Playing around with both these powers in the power house recently, I'm starting to wonder if, ever since the change to Assault Rifle ( the one where Mow Em Down was basically baked into the basic power ) if Assault Rifle is now equal or even better dps than Sniper Rifle. Sniper rifle is still the undisputed munitions champ of burst damage of course.
I guess the problem is, Assault Rifle's dps is difficult to calculate. The power description doesn't really show how fast the damage ramps up while maintaining it.
Wondering if anyone else has some input on how assault rifle stacks up against sniper rifle, dps-wise, since the change.
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Ive never used one without the other. SR is a killer alpha. AR is the best ST attack of munitions. I cant see how SR would be used as a main ST attack unless you are planning a group only build or serious crowd control build/ AGRO dump build.
I'm pretty sure that Assault Rifle's going to be better DPS unless you're an edge case like using an Eagle at max range with infinite energy and no interruptions.
Someone who's ran the numbers or that can actually access PTS without crashing () will likely come by and either confirm or refute my assertion shortly.
I don't have any definite numbers, but I'm pretty sure that AR will do better overall sustained DPS as opposed to SRs long charge. Plus you can move while maintaining AR. SR is still great as an opening alpha strike though.
SR is neat, but generally a waste of a power slot. It just takes to long to charge
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Disclaimer:
Test is not intended to be comprehensive. Gear and specializations based on readily available gear (live server was down, unable to swap for items in super group bank.) Testing ignores environmental and crowd control effects (target is static and does not have knock or control effects.) Out of group healer provided to simulate non-tanking conditions. Sniper Rifle maximum range exceeds target's maximum attack range.
Method:
Start: Eight stacks of Concentration and three stacks of Audacity (where applicable).
Full maintain vs. Kigatilik, ~1M total damage to account for damage and critical variance.
No Active Offenses or On-Next-Hit powers.
All passives and powers are rank 3 unless otherwise noted.
Miscellaneous notes:
Sniper Rifle insufficient to maintain 100% Expose Weakness and Find the Mark up time.
VB-A1A 'Eagle' Blaster Rifle maintained at maximum range, changes damage type to Particle.
Sniper Rifle susceptible to interruption unless protected. (Smoke Grenade/Flight...)
Thanks: Sashamari for providing the role of healer.
Comments
Someone who's ran the numbers or that can actually access PTS without crashing () will likely come by and either confirm or refute my assertion shortly.
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Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Version: FC.30.20120727a.0
Disclaimer:
Test is not intended to be comprehensive. Gear and specializations based on readily available gear (live server was down, unable to swap for items in super group bank.) Testing ignores environmental and crowd control effects (target is static and does not have knock or control effects.) Out of group healer provided to simulate non-tanking conditions. Sniper Rifle maximum range exceeds target's maximum attack range.
Test Parameters:
Role: Ranged Damage
(Primary) Dexterity: 264 (VB-A1A 'Eagle' Blaster Rifle: 278)
(Secondary) Intelligence: 442 (Audacity (3): 532, VB-A1A 'Eagle' Blaster Rifle: 320)
(Secondary) Ego: 65 (Audacity (3): 155, VB-A1A 'Eagle' Blaster Rifle: 104)
Critical Strike: 238 (VB-A1A 'Eagle' Blaster Rifle: 47)
Offense: 313.6 (VB-A1A 'Eagle' Blaster Rifle: 209)
Cost Reduction: 185
Critical Chance: 44.9% (VB-A1A 'Eagle' Blaster Rifle: 37.7%)
Critical Severity: 116.6% (Audacity (3): 120.8%, VB-A1A 'Eagle' Blaster Rifle: 114.5%)
Specializations:
Dexterity: Gear Utilization (3), Power Swell (2), Deadly Aim (3), Expose Weakness (2)
Guardian: Fortified Gear (3), Ruthless (2), Find the Mark (2), The Best Defense (3)
Vindicator: Aggressive Stance (2), Merciless (3), Focused Strikes (3), Modified Gear (2)
Mastery: Dexterity Mastery
Relevant powers: Assault Rifle, Pulse Beam Rifle, Overdrive, Flight (Rank 3)
Concentration (Rank 1): 17% (Audacity (3): 20%, VB-A1A 'Eagle' Blaster Rifle: 13%)
Passives:
Quarry, Audacity (3): +95% Physical Damage, +47% Non-Physical Damage
Kinetic Manipulation: +101% Ranged Physical Damage
Targeting Computer: +80% Ranged Technology Damage, Lock On (3 seconds): 5% Critical Hit, 10% Critical Severity
Electric Form (VB-A1A 'Eagle' Blaster Rifle): +94% Energy Damage
Method:
Start: Eight stacks of Concentration and three stacks of Audacity (where applicable).
Full maintain vs. Kigatilik, ~1M total damage to account for damage and critical variance.
No Active Offenses or On-Next-Hit powers.
All passives and powers are rank 3 unless otherwise noted.
Results: (DPS, rounded to nearest tenth)
Sniper Rifle (VB-A1A 'Eagle' Blaster Rifle), Electric Form: 3775.6
Sniper Rifle, Kinetic Manipulation: 2287.1
Sniper Rifle, Quarry: 2431.0
Assault Rifle (Rank 2 + Mow 'em Down), Quarry: 3057.4
Assault Rifle (Rank 2 + Mow 'em Down), Targeting Computer: 2832.1
Assault Rifle (Rank 3), Quarry: 2454.7
Assault Rifle (Rank 3), Targeting Computer: 2695.7
Screenshots:
Coming soon.
Miscellaneous notes:
Sniper Rifle insufficient to maintain 100% Expose Weakness and Find the Mark up time.
VB-A1A 'Eagle' Blaster Rifle maintained at maximum range, changes damage type to Particle.
Sniper Rifle susceptible to interruption unless protected. (Smoke Grenade/Flight...)
Thanks: Sashamari for providing the role of healer.