...and maybe general build critique too. Here's my current build:
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The VoidLevel 6: AcrobatLevel 9: CoordinatedLevel 12: Healthy MindLevel 15: ShooterLevel 18: AsceticLevel 21: AcademicsPowers:Level 1: Shadow BoltLevel 1: Shadow Embrace (Rank 2, Dark Displacement)Level 6: Shadow Form (Rank 2, Rank 3)Level 8: Spirit ReverberationLevel 11: Ebon Void (Voracious Darkness)Level 14: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)Level 17: Ebon Rift (Rank 2, Vengeful Shadows)Level 20: Summon Shadows (Rank 2, Devouring Darkness)Level 23: Shadow Shroud (Rank 2, Rank 3)Level 26: ResurgenceLevel 29: ConcentrationLevel 32: Circle of Arcane Power (Rank 2, Rank 3)Level 35: Empathic Healing (Rank 2, Rank 3)Level 38:Travel Powers:Level 6: Mystic Flight (Rank 2, Rank 3)Level 35: TeleportationSpecializations:Dexterity: Gear Utilization (3/3)Dexterity: Brush It Off (2/2)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)Mastery: Dexterity Mastery (1/1)
Overall, I'm happy with how it works so far, but for the life of me I can't decide on my 14th skill.
Originally, it was Sigils of Ebon Weakness, but that was... eww
Then I tried Rebirth because of Gravitar, which was pretty nice, but it couldn't save a party wipe.
So I switched it to Divine Renewal, which was also nice, but only really useful in Gravitar and even then an R1 rez on a DPS character that gets aggro a lot doesn't help much.
Then I switched to Sigils of Radiant Sanctuary, which works well in many situations, nice synergy with Shadow Form's innate stealth too, but in Gravitar it only really works until I'm the last person standing.
I also switched to Smoke Grenade. That finally solved the Gravitar problem but I feel dirty using it ._.
Now I'm thinking of picking IDF, to use as a second toggle, because that was my old Toggle until about a week ago when I finally switched it out for Concentration. But GRAB is back so I'm starting to feel squishy without it again.
The general theme of the character is a Darkness mage. Gameplay-wise I wanted a Ranged DPS with a lot of survivability.
So, any other skills I should look at? That 14th skill is going to be R1 so I'm not expecting miracles from it, but something that complements the rest of the build.
Comments
Telekinetic Eruption (with advantage) gives a nice defensive bonus and might look really cool on a darkness toon. I would only do this if your REC is high enough to charge it to get the enhanced form.
Another great choice would be Ego Storm. It has a cooldown but you have INT SS so it should be very useful. I have a darkness toon with it and it is nice however if you take the advantage you need to make sure you turn off your energy builder when you cast it.
Finally there is Telekinetic Maelstrom. A nice AOE stun with good damage too.
Other possibilities:
Lifedrain
Radiant Sigil (a little healing and they hide you but no synergy with DEX...)
:O TK Eruption looks very nice. I have 68 Rec and R3 Circle of Arcane Power, so that should make it usable enough, I'll try it next
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