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Q-Store Update

Archived PostArchived Post Posts: 1,156,071 Arc User
edited July 2012 in Super News Network
We've updated the Q-Store with the brand new Cyber Augmented Suit Item Set!


Link to the news article.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    In a game where customization is such a huge thing, it seems odd that you guys would keep adding item sets that completely replace your look with a premade one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    So is this like that Aramdillo set? Where the "costume" aspect only unlocks for the character that bought it and only if I'm using those specific devices?

    If so, no thanks. :o

    That's one of the things I love about CO, and will continue to support (ie buy): Account-wide costume unlocks. I'm not interested in items that only work for one toon. Make a costume account-wide and I'll buy it.

    I love costumes (that are account-wide).

    :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    I think devices that affect aspect are in the wrong way. CO is all about visual customization.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    I don't understand the point of this set? Am I understanding this correctly? gear that affects your looks? Why? That's CO's greatest strength, why would you threaten that by making it give such a huge bonus? Are you trying to attract people used to the more traditional gearing systems?

    Edit: I have been told having the set allows you the option to look like the pic ad you aren't forced to. If that's how it works that changes things drastically and is no longer a Horrible Thing (tm).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Gotta agree with these as well. I'd like set pieces that add effects to upgrades, but the costume route is not optimal in a game were the tag line is be the hero you want to be.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Putting on all six pieces gives you a 'power' that lets you turn into Mr. HoloHex. It's gear, not actual costume pieces, a la Armadillo.

    This one only gets a nonphysical damage buff so it's useless for most of my characters. Hello, there are some of us who like to shoot arrows and use bullets instead of psychic powers or lightning or whateverthehellyoukidsonmylawn like to use.

    Edit: Actually, according to that picture, it is NOT Mr. HoloHex. It's Mr. Power Armor Nobody Cares About And Was Never Mentioned Before And Isn't Anyone In Particular.

    His name must suck to write on paperwork.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Putting on all six pieces gives you a 'power' that lets you turn into Mr. HoloHex. It's gear, not actual costume pieces, a la Armadillo...
    As I feared. Meh. Thanks for the info KeikoMystere, but to Cryptic: No thanks, pass. :rolleyes:
    ...Hello, there are some of us who like to shoot arrows and use bullets instead of psychic powers or lightning or whateverthehellyoukidsonmylawn like to use.

    Edit: Actually, according to that picture, it is NOT Mr. HoloHex. It's Mr. Power Armor Nobody Cares About And Was Never Mentioned Before And Isn't Anyone In Particular.

    His name must suck to write on paperwork.
    I LOL'd. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    biostem wrote:
    In a game where customization is such a huge thing, it seems odd that you guys would keep adding item sets that completely replace your look with a premade one.

    100% exactly this^

    Being pigeonholed into wearing a pre-made costume was not why I joined CO... at all

    o_o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    It is the green cyber ninja, the lazy weapon/powerless one. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Lame, more of these stupid items. :/ I had hoped for a new cool power armour set on top of the other new one. That'd have been awesome.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    100% exactly this^

    Being pigeonholed into wearing a pre-made costume was not why I joined CO... at all

    o_o

    Agreed.

    If I wanted to get a stat bonus by wearing a specific look, I'd play... any other MMO.

    CO is about looking how you want. Not cramming into premade designs templates.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    One of the many suggested definitions of "insanity" is as follows: Doing the exact same thing repeatedly, yet expecting a different result each time. :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    But you don't HAVE to use the Become Power Armor Guy power. You can put on the gear and you won't change, and the bonus is negligible anyway.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    A costume unlock that only works on the character that buys it? No thanks.

    Like the grab bags, I won't be buying this, either.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    The WORST possible idea you guys have had throughout the entire run (I've been here since Closed Beta), and you decide to do it AGAIN?!?!? And this time with a generic look, not a known character?

    Worthless. Simply worthless.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    This set gives out 50%+ damage increase for all non-physical damage. Overpower much?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    This set gives out 50%+ damage increase for all non-physical damage. Overpower much?

    Using purple secondaries and Silver Rec gear will probably result in similar or better damage. Can't officially test it 'cuz, y'know. PTS updates laggin' behind.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Ugh. Q-Store is such a joke. Gridning is not fun.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Ugh. Q-Store is such a joke. Gridning is not fun.

    THIS! :mad:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Can these "custome-swap" sets be re-made to be costume unlock-gear and the costume-swap power just a "become_ ability".

    basically each item unlocks a costume piece and collect all (x amount) you can become (whatever), with unique powers (or whatever)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Dear Cryptic:

    Like the previous posters in this thread, the thing I love about Champions Online is that -- unlike most MMOs -- my character's appearance and my character's gear have nothing to do with one another. If I want to play a toon that goes about fighting crime in a business suit and necktie, I can do so without fear of being a damage sponge simply because it would be out-of-concept for him to wear armor. Granted, you've created the Armadillo set and this new Cyber-Augmented Suit set with an on/off feature -- a player can collect and equip the entire set, take advantage of its bonuses, and choose to wear or not wear the Armadillo or CAS look.

    But, If I might make a suggestion:
    Instead of having all 6 pieces unlock a "Become Armadillo" or "Become CAS" toggle power, could you simply have the act of equipping all 6 pieces initiate an account-wide unlock of the Armadillo or CAS costume pieces? Grinding for Questionite is a little more palatable when an account's worth of alts stands to gain something from the effort, rather than just the toon doing the grinding. By all means, keep the Signature Powers (like the Armadillo Roll) exclusive to the toon to which the gear is bound, but make the appearance an account-wide costume set unlock.

    --Chris

    EDIT:
    chezpizza wrote:
    Can these "custome-swap" sets be re-made to be costume lock-gear and the costume-swap power just a "become_ ability".

    basically each item unlocks a costume piece and collect all (x amount) you can become (whatever), with unique powers (or whatever)
    More concise, and with the additional idea of having each piece unlock a different portion of the set.

    A lesson in the art of refreshing the thread in another tab before clicking the "Submit Reply" button. :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Just patching now, but I swear I have some of these pieces already from either Primus or Until recognition rewards. Is it the Cyberpunk set perhaps? I'll have to have a look in-game.

    EDIT:

    It's the Cyberpunk pieces from the Q-store at 45K a piece. I don't really farm Q very much so I'd mixed up which pieces I'd unlocked.

    So these new bits are the same model but at 11K and they don't unlock a costume piece? Seems a bit lame.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    This set gives out 50%+ damage increase for all non-physical damage. Overpower much?

    Unless this damage buff is in the multiplicative layer (like critical hits) a 50% damage strength increase will be so heavily hit by diminishing returns that you will be lucky to get more than about 15% real damage increase out of it.

    For example:

    1500 haymaker full charge (no buffs)
    900 superstat bonus damage
    600 offense damage bonus
    450 str melee damage bonus
    1125 offensive passive
    4575 total damage without the buff from this gear set.

    750 50% damage buff from this gear set.
    5325 total damage including the buff
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    A device with no customisation options or unlocked costume? :confused:

    I think I'll give this one a miss.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Valandar wrote:
    The WORST possible idea you guys have had throughout the entire run (I've been here since Closed Beta), and you decide to do it AGAIN?!?!? And this time with a generic look, not a known character?

    Worthless. Simply worthless.

    Only cryptic would be capable of taking a bad idea, and making it MUCH WORSE, which is sad really, when they come up with the bad idea to start with.

    Seriously, Cryptic needs to up their game a little. I doubt anyone would like bulky item sets that take up so much bank space to collect them all, becjause it's the only form of content we get now.

    Can anyone confirm, does ti actually switch your powerset to a PA set? No way in hell i'm wasting my Questionite on this junk to find out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Like the Armadillo set I can kinda see the point in having leveling gear like the heirloom set if you have the Q but not the Nemesis points.
    And like the Armadillo set I can see the point in picking up the secondaries for the effect, but the primaries, meh.
    The equip to become things, it's a gimmick, I'm nor personally keen on it but hey.
    you still need to give us Armdillo's costume parts.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Exactly. These are upgrades made for newer players, who doesn't have any 40 lvl on their roster and can't farm nemesis tokens for outfitting alts.
    Having their first leveling set with flashy gimmick may motivate them to staying with game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Having not even looked twice at the Armadillo gear I can't be positive my understanding is correct... but when you trigger the Become power on sets like these two, does it basically change your character model completely into Armadillo, or Mr. Generic Armor Guy? If that's correct, then I suspect lazy (or at least profit for minimum effort) is the driving force here. Triggering a mechanism that changes your in-game character model into a pre-existing model with animations and costume already configured should be MUCH less labor-intensive to code than, say, creating outright costume pieces based on these characters that have to be made to integrate (reasonably) well with the majority of other costume pieces for both male and female body types. I strongly suspect this questionable - I mean, Questionite Gear is the easy way for them to say 'Oh look! Here's that Armadillo costume you wanted!' without having to put more work into it than they have to. But that's just my .02 Local resources.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    I would GLADLY spend 66,000 Q on a single toon to give it another passive like bonus. Plus it guarantees that I never hit the diminished returns threshold. Because, you know, the stats are sub par. But that's the cost of having amazing damage reduction or better non-physical damage boost.

    The problem is that it further punishes melee builds.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Is there any reason for the set upgrade to single out physical damage increase as a set bonus? Isn't it enough that the armadillo set grants 50% physical resistance?

    As if physical damage is lethal at all unless you count Dragon's Wrath.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Ashen_X wrote:
    Unless this damage buff is in the multiplicative layer (like critical hits) a 50% damage strength increase will be so heavily hit by diminishing returns that you will be lucky to get more than about 15% real damage increase out of it.

    For example:

    1500 haymaker full charge (no buffs)
    900 superstat bonus damage
    600 offense damage bonus
    450 str melee damage bonus
    1125 offensive passive
    4575 total damage without the buff from this gear set.

    750 50% damage buff from this gear set.
    5325 total damage including the buff

    If it boosted 50% physical damage I would surely get it to counter the massive loss of the Might damage. I mean it's not like you would have those stats at level 20.... in which you would usually use the set upgrades for leveling as well. A 50% increase along the way is sure enough to stay in line with the higher levels.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    If it boosted 50% physical damage I would surely get it to counter the massive loss of the Might damage. I mean it's not like you would have those stats at level 20.... in which you would usually use the set upgrades for leveling as well. A 50% increase along the way is sure enough to stay in line with the higher levels.

    Yeah, I wasn't trying to say that there was no benefit to the buff, but all too many people see a number like 50% and lose sight of the way CO's damage calculation will turn that into a +10% to 15% real damage buff.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Aww I miss all thoses pieces of costumes I had blueprints for and thoses from Acclaims... got I think only one to unlock in Arms and some few guns and swords that made nice sounds that I cannot share anymore to other chars O.o

    You know "BOING!" Mattock of the Titans!

    Even got had at lvl 40 with "zap!" Qular pacifier once... my char was high leveled in dual having all hearts crush for the duelist :P

    *sigh* I think we're getting less surprises anymore... in originality I mean.

    Even "Bugzapper" perks item Qular shotgun don't get in inventory when you get it anymore... And that is a way NICE piece to look at whatever your char is doing to earn it!

    Well can't complaint... it is at least quantity... :S
    Doing something is better than nothing?!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Ashen_X wrote:
    Unless this damage buff is in the multiplicative layer (like critical hits) a 50% damage strength increase will be so heavily hit by diminishing returns that you will be lucky to get more than about 15% real damage increase out of it.

    For example:

    1500 haymaker full charge (no buffs)
    900 superstat bonus damage
    600 offense damage bonus
    450 str melee damage bonus
    1125 offensive passive
    4575 total damage without the buff from this gear set.

    750 50% damage buff from this gear set.
    5325 total damage including the buff

    Also are you saying you can't do the same with Ego, Offense, non-physical range attacks?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Also are you saying you can't do the same with Ego, Offense, non-physical range attacks?

    I made no comment about what buffs you can get other than this gear. I merely pointed out that the 50% buff was not as OP as some seemed to be stating.

    On the other hand I would like to point out that the buffs you describe as available to non-physical ranged attacks are all available to physical melee attacks as well (using STR instead of EGO).

    This gear bonus is in addition to the buffs available to everyone.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2012
    Shkar wrote:
    I think devices that affect aspect are in the wrong way. CO is all about visual customization.
    soyokaze14 wrote:
    I don't understand the point of this set? Am I understanding this correctly? gear that affects your looks? Why? That's CO's greatest strength, why would you threaten that by making it give such a huge bonus? Are you trying to attract people used to the more traditional gearing systems?

    Edit: I have been told having the set allows you the option to look like the pic ad you aren't forced to. If that's how it works that changes things drastically and is no longer a Horrible Thing (tm).
    Lohr wrote:
    Gotta agree with these as well. I'd like set pieces that add effects to upgrades, but the costume route is not optimal in a game were the tag line is be the hero you want to be.
    Being pigeonholed into wearing a pre-made costume was not why I joined CO... at all

    o_o
    Keymonk wrote:
    Lame, more of these stupid items. :/ I had hoped for a new cool power armour set on top of the other new one. That'd have been awesome.
    Ugh. Q-Store is such a joke. Gridning is not fun.
    biostem wrote:
    In a game where customization is such a huge thing, it seems odd that you guys would keep adding item sets that completely replace your look with a premade one.
    Valandar wrote:
    The WORST possible idea you guys have had throughout the entire run (I've been here since Closed Beta), and you decide to do it AGAIN?!?!? And this time with a generic look, not a known character?

    Worthless. Simply worthless.

    *Gives up quoting because the consensus is so universal*


    I've got to agree. I think PWE really have Cryptic over a barrel with this top-down strategy, they must have.
    I mean what kind of studio would keep repeating content in a restrictive format the playerbase hates? - It just doesn't make sense.
  • coltmcgrath999coltmcgrath999 Posts: 17 Arc User
    edited July 2012
    *Gives up quoting because the consensus is so universal*


    I've got to agree. I think PWE really have Cryptic over a barrel with this top-down strategy, they must have.
    I mean what kind of studio would keep repeating content in a restrictive format the playerbase hates? - It just doesn't make sense.

    i don't understand,:confused: does this mean that all range attacks that are physical "munitions, power armor, gadeteering, etc." don't get the non physical damage boost:eek:! man i feel like an idiot right now for even getting that set:frown:! then what kind of powers work for that this:confused:!!
    C.A.U.'s: We keep your dimensional problems in and the other ones out.... :cool:
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