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FC.35.20241107.11 - Lockbox

kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
edited November 26 in PTS - The Archive
Lockbox
  • Added Forest Guardian costumes to the pts debugger.
  • Added Insect Swarm and Earthen Embrace costume transformations to the pts debugger.
  • Added Shovel emote to the pts debugger.
  • Added Wispy auras to the pts debugger.
  • Added Ultimate Cave In power variant device to the pts debugger.



Powers
Cave In
  • Added chance to apply Staggered based on charge time.
  • Cost of power has slightly gone up.
  • Aggressive Gravitation Adv: Now applies Demolish on full charge.
  • New Adv (2): Staggers targets in a small area effect on full charge. Roots secondary targets affected by 3 stacks of Stagger.



New Power: Rock Formation
  • Tier 1 Earth
  • 50ft Range
  • Must be fully charged.
  • Paralyzes targets in a 15ft radius.
  • Applies Stagger.
  • Adv (2): Deals damage over time. This effect will not diminish the Paralyze.
  • Adv (1): Knocks Up targets that are immune to hold effects.



Power Variant Devices
Ultimate Cave In
  • 50ft
  • Deals damage in a 25ft radius. Damage is increased on the primary target.
  • Paralyzes targets. Knocks down hold immune targets.
  • Applies 3 stacks of Stagger to all targets.
  • Deals additional damage to Hold immune targets.
Post edited by kaiserin#0958 on

Comments

  • avianosavianos Posts: 6,195 Arc User
    edited November 21
    Cave In

    Added chance to apply Staggered based on charge time.
    Cost of power has slightly gone up.
    Aggressive Gravitation Adv: Now applies Demolish on full charge.
    New Adv (2): Staggers targets in a small area effect on full charge. Roots secondary targets affected by 3 stacks of Stagger.

    DEMOLISH DEBUFF ON CAVE IN!? Really? :weary:
    This doesn't sound right at all, why would you have the Earth's ONLY Alpha Strike attack be able to have access to Demolish Debuff in the entire set!?

    That's like Force revamp NEVER HAPPENED and only Force Cascade getting adv for Demolish
    or having access to Devoid by only with Ebon Ruin

    That's extremely counterproductive for Earth

    At least give both Stone Shot and Onslaught adv for Demolish to fill those pre-alert holes of lack of synergy, as more years pass the more obvious the outdated powerframes stick out
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • warcanchwarcanch Posts: 1,142 Arc User
    edited November 21
    avianos wrote: »
    Cave In

    Added chance to apply Staggered based on charge time.
    Cost of power has slightly gone up.
    Aggressive Gravitation Adv: Now applies Demolish on full charge.
    New Adv (2): Staggers targets in a small area effect on full charge. Roots secondary targets affected by 3 stacks of Stagger.

    DEMOLISH DEBUFF ON CAVE IN!? Really? :weary:
    This doesn't sound right at all, why would you have the Earth's ONLY Alpha Strike attack be able to have access to Demolish Debuff in the entire set!?

    That's like Force revamp NEVER HAPPENED and only Force Cascade getting adv for Demolish
    or having access to Devoid by only with Ebon Ruin

    That's extremely counterproductive for Earth

    At least give both Stone Shot and Onslaught adv for Demolish to fill those pre-alert holes of lack of synergy, as more years pass the more obvious the outdated powerframes stick out

    Agreed. You DO NOT put the debuff on the big, single target Alpha shot. You DO put it on the blast or one of the other lesser powers.


    One more thing about Cave In: the animation does NOT line up properly with the damage. Meaning, the damage hits and between .5 - 1 sec later the animation completes.

    This is bad for 2 reasons.
    1) If you are looking at the animation to determine when to fire again, you are always OFF timed.
    2) Sometimes, the animation of various powers prevent your BLOCK from actually activating, even though you've stopped the one power and pressed the BLOCK. Only 2 places I know this to be a problem is Ape and mostly Dino/Baby dino wireframe attacks.
    Post edited by warcanch on
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    This update is not an earth revamp, and no other earth powers will be looked at this update cycle.

    While Cave In is one of the higher damaging abilities in Earth, it does not have the base damage values of standard high tier damaging abilities, and isn't considered one.

    When Earth is looked at, we will update existing powers, and add new ones to flesh out the set.
  • avianosavianos Posts: 6,195 Arc User
    edited November 21
    While Cave In is one of the higher damaging abilities in Earth, it does not have the base damage values of standard high tier damaging abilities, and isn't considered one.
    Cave In may as well be the only Alpha Strike (and Upheaval for Melee with the adv) even since EARTH Got introduced

    Still, too many holes with this powerset (and Wind) that could be filled during Force Revamp, not even an in-depth revamp, just blast getting demoshi
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • chimerafreekchimerafreek Posts: 406 Arc User
    This update is not an earth revamp, and no other earth powers will be looked at this update cycle.

    While Cave In is one of the higher damaging abilities in Earth, it does not have the base damage values of standard high tier damaging abilities, and isn't considered one.

    When Earth is looked at, we will update existing powers, and add new ones to flesh out the set.

    Out of curiousity if Cave In isn't considered earth's high tier damaging ability than what skill in earth's tree is?
    __________________
    @Chimerafreek
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    There aren't any that compare with current set standards. If we ever do a revamp we'd add in new powers to fill those roles.
  • shilo#7103 shilo Posts: 1 New User
    Helosies, if there aren't any by current set standards, why not buff cave in's damage by 20% instead of giving a 2.5 sec charge attack an advantage other powers from the same framework get to apply on tap?
  • vonqballvonqball Posts: 939 Arc User
    This update is not an earth revamp, and no other earth powers will be looked at this update cycle.

    While Cave In is one of the higher damaging abilities in Earth, it does not have the base damage values of standard high tier damaging abilities, and isn't considered one.

    When Earth is looked at, we will update existing powers, and add new ones to flesh out the set.

    Ok, but the change to cave-in is still bad. No one likes having a defense debuff on full-charge. Then having to pay adv points to get the debuff on full-charge is even worse. Full-charge a long charge power... now that power does 20% less damage than it would at r3. Is the defense debuff you apply going to make up for that lost damage? Even if it does (in an ideal situation) will it be worth it in a real situation where you need to block?

    This displays a fundamental lack of understanding of how the game plays in 2024.

  • avianosavianos Posts: 6,195 Arc User
    This decision that Cave In is not EARTH's Alpha Strike attack baffles me!
    Like.... why?
    vonqball wrote: »
    Ok, but the change to cave-in is still bad. No one likes having a defense debuff on full-charge. Then having to pay adv points to get the debuff on full-charge is even worse. Full-charge a long charge power... now that power does 20% less damage than it would at r3. Is the defense debuff you apply going to make up for that lost damage? Even if it does (in an ideal situation) will it be worth it in a real situation where you need to block?

    This displays a fundamental lack of understanding of how the game plays in 2024.
    Full-charge requirement debuff and nothing in the set to refresh it on tap

    Especially on a Sluggish, already-under performing powerframe which hasn't been touched since it got released, this change is just bad!



    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
This discussion has been closed.