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General Question About Charge Powers

spiritbrandspiritbrand Posts: 30 Arc User
edited July 2012 in Power Discussion
Is the DPS on charge moves different if you charge it all the way or not?

I can see how charging a move to start a fight would be beneficial, but are you really getting increased DPS by charging a move or would it be just as good to fire at minimum, but more often?
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Comments

  • benevonbenevon Posts: 388 Arc User
    edited July 2012
    Some powers will get slightly better dps by spamming tap at the cost of being less energy efficient.


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  • haleakalahaleakala Posts: 449 Arc User
    edited July 2012
    I ran a test on all of the tier zero attacks back in the dawn ages of the game, many of which were charge-ups. Of course, things may have changed since then. At that time, of the charge-up tier zeros, only Force Blast did more DPS by tapping; the others all did somewhat better dps via charge-up. I remember that Force Blast's tap damage was reduced during the Force pass, and iirc its charge damage increased, so my guess is that it was "brought into line" with the others.
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  • pulsewave1pulsewave1 Posts: 9 Arc User
    edited July 2012
    Is the DPS on charge moves different if you charge it all the way or not?

    I can see how charging a move to start a fight would be beneficial, but are you really getting increased DPS by charging a move or would it be just as good to fire at minimum, but more often?

    Full charge-up should always be better DPS and DPE over an extended timeframe. Plus full charge combines much better with any one-time boosts from effects like Retaliation or Imbue.
  • spiritbrandspiritbrand Posts: 30 Arc User
    edited July 2012
    Thanks all. You're the best!

    That question has been niggling at me for years.
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  • pulsewave1pulsewave1 Posts: 9 Arc User
    edited July 2012
    Thanks all. You're the best!

    That question has been niggling at me for years.

    To be fair, the powers used to be less consistent. Haymaker was a good example of a power that worked better as a tap than as a charge. But at this point anything still dealing better DPE or DPS with taps should be considered an issue for review. That's assuming a target big enough that 100% of damage dealt applies to it. Taps are still better when you don't need max damage to defeat your target.
  • oniganononiganon Posts: 155 Arc User
    edited July 2012
    The answer would vary power by power I would think. You can work it out yourself. Simply divide the damage by the time it takes to do that damage.

    eg I've got Fireball listed as 777-3314 damage. Fireball has 0.67 to 3s total activation time (add charge time to activation time for total).

    tap: 777/0.67 = 1159.70 DPS
    charge: 3314/3 = 1104.67 DPS

    So higher tap DPS, though the difference is probably not that noticeable.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited July 2012
    The environment and enemies you're facing also have to be taken into account - fighting enemies that use knocks and holds a lot? Best to tap your attacks so any time you spent charging up a power doesn't get wasted.

    As an example - I often find myself acting as a rezzer in Gravitar fights - it seems that whenever I need to go rez someone, she decides to force geyser me, thereby interrupting the charge on my rez...
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  • spiritbrandspiritbrand Posts: 30 Arc User
    edited July 2012
    bioshrike wrote: »
    The environment and enemies you're facing also have to be taken into account - fighting enemies that use knocks and holds a lot? Best to tap your attacks so any time you spent charging up a power doesn't get wasted.

    As an example - I often find myself acting as a rezzer in Gravitar fights - it seems that whenever I need to go rez someone, she decides to force geyser me, thereby interrupting the charge on my rez...

    Tell me about it. I feel like there is a subroutine every time I use Fire All Weapons so that every enemy checks to see if they have a knock or a stun to use.
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