The Inventor Note: The Inventor will be getting a power progression pass to give it a energy unlock. What is currently on pts is not final.
FC.31.20240621.13
Fissile
Power progression:
1. Particle Rifle
1. Experimental Blaster
6. Plasma Radiation
8. Radiation Suit
11. Electromagnet OR Tractor Beam
14. Technological Prowess
17. Pulse Beam Rifle
21. Radiation Shield
25. Molecular Self-Assembly
30. Plasma Cannon
35. Nanobot Swarm or Cloaking Device
40. Orbital Cannon OR Implosion Engine
Inventor
Int/Pre/Rec
Overseer - Sentinel
Updated Power progression:
1. Sonic Blaster
1. Experimental Blaster
6. Experimental Burst Ray
11. Support Drones OR Bionic Shielding
14. Technological Advancements
17. Medical Beam
21. Energy Shield
25. Molecular Self-Assembly
30. Resurrection Serum
35. Sonic Device OR Miniaturization Drive
40. Implosion Engine OR Orbital Cannon
FC.31.20240621.21
Archetype
Updated The Inventor Archetype talent to match the new superstats.
Added Overseer perk that uses the previous stat spread the Inventor had.
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On immediate testing of the Fissile, a large problem becomes immediately apparent. Both the toggleform and energy unlock are only ever able to activate at the same time, and the toggleform cannot be activated on its minimum interval of 4 seconds, resulting in energy being far, far sparser than it should be. Even with Intelligence stacked to the utmost extreme for as much energy and as much cost discount as possible, the Fissile runs out of energy constantly just attempting to maintain Pulse Beam Rifle on its own, let alone using its other powers as well. Additionally, this is made worse by the fact that Recovery instead of Endurance as a secondary means it doesn't have enough room to contain all the energy it's receiving, which it needs given Pulse Beam Rifle's new energy cost and the fact that the other powers it's using are very energy-hungry as well, which also prevents it from timing its cooldowns to maintain its energy. In an actual gameplay scenario, this AT would require a friendly Aura of Primal Majesty nearby just to function.
Suggestion: (highly recommended) change Fissile's secondary superstats from Dexterity/Recovery to Dexterity/Endurance.
Suggestion: (highly recommended) change Fissile's toggleform from Technological Prowess to Concentration, OR change Technological Prowess to proc whenever dealing damage with any direct damaging Technology attack (though the latter option is probably better suited for the power changes thread and I'll post it there as well when I provide feedback there.)
The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.
If a player chooses Particle Mine, they're stuck on a DPS character without a spammable AoE, and their only non-cooldown attack is a blast power until level 17.
Suggestion
6. Experimental Burst Ray
30. Orbital Cannon OR Particle Mine
I agree that the Fissile's energy management is rough (and pushing Particle Mine to level 30 compounds that in the AT's current state). Cooldowns as the sole trigger of both the toggle and energy unlock creates an awkward waiting period at the start of combat, if you haven't been pre-stacking with Particle Mines. Toggle form pre-stacking outside of combat was patched with changes to other toggle forms. Is that intended here with Technological Prowess?
Suggestion
As other players have mentioned, Technological Prowess could use a second trigger condition. If "whenever a Technology attack hits" is too broad, maybe a thematic effect like Download could be peppered into the Fissile's powerset, and use Download's application/refresh as a secondary toggle form trigger.
Suggestion
Considering the Fissile AT's Power Progression we could use something like this please!:
1. Particle Rifle
1. Experimental Blaster
6. Particle Mine OR Experimental Burst Ray
8. Radiation Suit
11. Tractor Beam OR Electromagnet
14. Technological Prowess OR Concentration
17. Pulse Beam Rifle
21. Radiation Shield OR Energy Shield
25. Molecular Self-Assembly OR Unified Theory
30. Orbital Cannon OR Plasma Cannon
35. Nanobot Swarm or Cloaking Device
40. Implosion Engine
Useful Guides about Archetypes and General Gameplay of the Game Click Here
Suggestion
Considering the Fissile AT's Power Progression we could use something like this please!:
1. Particle Rifle
1. Experimental Blaster
6. Particle Mine OR Experimental Burst Ray
8. Radiation Suit
11. Tractor Beam OR Electromagnet
14. Technological Prowess OR Concentration
17. Pulse Beam Rifle
21. Radiation Shield OR Energy Shield
25. Molecular Self-Assembly OR Unified Theory
30. Orbital Cannon OR Plasma Cannon
35. Nanobot Swarm or Cloaking Device
40. Implosion Engine
Seconded. Additional suggestion: change Fissile's superstats from Int/Dex/Rec to Int/Dex/End.
Like stated prior, Fissile has massive problems due to high base costs on its attack powers in tandem with a low energy cap, and the fixes to this would involve either making energy flow more consistent and less hampered by having an energy cap of "no" (like Concentration Unified Theory instead of Technological Prowess MSA) or by increasing its energy cap. (Giving Fissile better methods of proccing consistent cooldowns without interfering with its rotation would be helpful as well; I've suggested changes to individual powers over on the power changes thread that would help, though on their own they wouldn't be enough even then. The same goes for reducing the ridiculous energy costs on some of its powers, especially PBR (which hits about the same as Assault Rifle but has an energy cost between 1 1/3rd and 1 1/2th AR's) but I've already posted ad nauseam about how that needs to be fixed.
The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.
Suggestion
Move Orbital Cannon choice to level 40 so that the AT could choose between two potential ultimate powers since Ultimate Orbital Cannon device exists.
Power Progression:
40. Implosion Engine OR Orbital Cannon
Suggestion
Add an advantage to Experimental Burst Ray that increases the damage this power deals and makes the power always Overheat and go on cooldown when used.
The Experimental Burst Ray advantage would help turn Experimental Burst Ray into a reliable form stacking power for the AT similar to how Particle Mine is.
Power Progression
1. Sonic Blaster
1. Experimental Blaster
6. Experimental Burst Ray
8. Medical Nanites
11. Attack Toys OR Munition Bots
14. Concentration OR Compassion
17. Bionic Shielding OR Medical Beam
21. Energy Shield OR Radiation Shield
25. Molecular Self Assembly OR Sonic Amplification
30. Support Drones OR Resurrection Serum
35. Sonic Device OR Miniaturization Drive
40. Orbital Cannon OR Implosion Engine
Useful Guides about Archetypes and General Gameplay of the Game Click Here
The Fissile is, with the changes to Technological Prowess, much more functional, though still- even in high-ranked mods and some of the best gear available- has problems using Plasma Cannon, and Pulse Beam Rifle's cost is still inordinately and unreasonably high, though I've left my feedback regarding that in the powers thread. Here, I'd like to raise, with the advent of the "Plasma Radiation" Flamethrower expy (which as an aside I didn't think of when writing my powers thread really should just be named Plasmathrower instead, that's a way less clunky name) two small changes to make the Fissile much more flexible.
Suggestion: change the Fissile's power selection to the following:
1. Particle Rifle
1. Experimental Blaster
6. Plasma Radiation
8. Radiation Suit
11. Electromagnet OR Tractor Beam
14. Technological Prowess
17. Pulse Beam Rifle
21. Radiation Shield
25. Molecular Self-Assembly OR Unified Theory
30. Plasma Cannon OR Experimental Burst Ray
35. Nanobot Swarm OR Cloaking Device
40. Orbital Cannon OR Implosion Engine
The one tiny change of providing an option between Plasma Cannon and Experimental Burst Ray opens up the room for Plasma Radiation to be used as either a dedicated AoE in the case of taking Plasma Cannon or a Plasma Burn + Disintegrate refresher in the case of taking Experimental Burst Ray, where taking Experimental Burst Ray provides a "better" dedicated AoE to use (with how poor Plasma Radiation's current damage potential is, though see my post in the Powers thread for my suggestions there) and taking Plasma Cannon for emergency burst damage necessitates using Plasma Radiation as a dedicated AoE and relying on Experimental Blaster for Disintegrate reapplication every 16 seconds while maintaining Plasma Burns more actively via reapplication through Electromagnet, Radiation Suit itself and any other extra effects on the side.
In turn, the other tiny change of allowing a choice between the less consistent but higher-energy-return Molecular Self-Assembly and the more consistent but lower-energy-return Unified Theory would give the Fissile another extra streak of flexibility: since it's still stuck with Rec instead of End as its energy secondary high power cost bursts like Plasma Cannon charges leading straight into Pulse Beam Rifle maintains still cause the Fissile to run out of energy. This is a problem of bad specs and PBR's inordinately high energy cost like I've said already, but, affording the Fissile the choice of more consistent energy return through Unified Theory should alleviate some of these issues.[/color]
Now, having said that, I'd like to once again raise the single biggest necessity here that keeps going ignored despite the fact that the Fissile needs it to fully function and ignoring that is negligent, willfully-bad design:
Suggestion: Fissile needs to be Int/Dex/End instead of Int/Dex/Rec. This remains a fact, so long as PBR's energy cost is still 1.5x higher than its relatives for the exact same damage output as them. If that were fixed then this wouldn't be a concern any more, but until then...
The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.
Suggestion
The Fissile
Specializations: Avenger/Vindicator
Avenger spec tree is a way better fit for the Fissile AT. Avenger Mastery would allow the AT access to quick debuff refreshing using blast, on demand energy gain and form stacking, and blast synergy with Preemptive Strike > Plasma Cannon. You'd be utilizing your blast power much more often and actively rather than only using it to initially debuff. Many of the other specs in the Avenger tree are viable choices as well unlike Guardian tree where you're likely to pick the same thing every time.
With Guardian/Vindicator, I was getting about 5k-5.3k dps (using similar gear to the build below) which isn't great, especially for how much effort you need to put into playing this build.
Below is an example build for the Avenger/Vindicator that I was using for testing (5.3k-5.5k dps, still not great, but it is a dps increase in addition to the greatly increased playability):
Comments
Suggestion: (highly recommended) change Fissile's secondary superstats from Dexterity/Recovery to Dexterity/Endurance.
Suggestion: (highly recommended) change Fissile's toggleform from Technological Prowess to Concentration, OR change Technological Prowess to proc whenever dealing damage with any direct damaging Technology attack (though the latter option is probably better suited for the power changes thread and I'll post it there as well when I provide feedback there.)
This is my cry for help
Suggestion
6. Experimental Burst Ray
30. Orbital Cannon OR Particle Mine
I agree that the Fissile's energy management is rough (and pushing Particle Mine to level 30 compounds that in the AT's current state). Cooldowns as the sole trigger of both the toggle and energy unlock creates an awkward waiting period at the start of combat, if you haven't been pre-stacking with Particle Mines. Toggle form pre-stacking outside of combat was patched with changes to other toggle forms. Is that intended here with Technological Prowess?
Suggestion
As other players have mentioned, Technological Prowess could use a second trigger condition. If "whenever a Technology attack hits" is too broad, maybe a thematic effect like Download could be peppered into the Fissile's powerset, and use Download's application/refresh as a secondary toggle form trigger.
Considering the Fissile AT's Power Progression we could use something like this please!:
1. Particle Rifle
1. Experimental Blaster
6. Particle Mine OR Experimental Burst Ray
8. Radiation Suit
11. Tractor Beam OR Electromagnet
14. Technological Prowess OR Concentration
17. Pulse Beam Rifle
21. Radiation Shield OR Energy Shield
25. Molecular Self-Assembly OR Unified Theory
30. Orbital Cannon OR Plasma Cannon
35. Nanobot Swarm or Cloaking Device
40. Implosion Engine
Seconded. Additional suggestion: change Fissile's superstats from Int/Dex/Rec to Int/Dex/End.
Like stated prior, Fissile has massive problems due to high base costs on its attack powers in tandem with a low energy cap, and the fixes to this would involve either making energy flow more consistent and less hampered by having an energy cap of "no" (like Concentration Unified Theory instead of Technological Prowess MSA) or by increasing its energy cap. (Giving Fissile better methods of proccing consistent cooldowns without interfering with its rotation would be helpful as well; I've suggested changes to individual powers over on the power changes thread that would help, though on their own they wouldn't be enough even then. The same goes for reducing the ridiculous energy costs on some of its powers, especially PBR (which hits about the same as Assault Rifle but has an energy cost between 1 1/3rd and 1 1/2th AR's) but I've already posted ad nauseam about how that needs to be fixed.
This is my cry for help
Move Orbital Cannon choice to level 40 so that the AT could choose between two potential ultimate powers since Ultimate Orbital Cannon device exists.
Power Progression:
40. Implosion Engine OR Orbital Cannon
Suggestion
Add an advantage to Experimental Burst Ray that increases the damage this power deals and makes the power always Overheat and go on cooldown when used.
The Experimental Burst Ray advantage would help turn Experimental Burst Ray into a reliable form stacking power for the AT similar to how Particle Mine is.
Archetype Superstats
6. Intelligence
10. Presence
15. Recovery
Power Progression
1. Sonic Blaster
1. Experimental Blaster
6. Experimental Burst Ray
8. Medical Nanites
11. Attack Toys OR Munition Bots
14. Concentration OR Compassion
17. Bionic Shielding OR Medical Beam
21. Energy Shield OR Radiation Shield
25. Molecular Self Assembly OR Sonic Amplification
30. Support Drones OR Resurrection Serum
35. Sonic Device OR Miniaturization Drive
40. Orbital Cannon OR Implosion Engine
FC.31.20240621.13
Suggestion: change the Fissile's power selection to the following:
The one tiny change of providing an option between Plasma Cannon and Experimental Burst Ray opens up the room for Plasma Radiation to be used as either a dedicated AoE in the case of taking Plasma Cannon or a Plasma Burn + Disintegrate refresher in the case of taking Experimental Burst Ray, where taking Experimental Burst Ray provides a "better" dedicated AoE to use (with how poor Plasma Radiation's current damage potential is, though see my post in the Powers thread for my suggestions there) and taking Plasma Cannon for emergency burst damage necessitates using Plasma Radiation as a dedicated AoE and relying on Experimental Blaster for Disintegrate reapplication every 16 seconds while maintaining Plasma Burns more actively via reapplication through Electromagnet, Radiation Suit itself and any other extra effects on the side.
In turn, the other tiny change of allowing a choice between the less consistent but higher-energy-return Molecular Self-Assembly and the more consistent but lower-energy-return Unified Theory would give the Fissile another extra streak of flexibility: since it's still stuck with Rec instead of End as its energy secondary high power cost bursts like Plasma Cannon charges leading straight into Pulse Beam Rifle maintains still cause the Fissile to run out of energy. This is a problem of bad specs and PBR's inordinately high energy cost like I've said already, but, affording the Fissile the choice of more consistent energy return through Unified Theory should alleviate some of these issues.[/color]
Now, having said that, I'd like to once again raise the single biggest necessity here that keeps going ignored despite the fact that the Fissile needs it to fully function and ignoring that is negligent, willfully-bad design:
Suggestion: Fissile needs to be Int/Dex/End instead of Int/Dex/Rec. This remains a fact, so long as PBR's energy cost is still 1.5x higher than its relatives for the exact same damage output as them. If that were fixed then this wouldn't be a concern any more, but until then...
This is my cry for help
The Fissile
Specializations: Avenger/Vindicator
Avenger spec tree is a way better fit for the Fissile AT. Avenger Mastery would allow the AT access to quick debuff refreshing using blast, on demand energy gain and form stacking, and blast synergy with Preemptive Strike > Plasma Cannon. You'd be utilizing your blast power much more often and actively rather than only using it to initially debuff. Many of the other specs in the Avenger tree are viable choices as well unlike Guardian tree where you're likely to pick the same thing every time.
With Guardian/Vindicator, I was getting about 5k-5.3k dps (using similar gear to the build below) which isn't great, especially for how much effort you need to put into playing this build.
Below is an example build for the Avenger/Vindicator that I was using for testing (5.3k-5.5k dps, still not great, but it is a dps increase in addition to the greatly increased playability):
Fissile AT (Ranged Damage)
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Fissile (Int: 10, Dex: 10, Rec: 10, Ego: 8)
Level 6: Brilliant (Int: 8)
Level 9: Agile (Dex: 8)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Particle Blaster (Rank 2, Disintegration Ray)
Level 6: Plasma Radiation (Rank 2, Dubious Custom Work)
Level 8: Radiation Suit (Rank 2, Rank 3)
Level 11: Electro Magnet (Rank 2, Reactor, Redirect Power)
Level 14: Technological Prowess
Level 17: Pulse Beam Rifle (Rank 2, Rank 3)
Level 20: Radiation Shield (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Plasma Cannon (Rank 2, Rank 3)
Level 29: Nanobot Swarm
Level 32: Orbital Cannon (Rank 2, Anvil of Dawn)
Specializations
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (2/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Avenger Mastery (1/1)
Primary Gear:
Distinguished Helmet of Efficiency: Intelligence r7, Dex/Int r7, Growth Amulet r7, Teleios's Gadget r7
Distinguished Armor of Freedom: Dex/Int r7, Dex/Int r7, Impact Prism r7, Impact Prism r7
Distinguished Gloves of Offense: Dex/Int r7, Dex/Int r7, Gambler's Lucky Gem r7, Soviet Guard's Resolution r7
Secondary Gear:
Onslaught Mask of Efficiency: Dex/Int r5
Onslaught Tights of Fitness: Intelligence r5
Onslaught Gloves of the Sniper: Intelligence r5
With the addition of a 30% base damage advantage for Pulse Beam Rifle (discussed in the main Power Feedback thread), Fissile AT would be quite good.
Change the Inventor AT's innate talent to match its superstats.
Currently it is: Int/Ego/Pre
Should be: Int/Pre/Rec
FC.31.20240621.21