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We need AoE Shielding Powers!

theravenforcetheravenforce Posts: 7,153 Arc User
edited July 2012 in Power Discussion
I have decided to start my own thread again about AoE shielding. Here are some of the things others and I have said in the past about it.

Quote: Originally Posted by smoochan
This makes me think of the invisible woman... when I look at how she makes shields, it seems like they would be more of a maintain.

When I think of magical types creating shields, it seems like it would have a charge time.

It would be interesting if they changed the bubbles to be charged or maintained ( with a "the longer it's maintained the longer it lasts" mechanic similar to snow storm ) ... they'd have to be buffed of course, but it would also be more thematically accurate, in my opinion at least from what I've seen in the genre.

Quote: Originally Posted by chalupaoffury
Only problem I can see with charged/maintained bubbles is how strong they'd have to be. Some bosses, areas, and just about all pvp would see them quickly fade into obscurity as a result. Hell, the one or 2 times I saw pff pop up in pvp, even archetypes were burning through the like 8k bubble in a matter of a second or 2. Seems counter intuitive.

Me: Yeah exactly my thing Smoochan, I have before posted numerous times about maintained AoE shielding for more than 1 target (unlimited targets like Radiant Sanctuary invisibility). I think popping shields is actually kind of fine but larger more powerful shielding like I have proposed in the past would have to be a maintain with lockdown or a charge. I think they would have to pretty damn strong though which could be a problem for low DPS/ more tanky players who might try to chew through it in PvP/duels, BUT would be great for lvl 40/ higher level content.

I am thinking perhaps maybe 30-60k bubbles...I know many players who can one shot my Impulse with 7.7k PFF and 6.9k hp all in one and still do extra damage same with my 13.7k hp Behemoth. SO the shield's would have to be very strong to survive lvl 40 bosses etc.

Gravitar can still hit for IMO crazy amounts like 85k with one Gravity Cascade, so she could potentially wipe out the shield and the caster and perhaps some inside the shield with one shot...

I think Bubbles need to have some innate damage absorption as well as a buff to numbers in some cases.
A maintained AoE bubble would be amazing.

Another idea I was kicking around was something akin to the old Personal Force Field (or whatever it was called) from CoX, the starter power in the Force Fields set that made you nearly invulnerable but prevented you from attacking.

Give it like a 60 second cooldown, as a maintain, with ridiculously high shield HP that refreshes as long as you maintain it, but have it only stay active for as long as you maintain it. So basically a super-block, or Unbreakable with higher protection but that actually prevents you from doing anything else (instead of strongly encouraging you to do nothing else).

That and some sort of bubble-focused support passive, and I'd be ecstatic. Still doesn't help PFF much, though. :frown:
Characters with "active" force fields/bubbles (ala "Susan Storm", aka "Invisible Woman") are woefully under represented by the FORCE framework :frown:
.
That said, i love the pic of the maintained force bubble.

And agree we should get it...
.
.../signed :biggrin:
So true, it is pitful how little shielding powers there are in this powerset...I mean we even have a pathetic power which is no use to ranged chars...Force Snap..

Also I noted how bubbles created by the Invisible Woman do seem to protect her from fall damage...maybe....shields should protect people from fall damage when above (or below) 50%-75%:biggrin:

I'd like some /signed pls :D
Post edited by theravenforce on

Comments

  • lordraikenlordraiken Posts: 56 Arc User
    edited July 2012
    /Signed

    I wish Cryptic will see and implement this as fast as posssible.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited July 2012
    I'd love a Circle-like power that protects all teammates inside its radius. The animation should just look like a forcefield.
  • mainscrizzmainscrizz Posts: 302 Arc User
    edited July 2012
    I'd like some /signed pls :D

    +1
    /signed

    :biggrin:
    __________________________
    @Scrizz :biggrin:
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited July 2012
    also...
    mainscrizz wrote: »
    I would love to see that. :D
    it would make my impulse and other force chars very happy. :biggrin:

    Yeah ikr :biggrin:

    Then again AoE shields in a way do kind of exist in game BUT they exist on the Destroyer Duo, they have *Force Shielding* and *Shadow Shielding* which is an AoE shield which is pretty difficult to break at times in the past, I am not sure if that was because it was pre On Alert or what but I think the same size/ mechanic could work very well as a maintain. However they were able to just activate it like a passive...(perhaps it was their version of PFF?!)

    Either way, the mechanic and graphics (perhaps with some fine tuning) are available to make shielding very viable. Why Villains always get the best PFF and shielding is beyond me :frown:. I mean Some villains PFF were just awesome (annoying in smash alerts) but awesome regen and numbers. As mentioned previously the Destroyer Duo's AoE looking shielding/PFF thingy would be great for players to have.

    Here is a pic of his shield:

    http://i54.tinypic.com/2zgepo3.jpg

    Perhaps the graphic would only show when the PFF was struck or something :D...

    *goes off on dreaming about a better PFF* :tongue:

    But back to AoE shielding. I think AoE shielding could be a charge or maintain. I think maintain more preferably like in this video:

    http://http://www.youtube.com/watch?v=qzgQUoCFj4o&feature=plcp

    It might be long winded but around 13:51 - 14:30 in that video I believe The Invisible Woman projects a large force field...(I really love force fields xD) and then again at 17:10 onwards.

    I think if we could get that type of shielding it it would be great :D
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited July 2012
    The video link above is broken, he's the working version: http://www.youtube.com/watch?v=qzgQUoCFj4o


    I'm not sure if I like or dislike this idea yet... In many MMO's and fantasy RPGs there's an expensive (energy-wise) ability for healers that can heal the whole team at once, a mass heal. Is that what you're suggesting? Or is it more like the totem poles in WC3 or Heal-bubbles from Halo (a static volume of space that heals you if you're inside it's boundary).



    ~edit~

    What the heck Warzcraft is blocked? (minus the z, it's the name of a franchise for crying out loud!)
  • smoochansmoochan Posts: 2,567 Arc User
    edited July 2012
    /signed

    There are plenty of ways this could be balanced. Some include:

    -the amount of absorption granted per second by the maintained shield goes up over time, similar to the way that healing from empathic healing goes up over time. This requires the power to be used with commitment, rather than willy nilly.

    -the range of the power could be short, like 10ft; the graphic for the power could then be an actual bubble around you the size of the power's range.

    -the cost could be high, particularly the activation cost, rather than the maintain cost.

    -a short cooldown, something like 8 seconds.

    The more of these that are implemented, the closer the power can get to "Get behind me if you want to live!" status.

    Champions Online: Be the hero you wish you could be in a better game.
  • klittyklitty Posts: 1,540 Arc User
    edited July 2012
    /signed

    I love this idea :3

    I want a huge shield and Shout "Get behind meeehhh!!"


    =^ _ ^= Kitty Lives!
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited July 2012
    smoochan wrote: »
    /signed

    There are plenty of ways this could be balanced. Some include:

    -the amount of absorption granted per second by the maintained shield goes up over time, similar to the way that healing from empathic healing goes up over time. This requires the power to be used with commitment, rather than willy nilly.

    -the range of the power could be short, like 10ft; the graphic for the power could then be an actual bubble around you the size of the power's range.

    -the cost could be high, particularly the activation cost, rather than the maintain cost.

    -a short cooldown, something like 8 seconds.

    The more of these that are implemented, the closer the power can get to "Get behind me if you want to live!" status.
    agentnx5 wrote: »
    The video link above is broken, he's the working version: http://www.youtube.com/watch?v=qzgQUoCFj4o


    I'm not sure if I like or dislike this idea yet... In many MMO's and fantasy RPGs there's an expensive (energy-wise) ability for healers that can heal the whole team at once, a mass heal. Is that what you're suggesting? Or is it more like the totem poles in WC3 or Heal-bubbles from Halo (a static volume of space that heals you if you're inside it's boundary).



    ~edit~

    What the heck Warzcraft is blocked? (minus the z, it's the name of a franchise for crying out loud!)

    Thanks for giving new link :D

    I mean just exactly as she projects her's in the video. So I guess a static volume of space.

    I'm actually thinking that the shield would have to be quite large IMO like the same size as Alert Lock In's before an Alert starts. As a small shield isnt that "great"

    It would keep all hostile threats at bay. No one can breach it's boundries unless shield depletes fully. So again it would function in a reverse manner to Alert bubbles as we cant move out of them, but in this AoE shielding sense enemies/opponents cant touch us.

    Possibly with a minor RoT (Repel over Time) :tongue:

    Bubble would serve solely for defensive purposes not for offense

    For power weaknesses i.e. detrimental effects of power would be apply energy drain to self?

    A debuff which lasts for five seconds and constantly drains your energy to half of your equilibrium.

    Also a very minor defenses debuff for 3 secs.

    Cooldown is a must ofc :tongue:

    I'd say if activation cost was high then it would turn into a charge surely. Perhaps that could be an advantage (0) point one, Energized Shield turns your shield into a charge.

    I was going to say that duration was based on Endurance/Max Energy but some people have high End and can loop energy with MSA etc. So...perhaps 25 second duration? with a 20 energy per 2-5 seconds energy cost?

    Also for knocks..

    AoE shields cannot be knocked and no one inside them can either.

    Holds and the little that is left of Crowd Control would not land whilst in this shield.

    However the shield would serve as a the currently counterproductive Containment field which shields it's victims. Instead all damage out puts whilst inside the shield would be cut by 30-50%.

    I am now thinking of maintained AoE detention fields for mobs :tongue:

    Perhaps active shield healing would be useful, similar to Empathic Healing.

    Shield Rejuvination.

    By amassing your energies you can super recharge your allies shields for up to 75% of their total hp.

    So you'd have a shield generator holding the shield and then someone else probably healing the shield OR it could be an active defensive...
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2012
    It would keep all hostile threats at bay. No one can breach it's boundries unless shield depletes fully. So again it would function in a reverse manner to Alert bubbles as we cant move out of them, but in this AoE shielding sense enemies/opponents cant touch us.

    This has griefing potential. I bet some jerk is going to jump into a Smash alert and pop the shield just for the lulz =p

    Edit: Actually I misread =p The alert bubbles don't let enemies come in and let you fire out of them so it wouldn't be much of a reverse I think
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited July 2012
    selphea wrote: »
    This has griefing potential. I bet some jerk is going to jump into a Smash alert and pop the shield just for the lulz =p

    Edit: Actually I misread =p The alert bubbles don't let enemies come in and let you fire out of them so it wouldn't be much of a reverse I think

    The jerk would have to do a full maintain which would be quite taxing energy wise.

    I was thinking of putting in a longer cool down penalty for thos who just popped it just for lolz and only used it for 10 secs or something.

    I would not want this idea to turn out to be one massive PFF, because enemies will lol and demolish it. It would need some innate damage absorption but obviously not too high as it already protects players against 100% of damage.

    For the griefing potential...perhaps it could be labelled as a pet? So it was targetable and damagable.

    The RoT (repel over time) component of this shield would be slightly less powerful than the wind barriers one and would only occur when someone is right next to the shield.

    Tier 3 power Force Field
    A true testiment to your awesome power, You gather your defensive energies and channel them into a large field of defensive energy protecting all allies who enter it for a while.

    Need to think more about description ^_^

    BUT if this EVER becomes a real force power, I believe the Impulse AT should have access to it at level 30 instead of that STUPIDLY out of place power Force Snap :mad:
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