I think it's nice that you want to be thorough and take out all the mercenaries and all, but we are on a timer here. Please focus your attacks on the bosses and leave the goons behind. It's a military base in the middle of the desert, I trust they're not going to get very far after we restore order. Thanks!
Comments
Here here!
I've actually created a bind that emphasizes whom we should focus on...
/bind f1 "local$$Focus your attacks on $target!"
Situations like that are what Gatling Gun/Minigun is made for. Target boss>line up mooks between me and the boss>shoot through mooks until they die, switch to single-target ranged damage.
OTOH, that's why it's fun on a Tempest - I always get the advantage that turns the zero-range AoE attack (Sparkstorm? Something like that) into a toggle, and if I can get the mooks to surround me, I toggle it on and start hitting the boss with Lightning Arc. Mmm, nothing like crispy-fried Henchman to start the day off right!
Usually I have to have one of two things happen for it to work out right. One, really good tank drawing all the mooks in towards the boss, or two, use shotgun to throw stray mooks AT the boss and then Gatling Gun before they can move away.
Then again, it may be because the team I was in kept hitting the main baddies, and only taking the mercs out as a side-effect of some of the AoE attacks, so the bosses never had a chance to heal...
The only smash I've got a 100% win ratio on, can't even say that about fangs, but in "his" defense, I've done a lot more fangs than anything else.
Unless you are hunting for the red winter costume unlock, there's little motivation too aside from actually enjoying it.
For all of them, same thing. They were putzing around with minions instead of focus-firing on the bosses.
And that ignores the fact that some people weren't using their powers effectively. IE: some were just using their power-builders for a long time after they'd already maxed out their blue. Like they went AFK and were just auto-firing.
That all being said... they should probably stretch the timer. If it's so hard for a PuG to finish that thing then perhaps they need to revisit the difficulty/timer.
and Red Winter henchmen were brutal..
Finished 1 after hitting lvl 35 and then had memory leak and a crash after finished smash for day.
only thing that constantly works without grabbing my lvl 40 is to attack Winterwolf or red winter before drago is completely down to save time..
timer here has no business being a Smash..
Burst or Grab fine. . nothing is worst then getting 2 shot for backstabbing henchmen
with this horrid timer that counts wrong
and the scalign is poor unless you are close to lvl 30
your gear is not helpign much
Umm Senshi,
ALL the smash alerts are timed. Each and every one of them.
Bursts and grabs, on the other hand, have no timers at all.
Im not really sure what you're getting at.
Ultimately though, the people you're trying to reach don't actually read these forums.
Folks, just because it might be hard to complete the mission in time if your favorite goalpost isn't reached by your deadline doesn't mean it's impossible. In that instance, quitter, if you hadn't quit we'd have won. Instead, you took a loss, and handed it to everyone else, just because you thought the odds were against you.
Really, what would Superman think?
- David Brin, "Those Eyes"
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Incidentally there's new incentive to complete this mission now! I managed to get my new travel power in just 4 attempts! 75% is a good success rate IMO
Post a quick note to the team in the beginning of the mission via team chat. I would post "Only attack bosses" at the start of each July 4th mission I played.
Take THAT, you "it's impossible to win now" folks! :biggrin:
- David Brin, "Those Eyes"
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- David Brin, "Those Eyes"
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That's not a bug. You're supposed to turn in the Red Winter Mission to get the rest of the XP reward.
To whom? ....................
Lt Patil - he gives out the Red Winter mission daily along with a random Questionite Alert mission
I feel so dumb, I've been standing right next to him queuing over and over for Red Winter.
Actually it is.
Red Winter, Grab and Run, Green Dragon have been bugged since release.
The rewards never scaled properly with level.
I think the best thing I saw was a tank running in and pulling the first two bosses at once. That actually really sped things up.
Our society has traded responsibility for entitlement. It's time for a change.
NP, it was a bit tongue in cheek when I posted this (as the objectives are clearly marked) but I have to admit that I was feeling a bit of frustration with a couple of our runs. Over all I really like this Alert, the award is kind of messed up, there are perhaps too man cut scenes, and no good cut scene at the end where you get to pose for the camera, but I think this is my favorite special alert. I saw a lot of potential with GRAB the money and run (fighting a super team is way cool) but there are just too many shotgun mooks for me to enjoy that one and the Green Dragon one was fun but a tad too easy and that cut scene at the end drives me nuts. If you need a team of five other super heroes to defeat someone then your martial arts aren't superior:rolleyes:
or keep trying and then the timer goes wacko at winter wolf and red winters timer counts down and blow the mission on top of you team losing their hero stars..
if you are less then lvl 20 and try your lucky at MEga Destroid in that nice timed open mission you find out you have plenty of room to work but the troopers are purple and you can barley help with mob control unless you bug somebody deep incombat for a sidekick up.
Still the force eruption for your power tray options is dicey.. So relating that to Red Winter Alerts close.. here the timer is way to short and it never should have passed QA as a SMASH ever. .never ever.. its a Grab or Burst with these 6 villains .. Last battle 3 at once
is nice exciting.. but the timer says first 30 seconds then a minute
and the henchmen backstab blast your team when you try to tank the villain leader..
unless they are c-store toons or over or very close to lvl 30 and have the gear to match.
Knock res gear tables may need review .. the riverboat grab shotgun was way OP.
here the commandos are a step down from the OP mobs at Harmon labs..
AI agro bubble is better in Red Winter then Harmon terrain crowds you in riverboat
here a curb blocks leap too easy.. and the root bullrush avoidance makes it crazy when your team loads up their on knockback when you are charging up a close quarters attack.
Timer is bad for lower dps brute attacks Dragos lightning reflex tool tips over looked. .taps
are effective if you have time.. but tap tap mosquito bites play to the poor timer duration and his evil little sidekicks zerging u if the team crumbles or has 3 healers that need to set circles to max their survivability.. so many combinations
Liked teams w a gadgeteer a devastator and munitions w elc fire PA balances
So its ok to aggro winter wolfs mod and drag it towards Drago to thin if you don't die and let wolf heal and start a new timer? Drago takes lower teams too long to take down .. your dmg outputs insuficiente
I had a fun time with a lower level PA keeping Mini gun and end builder on him for crowd control by firepower
and leapfrogged to wolf.. when he was a tick from going down a fun time w grimoire using heal slot 6 alot
again that's a level issue if team doesn't have multi heal stream on the brute the holds KB will blow the mission up on you so fast.
so my lvl 22 Pa had an easier time then a lvl 33 brute
and red winter is still more frustrating then the Frogs in canada were until the end of Beta Massive open teams attack party we gave them ..
once id like to see a just plan overweilming hero open missio nwhere we can just smash things to feel good..
meanlyness wanton distructables
Ok. While some people may have found your online rp of haiku/gibberish on the archived forums amusing, you must have noticed that they stopped responding to it it. The result will be the same here. Stop with the wall of rp nonsense texts and wasting space.
It's childish and tiresome. If you have any important points to make, please follow the the forum usage guidelines.
Are you the pot or the kettle ?
'Caine, miss you bud. Fly high.
In this case, he's noting that the timer seems a bit short for this mission. It's fine if everyone running the alert is high-level to start with - and it's tolerable if no high-level members rage-quit the first time one of the lowbies gets aced by one of Drago's frankly overpowered mooks. If there aren't any high-levels, however, it can be a bit of a struggle, especially because from the moment you engage the big powered-armor guy on the third missile, the timer seems to get a bit wonky. "Launch in thirty seconds." A moment later, "Launch in one minute." A moment after that, "Launch in ten seconds." Less than five seconds later, KABOOM!
He believes that it would have been better without the timer. I don't think I agree, but that's the best I can make out of what Senshi's saying here.
- David Brin, "Those Eyes"
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It's just when the voiceovers play that announce the time markers is sometimes mixed up.
Our society has traded responsibility for entitlement. It's time for a change.
This.
At least in dustups, soul syphon and two minute drill, the "one minute remaining" voiceover actually triggers when there are 10 secs left.
I was confused at first ,too.