I was trying to create a build for a saboteur themed character.
Dont really know if should be aimed as a DPs or as some sort of debuff centered character (dunno if that even possible)
so far had is as a DPS
Was using the following Superstats :
Ego (primary)
Dex
Int
for talents i had:
Agile (+8 Dex)
Brilliant(+8 Int)
Indomitable (+8 Ego)
Coordinated ( +5 Dex, +5 Int)
Academics (+5,Int, +5 Ego)
Shooter (+5, Dex, +5 Ego)
For powers had
Single gun (energy unlock)
Barbed chain
Flame thrower
Gas pellet
Evasive Maneuvers
Strife Run
Using Quarry as slotted offensive
thanks for advice to complete it
0
Comments
https://aesica.net/co/herocreator.htm
As for the build, I'm still not quite sure what you mean by 'saboteur', and the powers seem to be a bit thrown together. If you want, you could make an AoE CC build w/ Flamethrower's stun adv. One way to do that:
(Unnamed Build) - Freeform (Ranged Damage)
v3.34:32
Super Stats
Level 6: Intelligence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Gunslinger
Level 1: Flamethrower (Rank 2, Panic)
Level 6: Killer Instinct
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Manipulator
Level 14: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Concussion Grenade (Rank 2, Stun Grenade)
Level 23: Mini Mines (Wall of Fire, Stim Pack)
Level 26: Resurgence (Rank 2)
Level 29: Fire Snake (Rank 2, Trail Blazer)
Level 32: Energy Shield (Rank 2)
Level 35: Imbue
Level 38: Smoke Bomb
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Arbiter: Enhanced Gear (2/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Mastery: Sentinel Mastery (1/1)
Concussion Grenade can be used as a reliable opener AoE stun, if needed. Else, just use the Fire Grenade and Firesnake when they're available, and otherwise channel the Flamethrower as your main attack. Mini Mines can also CC enemies that get close, and can be activated to give you another self-heal. Last 1-2 powers can be changed out for other things, if you want. Gears mostly for Int, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
And, if you really want to try this, add Attack Toys and maybe the other 2 gadget pet powers, as all of them can be detonated, iirc, using Detonator.
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