test content
What is the Arc Client?
Install Arc

Assault Rifle vs Sniper Rifle

smoochansmoochan Posts: 2,567 Arc User
edited July 2012 in Power Discussion
Playing around with both these powers in the power house recently, I'm starting to wonder if, ever since the change to Assault Rifle ( the one where Mow Em Down was basically baked into the basic power ) if Assault Rifle is now equal or even better dps than Sniper Rifle. Sniper rifle is still the undisputed munitions champ of burst damage of course.

I guess the problem is, Assault Rifle's dps is difficult to calculate. The power description doesn't really show how fast the damage ramps up while maintaining it.

Wondering if anyone else has some input on how assault rifle stacks up against sniper rifle, dps-wise, since the change.

Champions Online: Be the hero you wish you could be in a better game.
Post edited by smoochan on

Comments

  • sparkrockersparkrocker Posts: 53 Arc User
    edited July 2012
    Ive never used one without the other. SR is a killer alpha. AR is the best ST attack of munitions. I cant see how SR would be used as a main ST attack unless you are planning a group only build or serious crowd control build/ AGRO dump build.
  • sagewithbubblessagewithbubbles Posts: 484 Arc User
    edited July 2012
    I'm pretty sure that Assault Rifle's going to be better DPS unless you're an edge case like using an Eagle at max range with infinite energy and no interruptions.

    Someone who's ran the numbers or that can actually access PTS without crashing (:frown:) will likely come by and either confirm or refute my assertion shortly.
    _______________________________
    [SIGPIC][/SIGPIC]
    _______________________________

    The user formerly known as Dr. Sage.
    _______________________________
  • benevonbenevon Posts: 388 Arc User
    edited July 2012
    I don't have any definite numbers, but I'm pretty sure that AR will do better overall sustained DPS as opposed to SRs long charge. Plus you can move while maintaining AR. SR is still great as an opening alpha strike though.


    My Characters on PRIMUS
    Toons and costumes thread
    @Benevon
    Leader of Super Serious Brooding Vigilantes
  • gerberatetragerberatetra Posts: 825 Arc User
    edited July 2012
    SR is neat, but generally a waste of a power slot. It just takes to long to charge


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • raediyaraediya Posts: 38 Arc User
    edited July 2012
    Test: Sniper Rifle, Assault Rifle (DPS)
    Version: FC.30.20120727a.0

    Disclaimer:
    Test is not intended to be comprehensive. Gear and specializations based on readily available gear (live server was down, unable to swap for items in super group bank.) Testing ignores environmental and crowd control effects (target is static and does not have knock or control effects.) Out of group healer provided to simulate non-tanking conditions. Sniper Rifle maximum range exceeds target's maximum attack range.

    Test Parameters:
    Role: Ranged Damage
    (Primary) Dexterity: 264 (VB-A1A 'Eagle' Blaster Rifle: 278)
    (Secondary) Intelligence: 442 (Audacity (3): 532, VB-A1A 'Eagle' Blaster Rifle: 320)
    (Secondary) Ego: 65 (Audacity (3): 155, VB-A1A 'Eagle' Blaster Rifle: 104)
    Critical Strike: 238 (VB-A1A 'Eagle' Blaster Rifle: 47)
    Offense: 313.6 (VB-A1A 'Eagle' Blaster Rifle: 209)
    Cost Reduction: 185

    Critical Chance: 44.9% (VB-A1A 'Eagle' Blaster Rifle: 37.7%)
    Critical Severity: 116.6% (Audacity (3): 120.8%, VB-A1A 'Eagle' Blaster Rifle: 114.5%)

    Specializations:
    Dexterity: Gear Utilization (3), Power Swell (2), Deadly Aim (3), Expose Weakness (2)
    Guardian: Fortified Gear (3), Ruthless (2), Find the Mark (2), The Best Defense (3)
    Vindicator: Aggressive Stance (2), Merciless (3), Focused Strikes (3), Modified Gear (2)
    Mastery: Dexterity Mastery

    Relevant powers: Assault Rifle, Pulse Beam Rifle, Overdrive, Flight (Rank 3)
    Concentration (Rank 1): 17% (Audacity (3): 20%, VB-A1A 'Eagle' Blaster Rifle: 13%)

    Passives:
    Quarry, Audacity (3): +95% Physical Damage, +47% Non-Physical Damage
    Kinetic Manipulation: +101% Ranged Physical Damage
    Targeting Computer: +80% Ranged Technology Damage, Lock On (3 seconds): 5% Critical Hit, 10% Critical Severity
    Electric Form (VB-A1A 'Eagle' Blaster Rifle): +94% Energy Damage

    Method:
    Start: Eight stacks of Concentration and three stacks of Audacity (where applicable).
    Full maintain vs. Kigatilik, ~1M total damage to account for damage and critical variance.
    No Active Offenses or On-Next-Hit powers.
    All passives and powers are rank 3 unless otherwise noted.

    Results: (DPS, rounded to nearest tenth)
    Sniper Rifle (VB-A1A 'Eagle' Blaster Rifle), Electric Form: 3775.6
    Sniper Rifle, Kinetic Manipulation: 2287.1
    Sniper Rifle, Quarry: 2431.0
    Assault Rifle (Rank 2 + Mow 'em Down), Quarry: 3057.4
    Assault Rifle (Rank 2 + Mow 'em Down), Targeting Computer: 2832.1
    Assault Rifle (Rank 3), Quarry: 2454.7
    Assault Rifle (Rank 3), Targeting Computer: 2695.7

    Screenshots:
    Coming soon.

    Miscellaneous notes:
    Sniper Rifle insufficient to maintain 100% Expose Weakness and Find the Mark up time.
    VB-A1A 'Eagle' Blaster Rifle maintained at maximum range, changes damage type to Particle.
    Sniper Rifle susceptible to interruption unless protected. (Smoke Grenade/Flight...)

    Thanks: Sashamari for providing the role of healer.
Sign In or Register to comment.