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Dear everyone I've played Red winter with thus far:

Archived PostArchived Post Posts: 1,156,071 Arc User
edited July 2012 in Missions and Content
I think it's nice that you want to be thorough and take out all the mercenaries and all, but we are on a timer here. Please focus your attacks on the bosses and leave the goons behind. It's a military base in the middle of the desert, I trust they're not going to get very far after we restore order. Thanks! :D
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Guy_Humual wrote:
    I think it's nice that you want to be thorough and take out all the mercenaries and all, but we are on a timer here. Please focus your attacks on the bosses and leave the goons behind. It's a military base in the middle of the desert, I trust they're not going to get very far after we restore order. Thanks! :D

    Here here!

    I've actually created a bind that emphasizes whom we should focus on...

    /bind f1 "local$$Focus your attacks on $target!"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    If you are relying on everyone to focus on the essential personnel just to beat the timer...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    SeCKSEgai wrote:
    If you are relying on everyone to focus on the essential personnel just to beat the timer...

    Situations like that are what Gatling Gun/Minigun is made for. Target boss>line up mooks between me and the boss>shoot through mooks until they die, switch to single-target ranged damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Situations like that are what Gatling Gun/Minigun is made for. Target boss>line up mooks between me and the boss>shoot through mooks until they die, switch to single-target ranged damage.
    Which is great when they line up like that, but...

    OTOH, that's why it's fun on a Tempest - I always get the advantage that turns the zero-range AoE attack (Sparkstorm? Something like that) into a toggle, and if I can get the mooks to surround me, I toggle it on and start hitting the boss with Lightning Arc. Mmm, nothing like crispy-fried Henchman to start the day off right!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    JonSills wrote:
    Which is great when they line up like that, but...

    OTOH, that's why it's fun on a Tempest - I always get the advantage that turns the zero-range AoE attack (Sparkstorm? Something like that) into a toggle, and if I can get the mooks to surround me, I toggle it on and start hitting the boss with Lightning Arc. Mmm, nothing like crispy-fried Henchman to start the day off right!

    Usually I have to have one of two things happen for it to work out right. One, really good tank drawing all the mooks in towards the boss, or two, use shotgun to throw stray mooks AT the boss and then Gatling Gun before they can move away.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    So I discovered today that if you die fighting one of the villains his health resets. I wasted a triumphant recovery to make this discovery. Basically if you die running the Red Winter Alert you need to quit and start over. I still like this mission but I have to say that's some terrible design. Not only are you punished by having to travel back to the villain but now you have to start from scratch. To be fair, my team was terrible, I mean absolutely no help at all, but getting back up only to discover that you had no chance of winning at that point was a real kick in the teeth.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Really? I ran it last night on Backfire, and used one Triumphant Resurrection, and the other times just Recovered, and I never encountered this.

    Then again, it may be because the team I was in kept hitting the main baddies, and only taking the mercs out as a side-effect of some of the AoE attacks, so the bosses never had a chance to heal...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    I have seen them heal if the whole team falls outside range (ie, they are wiped out, or a leecher stays at the start point and the rest of the team dies).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    This is the easiest and most fun of all alerts - the only qualm I have with it is the broken reward, even if you actually make use of xp since its still bugged and horrendously low.

    The only smash I've got a 100% win ratio on, can't even say that about fangs, but in "his" defense, I've done a lot more fangs than anything else.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    I'm at 30% success at the moment. Usually because of low powered teammates or complete lack of focus on their part. Take out the villains people the goons don't matter.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2012
    I nearly failed the last one I did, but I did effectively solo it, as the teammates might as well have been pet devices. I expect teammates to be lousy and play accordingly to compensate, since they usually do, or simply have low damage output (ie dedicated healer).

    Unless you are hunting for the red winter costume unlock, there's little motivation too aside from actually enjoying it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2012
    I had a failed Red Winter run today, but that was because while five people signed up to play it, only I (as Lightning) and a lvl-8 Grimoire actually showed up. Give her her due - we both fought until the very end, even knowing we had absolutely no chance...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2012
    On Sunday I had a total of 3 failed "Red Winter" failures in a row.

    For all of them, same thing. They were putzing around with minions instead of focus-firing on the bosses.

    And that ignores the fact that some people weren't using their powers effectively. IE: some were just using their power-builders for a long time after they'd already maxed out their blue. Like they went AFK and were just auto-firing.



    That all being said... they should probably stretch the timer. If it's so hard for a PuG to finish that thing then perhaps they need to revisit the difficulty/timer.
  • senshibat01senshibat01 Posts: 595 Arc User
    edited July 2012
    Lvl 34 marksman.. failed 4 i n row PUGS are great people but so many mixed levels
    and Red Winter henchmen were brutal..
    Finished 1 after hitting lvl 35 and then had memory leak and a crash after finished smash for day.

    only thing that constantly works without grabbing my lvl 40 is to attack Winterwolf or red winter before drago is completely down to save time..

    timer here has no business being a Smash..

    Burst or Grab fine. . nothing is worst then getting 2 shot for backstabbing henchmen
    with this horrid timer that counts wrong

    and the scalign is poor unless you are close to lvl 30
    your gear is not helpign much
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited July 2012

    timer here has no business being a Smash..

    Burst or Grab fine. . nothing is worst then getting 2 shot for backstabbing henchmen
    with this horrid timer that counts wrong

    Umm Senshi,

    ALL the smash alerts are timed. Each and every one of them.

    Bursts and grabs, on the other hand, have no timers at all.

    Im not really sure what you're getting at.
  • guyhumualguyhumual Posts: 2,395 Arc User
    edited July 2012
    This mission is hard but doable. What makes me mad is when people don't follow the objectives. There's nothing worse then failing the mission only to find people back at the second silo fighting goons. Folks: take out the goons if you can get them in an area effect, otherwise ignore them and leave them behind when the boss drops.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited July 2012
    To see someone say hard but doable.... you're going to enjoy grav when she's not gettin smoked and skarn'd into submission, or warlord's waves of minions knocking everyone around.

    Ultimately though, the people you're trying to reach don't actually read these forums.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited July 2012
    Guy, there is something worse than that: failing the mission because you almost have Soviet Guard down when time runs out, and realizing that it's because one person quit the Alert just because you were down to one minute after dropping Red Dawn.

    Folks, just because it might be hard to complete the mission in time if your favorite goalpost isn't reached by your deadline doesn't mean it's impossible. In that instance, quitter, if you hadn't quit we'd have won. Instead, you took a loss, and handed it to everyone else, just because you thought the odds were against you.

    Really, what would Superman think?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • guyhumualguyhumual Posts: 2,395 Arc User
    edited July 2012
    jonsills wrote: »
    Guy, there is something worse than that: failing the mission because you almost have Soviet Guard down when time runs out, and realizing that it's because one person quit the Alert just because you were down to one minute after dropping Red Dawn.

    Folks, just because it might be hard to complete the mission in time if your favorite goalpost isn't reached by your deadline doesn't mean it's impossible. In that instance, quitter, if you hadn't quit we'd have won. Instead, you took a loss, and handed it to everyone else, just because you thought the odds were against you.

    Really, what would Superman think?
    You are right! That is worse!

    Incidentally there's new incentive to complete this mission now! I managed to get my new travel power in just 4 attempts! 75% is a good success rate IMO :)
  • secksegaisecksegai Posts: 1,354 Arc User
    edited July 2012
    Yeah, methinks you were getting the short end of the stick if you were at a mere 30% earlier. But as much as I enjoy this alert, the lack of reward for me keeps it from being one I repeat regularly.
  • gerwalk0769gerwalk0769 Posts: 736 Arc User
    edited July 2012
    I think it's nice that you want to be thorough and take out all the mercenaries and all, but we are on a timer here. Please focus your attacks on the bosses and leave the goons behind. It's a military base in the middle of the desert, I trust they're not going to get very far after we restore order. Thanks! :D

    Post a quick note to the team in the beginning of the mission via team chat. I would post "Only attack bosses" at the start of each July 4th mission I played.
    Joined STO in September 2010.
  • rstzedrstzed Posts: 147 Arc User
    edited July 2012
    The travel power is nice, but now I have no reason to run any of my other toons except to get the sidekick. They say there are costume drops for Red Winter, but I have never seen one drop.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited July 2012
    Ran a GREAT Red Winter today, as Captain Americlown. We were fighting the big three at the end. Soviet Guard goes down; after more combat, Hammer goes down; finally, we're listening to the voice counting down to launch: "Five - four - three..." JUST as the voice says, "One...", Sickle FINALLY falls. We won the alert with less than one second to go.

    Take THAT, you "it's impossible to win now" folks! :biggrin:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • chuckthestarchuckthestar Posts: 62 Arc User
    edited July 2012
    Anyone know what the lowest level is that can queue for this?
  • jonsillsjonsills Posts: 6,318 Arc User
    edited July 2012
    Anyone know what the lowest level is that can queue for this?
    Level 6, but you won't make anyone happy by doing that...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • thisisgilsthisisgils Posts: 26 Arc User
    edited July 2012
    This is the easiest and most fun of all alerts - the only qualm I have with it is the broken reward, even if you actually make use of xp since its still bugged and horrendously low.

    That's not a bug. You're supposed to turn in the Red Winter Mission to get the rest of the XP reward.
  • podsixpodsix Posts: 53 Arc User
    edited July 2012
    thisisgils wrote: »
    That's not a bug. You're supposed to turn in the Red Winter Mission to get the rest of the XP reward.

    To whom? ....................
  • thisisgilsthisisgils Posts: 26 Arc User
    edited July 2012
    podsix wrote: »
    To whom? ....................

    Lt Patil - he gives out the Red Winter mission daily along with a random Questionite Alert mission
  • podsixpodsix Posts: 53 Arc User
    edited July 2012
    thisisgils wrote: »
    Lt Patil - he gives out the Red Winter mission daily along with a random Questionite Alert mission

    I feel so dumb, I've been standing right next to him queuing over and over for Red Winter.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited July 2012
    thisisgils wrote: »
    That's not a bug. You're supposed to turn in the Red Winter Mission to get the rest of the XP reward.

    Actually it is.

    Red Winter, Grab and Run, Green Dragon have been bugged since release.

    The rewards never scaled properly with level.
  • spiritbrandspiritbrand Posts: 30 Arc User
    edited July 2012
    I thank the OP for pointing this out for those who find it difficult (seriously).

    I think the best thing I saw was a tank running in and pulling the first two bosses at once. That actually really sped things up.
    __________________________________________________
    Our society has traded responsibility for entitlement. It's time for a change.
  • guyhumualguyhumual Posts: 2,395 Arc User
    edited July 2012
    I thank the OP for pointing this out for those who find it difficult (seriously).

    I think the best thing I saw was a tank running in and pulling the first two bosses at once. That actually really sped things up.

    NP, it was a bit tongue in cheek when I posted this (as the objectives are clearly marked) but I have to admit that I was feeling a bit of frustration with a couple of our runs. Over all I really like this Alert, the award is kind of messed up, there are perhaps too man cut scenes, and no good cut scene at the end where you get to pose for the camera, but I think this is my favorite special alert. I saw a lot of potential with GRAB the money and run (fighting a super team is way cool) but there are just too many shotgun mooks for me to enjoy that one and the Green Dragon one was fun but a tad too easy and that cut scene at the end drives me nuts. If you need a team of five other super heroes to defeat someone then your martial arts aren't superior:rolleyes:
  • secksegaisecksegai Posts: 1,354 Arc User
    edited July 2012
    I'm still a 100% on this alert - but the regular smashes have been a tad frustrating again =P
  • senshibat01senshibat01 Posts: 595 Arc User
    edited July 2012
    its the timer and team balancing issue.. its far too easy to be a lvl 40 w purple gear and take it for granted. .The teams a PUG of mixed levels of willing heroes then the commandos w Drago one shoot your team mates and they rage quit.

    or keep trying and then the timer goes wacko at winter wolf and red winters timer counts down and blow the mission on top of you team losing their hero stars..

    if you are less then lvl 20 and try your lucky at MEga Destroid in that nice timed open mission you find out you have plenty of room to work but the troopers are purple and you can barley help with mob control unless you bug somebody deep incombat for a sidekick up.

    Still the force eruption for your power tray options is dicey.. So relating that to Red Winter Alerts close.. here the timer is way to short and it never should have passed QA as a SMASH ever. .never ever.. its a Grab or Burst with these 6 villains .. Last battle 3 at once
    is nice exciting.. but the timer says first 30 seconds then a minute

    and the henchmen backstab blast your team when you try to tank the villain leader..
    unless they are c-store toons or over or very close to lvl 30 and have the gear to match.

    Knock res gear tables may need review .. the riverboat grab shotgun was way OP.
    here the commandos are a step down from the OP mobs at Harmon labs..

    AI agro bubble is better in Red Winter then Harmon terrain crowds you in riverboat
    here a curb blocks leap too easy.. and the root bullrush avoidance makes it crazy when your team loads up their on knockback when you are charging up a close quarters attack.

    Timer is bad for lower dps brute attacks Dragos lightning reflex tool tips over looked. .taps
    are effective if you have time.. but tap tap mosquito bites play to the poor timer duration and his evil little sidekicks zerging u if the team crumbles or has 3 healers that need to set circles to max their survivability.. so many combinations

    Liked teams w a gadgeteer a devastator and munitions w elc fire PA balances

    So its ok to aggro winter wolfs mod and drag it towards Drago to thin if you don't die and let wolf heal and start a new timer? Drago takes lower teams too long to take down .. your dmg outputs insuficiente

    I had a fun time with a lower level PA keeping Mini gun and end builder on him for crowd control by firepower
    and leapfrogged to wolf.. when he was a tick from going down a fun time w grimoire using heal slot 6 alot
    again that's a level issue if team doesn't have multi heal stream on the brute the holds KB will blow the mission up on you so fast.

    so my lvl 22 Pa had an easier time then a lvl 33 brute
    and red winter is still more frustrating then the Frogs in canada were until the end of Beta Massive open teams attack party we gave them ..

    once id like to see a just plan overweilming hero open missio nwhere we can just smash things to feel good..
    meanlyness wanton distructables
  • derallaxderallax Posts: 1 Arc User
    edited July 2012
    its the timer and team balancing issue.. its far too easy to be a lvl 40 w purple gear and take it for granted. .The teams a PUG of mixed levels of willing heroes then the commandos w Drago one shoot your team mates and they rage quit.

    or keep trying and then the timer goes wacko at winter wolf and red winters timer counts down and blow the mission on top of you team losing their hero stars..

    if you are less then lvl 20 and try your lucky at MEga Destroid in that nice timed open mission you find out you have plenty of room to work but the troopers are purple and you can barley help with mob control unless you bug somebody deep incombat for a sidekick up.

    Still the force eruption for your power tray options is dicey.. So relating that to Red Winter Alerts close.. here the timer is way to short and it never should have passed QA as a SMASH ever. .never ever.. its a Grab or Burst with these 6 villains .. Last battle 3 at once
    is nice exciting.. but the timer says first 30 seconds then a minute

    and the henchmen backstab blast your team when you try to tank the villain leader..
    unless they are c-store toons or over or very close to lvl 30 and have the gear to match.

    Knock res gear tables may need review .. the riverboat grab shotgun was way OP.
    here the commandos are a step down from the OP mobs at Harmon labs..

    AI agro bubble is better in Red Winter then Harmon terrain crowds you in riverboat
    here a curb blocks leap too easy.. and the root bullrush avoidance makes it crazy when your team loads up their on knockback when you are charging up a close quarters attack.

    Timer is bad for lower dps brute attacks Dragos lightning reflex tool tips over looked. .taps
    are effective if you have time.. but tap tap mosquito bites play to the poor timer duration and his evil little sidekicks zerging u if the team crumbles or has 3 healers that need to set circles to max their survivability.. so many combinations

    Liked teams w a gadgeteer a devastator and munitions w elc fire PA balances

    So its ok to aggro winter wolfs mod and drag it towards Drago to thin if you don't die and let wolf heal and start a new timer? Drago takes lower teams too long to take down .. your dmg outputs insuficiente

    I had a fun time with a lower level PA keeping Mini gun and end builder on him for crowd control by firepower
    and leapfrogged to wolf.. when he was a tick from going down a fun time w grimoire using heal slot 6 alot
    again that's a level issue if team doesn't have multi heal stream on the brute the holds KB will blow the mission up on you so fast.

    so my lvl 22 Pa had an easier time then a lvl 33 brute
    and red winter is still more frustrating then the Frogs in canada were until the end of Beta Massive open teams attack party we gave them ..

    once id like to see a just plan overweilming hero open missio nwhere we can just smash things to feel good..
    meanlyness wanton distructables

    Ok. While some people may have found your online rp of haiku/gibberish on the archived forums amusing, you must have noticed that they stopped responding to it it. The result will be the same here. Stop with the wall of rp nonsense texts and wasting space.

    It's childish and tiresome. If you have any important points to make, please follow the the forum usage guidelines.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited July 2012
    derallax wrote: »
    It's childish and tiresome...please follow the the forum usage guidelines.

    Are you the pot or the kettle ?

    'Caine, miss you bud. Fly high.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited July 2012
    In point of fact, derallax, if you'd taken the time to actually look at Senshi's post, instead of reflexively reacting to his name, you'd see that this wasn't one of those attempts at poetry. Rather, the difficulty is more related to the fact that Senshi's not that good at English - but at least he's trying!

    In this case, he's noting that the timer seems a bit short for this mission. It's fine if everyone running the alert is high-level to start with - and it's tolerable if no high-level members rage-quit the first time one of the lowbies gets aced by one of Drago's frankly overpowered mooks. If there aren't any high-levels, however, it can be a bit of a struggle, especially because from the moment you engage the big powered-armor guy on the third missile, the timer seems to get a bit wonky. "Launch in thirty seconds." A moment later, "Launch in one minute." A moment after that, "Launch in ten seconds." Less than five seconds later, KABOOM!

    He believes that it would have been better without the timer. I don't think I agree, but that's the best I can make out of what Senshi's saying here.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • spiritbrandspiritbrand Posts: 30 Arc User
    edited July 2012
    If you watch the actual timer, I don't think it's actually faulty at all.

    It's just when the voiceovers play that announce the time markers is sometimes mixed up.
    __________________________________________________
    Our society has traded responsibility for entitlement. It's time for a change.
  • sorontharsoronthar Posts: 12 Arc User
    edited July 2012
    If you watch the actual timer, I don't think it's actually faulty at all.

    It's just when the voiceovers play that announce the time markers is sometimes mixed up.

    This.

    At least in dustups, soul syphon and two minute drill, the "one minute remaining" voiceover actually triggers when there are 10 secs left.

    I was confused at first ,too.
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