characters from my own roster as NPC's, and they would lvl up at 10% of what the current PC levels up as.

    That would give me a nerdgasm, but is unlikely to happen.

    Guild Wars did this so it's not out of the question, though it required the characters to be max level.
  • bjoernrbjoernr Posts: 110 Arc User
    edited July 2012
    Haters gonna hate

    :rolleyes:
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited July 2012
    So...knowing that it is a goal in the UNTIL reports, and that the devs cited Duty Officers for this, could someone explain to me how duty officers work in STO?

    I've only played the game briefly, and then never past tutorial.
  • bdragon4cobdragon4co Posts: 121 Arc User
    edited July 2012
    Wouldn't they get annoying? With their little catch phrases? especially if they are voiced...

    I just curled into a ball upon imagining having Iron Clad following me around like in the MI Crisis and talking me to death. That could make me leave this game... I couldn't take it.

    But a custom, unlimited sidekick would be a cool Z-Store item. Or maybe you could unlock one when your hero turns lvl 40. I feel like lvl 15 is too early.
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited July 2012
    bdragon4co wrote: »
    I just curled into a ball upon imagining having Iron Clad following me around like in the MI Crisis and talking me to death. That could make me leave this game... I couldn't take it.

    Id make my pet shout "We must shut down all the beacons!"

    Id be the most popular person in the group, me thinks :biggrin:
  • klittyklitty Posts: 1,540 Arc User
    edited July 2012
    sockmunkey wrote: »
    Id make my pet shout "We must shut down all the beacons!"

    Id be the most popular person in the group, me thinks :biggrin:

    Why, yes! As popular as a the mind who spams attacks and doesn't heal sheep!!


    =^ _ ^= Kitty Lives!
  • youganyougan Posts: 117 Arc User
    edited July 2012
    one thing you have to keep in mind, the game has to be adjusting to your sidekick to keep the game interesting enough BUT if the game forces you to take the sidekick with you the game begins to turn of allot of solo heroes.

    ether the game adjusts when you have your sidekick or everything falls out of proportion.
  • angelphoenix12angelphoenix12 Posts: 313 Arc User
    edited July 2012
    yougan wrote: »
    one thing you have to keep in mind, the game has to be adjusting to your sidekick to keep the game interesting enough BUT if the game forces you to take the sidekick with you the game begins to turn of allot of solo heroes.

    ether the game adjusts when you have your sidekick or everything falls out of proportion.

    true, they could adjust the spawn count for indoor missions. like they do for sto, 4 sks and you could count as a full team. and we can get a full team spawn count of enemies.
  • reinweibritterreinweibritter Posts: 45 Arc User
    edited July 2012
    So...knowing that it is a goal in the UNTIL reports, and that the devs cited Duty Officers for this, could someone explain to me how duty officers work in STO?

    I've only played the game briefly, and then never past tutorial.

    Bridge Officers. Duty Officers are a completely different system.

    They're pretty standard MMO pets. They follow you around and fight with you. CO already has that in summonable pets and sidekick devices.

    The difference is that they're customizable. Bridge Officers begin as items. You can either activate them to add the officer to your roster (Where you can edit their costume and name, but not race, gender or Officer type but that's probably not relevant to CO) or you can consume the item to teach one of their skills to an existing Bridge Officer on your roster.

    Alongside regular experience you also gain Bridge Officer points which allow you to level up their skills and eventually ranks.
  • nephtnepht Posts: 6,898 Arc User
    edited July 2012
    it wasnt biowares first. it was on sto long before tor. however i will agree the op needed it to sound abit more co then tor.

    but he does have some good ideas. imho i cant for my my sidekicks. :D wound if theyll let us have a robin type of deaths.

    I play STO more than CO there isnt anything like that in STO >_>

    Ive also played TOR theres a big difference between duty officers and idiot AI's that are dumber than Natalya from Goldeneye 64.

    At least you could head shot Natalya.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • angelphoenix12angelphoenix12 Posts: 313 Arc User
    edited July 2012
    nepht wrote: »
    I play STO more than CO there isnt anything like that in STO >_>

    Ive also played TOR theres a big difference between duty officers and idiot AI's that are dumber than Natalya from Goldeneye 64.

    At least you could head shot Natalya.

    no agruement there, all i was saying is sto had sidekicks long before tor came out.
  • zenzenarimasenzenzenarimasen Posts: 185 Arc User
    edited July 2012
    no agruement there, all i was saying is sto had sidekicks long before tor came out.

    It did? *scratches head* Uh...

    Trying to remember just one...

    Nope... nothing's coming up... Unless you mean animals and droids... Do you mean animals and droids?
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  • polishlightningpolishlightning Posts: 404 Arc User
    edited July 2012
    I wonder if well just have the one "sidekick" or of we'll be allowed to have a Mastermind like COV had?
    nepht wrote: »

    Kirk not Kenobi \o/

    Wesley Crusher not Jar Jar Binks!
  • bjoernrbjoernr Posts: 110 Arc User
    edited July 2012
    no agruement there, all i was saying is sto had sidekicks long before tor came out.

    Dont feed da troll
  • happyhappyj0yj0yhappyhappyj0yj0y Posts: 24 Arc User
    edited July 2012
    Sidekicks are being worked on and are sounding like they will be like STO's bridge officers.

    Which is hilarious since STO seems to pretty much be phasing BOffs out. 19th February, 2011 was the last time there was a mission released that actually allowed you to use a full away team, and since then there's been a grand total of one mission where you could use one BOff released. The rest of the events and missions (of which admittedly there haven't been many) have all been Captains only...
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited July 2012
    Sidekicks are being worked on and are sounding like they will be like STO's bridge officers.

    Actually I am sooooo hoping it's a port of STO's Duty Officer system. I think sending my own "Justice League" superhero sidekicks out into the world on their own crime-fighting missions would be ultra cool.

    Oh please, oh please, oh please.... :biggrin:

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  • supercollider75supercollider75 Posts: 74 Arc User
    edited July 2012
    no agruement there, all i was saying is sto had sidekicks long before tor came out.
    And they were in KotOR I & II before STO too, just saying :biggrin:. And yeah like jonsills said, even then they weren't a new idea.

    Anyways depending on how cryptic roll on what sidekicks actually 'do' within that STO lifted officer system they coudl use reading some of these ideas, just not the debuff one.
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  • bjoernrbjoernr Posts: 110 Arc User
    edited July 2012
    Just want to mention that Bioware came up with the companion system with Baldurs Gate.
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited July 2012
    bjoernr wrote: »
    Just want to mention that Bioware came up with the companion system with Baldurs Gate.

    Bah, we had companions as far back as Zork. You heard me. ZORK!

    Only problem was the dang Gru companion keep trying to eat me.
  • nephtnepht Posts: 6,898 Arc User
    edited July 2012
    bjoernr wrote: »
    Just want to mention that Bioware came up with the companion system with Baldurs Gate.

    Careful Now. They say if you say Balders Gate 3 times backwards balding fat 40 year old virgins wearing plastic elf ears will magically appear in your front room and start LARP'ing scenes from the game :O
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • bjoernrbjoernr Posts: 110 Arc User
    edited July 2012
    nepht wrote: »
    Careful Now. They say if you say Balders Gate 3 times backwards balding fat 40 year old virgins wearing plastic elf years will magically appear in your front room and start LARP'ing scenes from the game :O

    I have no idea what LARP is.
    Have do admit that i never played baldurs gate I and II. First Bioware RPG was Kotor. :smile:
  • bdragon4cobdragon4co Posts: 121 Arc User
    edited July 2012
    bjoernr wrote: »
    First Bioware RPG was Kotor. :smile:

    On an unrelated note: KOTOR was awesome!!!!

    But I don't think CO needs anything more than Sidekicks and pets. If you want a companion, you just spam "LFM 4 NemCon" in zone chat...
  • angelofcaineangelofcaine Posts: 9 Arc User
    edited July 2012
    bjoernr wrote: »
    I HAD no idea what LARP's is...
    Fixed that for you, as the link SHOWED you what a LARP is :wink:
    Or you could of looked it up
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  • beldinbeldin Posts: 1,708 Arc User
    edited July 2012
    Fixed that for you, as the link SHOWED you what a LARP is :wink:
    Or you could of looked it up

    Depends on from which country he is. In Germany i can't watch that video, because of the
    used music :rolleyes:

    Leider ist dieses Video, das Musik von UMG beinhaltet, in Deutschland nicht verf?gbar, da die GEMA die Verlagsrechte hieran nicht einger?umt hat.
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  • bluedarkybluedarky Posts: 1,232 Arc User
    edited July 2012
    Which is hilarious since STO seems to pretty much be phasing BOffs out. 19th February, 2011 was the last time there was a mission released that actually allowed you to use a full away team, and since then there's been a grand total of one mission where you could use one BOff released. The rest of the events and missions (of which admittedly there haven't been many) have all been Captains only...

    You're at least a year out as I was able to take a full compliment of BoFFs with me on the mission to retrieve the captured changeling from the federation prision.

    EDIT-Quoted wrong post
  • nephtnepht Posts: 6,898 Arc User
    edited July 2012
    bjoernr wrote: »
    I have no idea what LARP is.
    Have do admit that i never played baldurs gate I and II. First Bioware RPG was Kotor. :smile:

    Would actually say do play it ,theres a remake in the works or done or something so its a good time to have a look.

    Its still BIOWARES best game.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
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