It's been my experience that knocking things back when you only have two minutes to complete the Alert drastically lowers your chances at completing it.
Knockback always gives a greater "challenge" .. thats all i think
I love knockback.
In regular mission gameplay...I will knockback all I want because the missions are not timed...so taking a few extra seconds to defeat something doesn't hurt at all.
However, in nemesis smash alerts with the two minute time limit...I'm very hesitant on using knockback.
I feel bad knowing I'm lowering the teams dps which directly lowers our chances of completing the alert.
As much as I love knocking around enemies...I think these certain smash alerts need knock resistant enemies.
Comments
Why would that be better for Smash Alerts?
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
/signed!!
This would be epic!!
=^ _ ^= Kitty Lives!
I don't get it...
I must be missing something.
It's been my experience that knocking things back when you only have two minutes to complete the Alert drastically lowers your chances at completing it.
Are we talking about the same thing here?
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
Knockback always gives a greater "challenge" .. thats all i think
I love knockback.
In regular mission gameplay...I will knockback all I want because the missions are not timed...so taking a few extra seconds to defeat something doesn't hurt at all.
However, in nemesis smash alerts with the two minute time limit...I'm very hesitant on using knockback.
I feel bad knowing I'm lowering the teams dps which directly lowers our chances of completing the alert.
As much as I love knocking around enemies...I think these certain smash alerts need knock resistant enemies.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-