test content
What is the Arc Client?
Install Arc

Nemesis Smash Alerts

vitalityprimevitalityprime Posts: 478 Arc User
edited July 2012 in Suggestions Box
Please give all Nems knockback resistance just like the named villains in smash alerts please.


(Only do this for the smash alerts though...keep them how they are in regular gameplay)
_________
VARIANT



"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

-Abraham Lincoln-
Post edited by vitalityprime on

Comments

  • kamenridersaswordkamenridersasword Posts: 39 Arc User
    edited July 2012
    Better idea, make the rest of the villains susceptible to knockback
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited July 2012
    Better idea, make the rest of the villains susceptible to knockback

    Why would that be better for Smash Alerts?
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • klittyklitty Posts: 1,545 Arc User
    edited July 2012
    Better idea, make the rest of the villains susceptible to knockback

    /signed!!

    This would be epic!!


    =^ _ ^= Kitty Lives!
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited July 2012
    klitty wrote: »
    /signed!!

    This would be epic!!

    I don't get it...

    I must be missing something.

    It's been my experience that knocking things back when you only have two minutes to complete the Alert drastically lowers your chances at completing it.

    Are we talking about the same thing here?
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • beldinbeldin Posts: 1,708 Arc User
    edited July 2012
    Are we talking about the same thing here?

    Knockback always gives a greater "challenge" .. thats all i think :tongue:
    R607qMf.jpg
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited July 2012
    beldin wrote: »
    Knockback always gives a greater "challenge" .. thats all i think :tongue:

    I love knockback.

    In regular mission gameplay...I will knockback all I want because the missions are not timed...so taking a few extra seconds to defeat something doesn't hurt at all.

    However, in nemesis smash alerts with the two minute time limit...I'm very hesitant on using knockback.

    I feel bad knowing I'm lowering the teams dps which directly lowers our chances of completing the alert.

    As much as I love knocking around enemies...I think these certain smash alerts need knock resistant enemies.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
Sign In or Register to comment.