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Feedback Thread: Archetype Changes

kaiserin#0958 kaiserin Posts: 3,206 Cryptic Developer
edited July 31 in PTS - The Archive

FC.31.20240621.1

The Fissile

Superstats: Int/Dex/Rec
Specializations: Guardian/Vindicator

Power Progression:
  • 1. Particle Rifle
  • 1. Experimental Blaster
  • 6. Particle Mine OR Experimental Burst Ray
  • 8. Radiation Suit
  • 11. Tractor Beam OR Electromagnet
  • 14. Technological Prowess
  • 17. Pulse Beam Rifle
  • 21. Radiation Shield
  • 25. Molecular Self-Assembly
  • 30. Orbital Cannon
  • 35. Nanobot Swarm or Cloaking Device
  • 40. Implosion Engine



The Inventor
Note: The Inventor will be getting a power progression pass to give it a energy unlock. What is currently on pts is not final.


FC.31.20240621.13

Fissile
Power progression:
  • 1. Particle Rifle
  • 1. Experimental Blaster
  • 6. Plasma Radiation
  • 8. Radiation Suit
  • 11. Electromagnet OR Tractor Beam
  • 14. Technological Prowess
  • 17. Pulse Beam Rifle
  • 21. Radiation Shield
  • 25. Molecular Self-Assembly
  • 30. Plasma Cannon
  • 35. Nanobot Swarm or Cloaking Device
  • 40. Orbital Cannon OR Implosion Engine



Inventor
Int/Pre/Rec
Overseer - Sentinel
Updated Power progression:
  • 1. Sonic Blaster
  • 1. Experimental Blaster
  • 6. Experimental Burst Ray
  • 11. Support Drones OR Bionic Shielding
  • 14. Technological Advancements
  • 17. Medical Beam
  • 21. Energy Shield
  • 25. Molecular Self-Assembly
  • 30. Resurrection Serum
  • 35. Sonic Device OR Miniaturization Drive
  • 40. Implosion Engine OR Orbital Cannon


FC.31.20240621.21

Archetype
  • Updated The Inventor Archetype talent to match the new superstats.
  • Added Overseer perk that uses the previous stat spread the Inventor had.


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Post edited by kaiserin#0958 on

Comments

  • thisiscraftaaathisiscraftaaa Posts: 250 Arc User
    On immediate testing of the Fissile, a large problem becomes immediately apparent. Both the toggleform and energy unlock are only ever able to activate at the same time, and the toggleform cannot be activated on its minimum interval of 4 seconds, resulting in energy being far, far sparser than it should be. Even with Intelligence stacked to the utmost extreme for as much energy and as much cost discount as possible, the Fissile runs out of energy constantly just attempting to maintain Pulse Beam Rifle on its own, let alone using its other powers as well. Additionally, this is made worse by the fact that Recovery instead of Endurance as a secondary means it doesn't have enough room to contain all the energy it's receiving, which it needs given Pulse Beam Rifle's new energy cost and the fact that the other powers it's using are very energy-hungry as well, which also prevents it from timing its cooldowns to maintain its energy. In an actual gameplay scenario, this AT would require a friendly Aura of Primal Majesty nearby just to function.

    Suggestion: (highly recommended) change Fissile's secondary superstats from Dexterity/Recovery to Dexterity/Endurance.

    Suggestion: (highly recommended) change Fissile's toggleform from Technological Prowess to Concentration, OR change Technological Prowess to proc whenever dealing damage with any direct damaging Technology attack (though the latter option is probably better suited for the power changes thread and I'll post it there as well when I provide feedback there.)
    The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.

    This is my cry for help
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    If a player chooses Particle Mine, they're stuck on a DPS character without a spammable AoE, and their only non-cooldown attack is a blast power until level 17.

    Suggestion
    6. Experimental Burst Ray
    30. Orbital Cannon OR Particle Mine


    I agree that the Fissile's energy management is rough (and pushing Particle Mine to level 30 compounds that in the AT's current state). Cooldowns as the sole trigger of both the toggle and energy unlock creates an awkward waiting period at the start of combat, if you haven't been pre-stacking with Particle Mines. Toggle form pre-stacking outside of combat was patched with changes to other toggle forms. Is that intended here with Technological Prowess?

    Suggestion
    As other players have mentioned, Technological Prowess could use a second trigger condition. If "whenever a Technology attack hits" is too broad, maybe a thematic effect like Download could be peppered into the Fissile's powerset, and use Download's application/refresh as a secondary toggle form trigger.
  • criswolf09criswolf09 Posts: 759 Arc User
    Suggestion
    Considering the Fissile AT's Power Progression we could use something like this please!:
    1. Particle Rifle
    1. Experimental Blaster
    6. Particle Mine OR Experimental Burst Ray
    8. Radiation Suit
    11. Tractor Beam OR Electromagnet
    14. Technological Prowess OR Concentration
    17. Pulse Beam Rifle
    21. Radiation Shield OR Energy Shield
    25. Molecular Self-Assembly OR Unified Theory
    30. Orbital Cannon OR Plasma Cannon
    35. Nanobot Swarm or Cloaking Device
    40. Implosion Engine
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • thisiscraftaaathisiscraftaaa Posts: 250 Arc User
    criswolf09 wrote: »
    Suggestion
    Considering the Fissile AT's Power Progression we could use something like this please!:
    1. Particle Rifle
    1. Experimental Blaster
    6. Particle Mine OR Experimental Burst Ray
    8. Radiation Suit
    11. Tractor Beam OR Electromagnet
    14. Technological Prowess OR Concentration
    17. Pulse Beam Rifle
    21. Radiation Shield OR Energy Shield
    25. Molecular Self-Assembly OR Unified Theory
    30. Orbital Cannon OR Plasma Cannon
    35. Nanobot Swarm or Cloaking Device
    40. Implosion Engine

    Seconded. Additional suggestion: change Fissile's superstats from Int/Dex/Rec to Int/Dex/End.

    Like stated prior, Fissile has massive problems due to high base costs on its attack powers in tandem with a low energy cap, and the fixes to this would involve either making energy flow more consistent and less hampered by having an energy cap of "no" (like Concentration Unified Theory instead of Technological Prowess MSA) or by increasing its energy cap. (Giving Fissile better methods of proccing consistent cooldowns without interfering with its rotation would be helpful as well; I've suggested changes to individual powers over on the power changes thread that would help, though on their own they wouldn't be enough even then. The same goes for reducing the ridiculous energy costs on some of its powers, especially PBR (which hits about the same as Assault Rifle but has an energy cost between 1 1/3rd and 1 1/2th AR's) but I've already posted ad nauseam about how that needs to be fixed.
    The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.

    This is my cry for help
  • behemothking#9246 behemothking Posts: 168 Arc User
    Suggestion
    Move Orbital Cannon choice to level 40 so that the AT could choose between two potential ultimate powers since Ultimate Orbital Cannon device exists.

    Power Progression:
    40. Implosion Engine OR Orbital Cannon


    Suggestion
    Add an advantage to Experimental Burst Ray that increases the damage this power deals and makes the power always Overheat and go on cooldown when used.


    The Experimental Burst Ray advantage would help turn Experimental Burst Ray into a reliable form stacking power for the AT similar to how Particle Mine is.
  • criswolf09criswolf09 Posts: 759 Arc User
    edited July 7
    I would like to suggest a new power progression for the Inventor AT:

    Archetype Superstats
    6. Intelligence
    10. Presence
    15. Recovery

    Power Progression
    1. Sonic Blaster
    1. Experimental Blaster
    6. Experimental Burst Ray
    8. Medical Nanites
    11. Attack Toys OR Munition Bots
    14. Concentration OR Compassion
    17. Bionic Shielding OR Medical Beam
    21. Energy Shield OR Radiation Shield
    25. Molecular Self Assembly OR Sonic Amplification
    30. Support Drones OR Resurrection Serum
    35. Sonic Device OR Miniaturization Drive
    40. Orbital Cannon OR Implosion Engine

    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • kaiserin#0958 kaiserin Posts: 3,206 Cryptic Developer

    FC.31.20240621.13
  • thisiscraftaaathisiscraftaaa Posts: 250 Arc User
    The Fissile is, with the changes to Technological Prowess, much more functional, though still- even in high-ranked mods and some of the best gear available- has problems using Plasma Cannon, and Pulse Beam Rifle's cost is still inordinately and unreasonably high, though I've left my feedback regarding that in the powers thread. Here, I'd like to raise, with the advent of the "Plasma Radiation" Flamethrower expy (which as an aside I didn't think of when writing my powers thread really should just be named Plasmathrower instead, that's a way less clunky name) two small changes to make the Fissile much more flexible.

    Suggestion: change the Fissile's power selection to the following:
    • 1. Particle Rifle
    • 1. Experimental Blaster
    • 6. Plasma Radiation
    • 8. Radiation Suit
    • 11. Electromagnet OR Tractor Beam
    • 14. Technological Prowess
    • 17. Pulse Beam Rifle
    • 21. Radiation Shield
    • 25. Molecular Self-Assembly OR Unified Theory
    • 30. Plasma Cannon OR Experimental Burst Ray
    • 35. Nanobot Swarm OR Cloaking Device
    • 40. Orbital Cannon OR Implosion Engine

    The one tiny change of providing an option between Plasma Cannon and Experimental Burst Ray opens up the room for Plasma Radiation to be used as either a dedicated AoE in the case of taking Plasma Cannon or a Plasma Burn + Disintegrate refresher in the case of taking Experimental Burst Ray, where taking Experimental Burst Ray provides a "better" dedicated AoE to use (with how poor Plasma Radiation's current damage potential is, though see my post in the Powers thread for my suggestions there) and taking Plasma Cannon for emergency burst damage necessitates using Plasma Radiation as a dedicated AoE and relying on Experimental Blaster for Disintegrate reapplication every 16 seconds while maintaining Plasma Burns more actively via reapplication through Electromagnet, Radiation Suit itself and any other extra effects on the side.

    In turn, the other tiny change of allowing a choice between the less consistent but higher-energy-return Molecular Self-Assembly and the more consistent but lower-energy-return Unified Theory would give the Fissile another extra streak of flexibility: since it's still stuck with Rec instead of End as its energy secondary high power cost bursts like Plasma Cannon charges leading straight into Pulse Beam Rifle maintains still cause the Fissile to run out of energy. This is a problem of bad specs and PBR's inordinately high energy cost like I've said already, but, affording the Fissile the choice of more consistent energy return through Unified Theory should alleviate some of these issues.[/color]

    Now, having said that, I'd like to once again raise the single biggest necessity here that keeps going ignored despite the fact that the Fissile needs it to fully function and ignoring that is negligent, willfully-bad design:

    Suggestion: Fissile needs to be Int/Dex/End instead of Int/Dex/Rec. This remains a fact, so long as PBR's energy cost is still 1.5x higher than its relatives for the exact same damage output as them. If that were fixed then this wouldn't be a concern any more, but until then...
    The fact that the forums refuse to tell you how close you are to the character/post size limit until you attempt to post something that happens to be too big- and the automated spam filter will immediately completely lock you out of posting long-term if you attempt to post or edit posts too close to the character limit- is genuine agony.

    This is my cry for help
  • behemothking#9246 behemothking Posts: 168 Arc User
    Suggestion
    The Fissile
    Specializations: Avenger/Vindicator


    Avenger spec tree is a way better fit for the Fissile AT. Avenger Mastery would allow the AT access to quick debuff refreshing using blast, on demand energy gain and form stacking, and blast synergy with Preemptive Strike > Plasma Cannon. You'd be utilizing your blast power much more often and actively rather than only using it to initially debuff. Many of the other specs in the Avenger tree are viable choices as well unlike Guardian tree where you're likely to pick the same thing every time.

    With Guardian/Vindicator, I was getting about 5k-5.3k dps (using similar gear to the build below) which isn't great, especially for how much effort you need to put into playing this build.

    Below is an example build for the Avenger/Vindicator that I was using for testing (5.3k-5.5k dps, still not great, but it is a dps increase in addition to the greatly increased playability):

    Fissile AT (Ranged Damage)

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Fissile (Int: 10, Dex: 10, Rec: 10, Ego: 8)
    Level 6: Brilliant (Int: 8)
    Level 9: Agile (Dex: 8)
    Level 12: Coordinated (Dex: 5, Int: 5)
    Level 15: Impresario (Dex: 5, Rec: 5)
    Level 18: Negotiator (Int: 5, Rec: 5)
    Level 21: Investigator (Int: 5, End: 5)

    Powers
    Level 1: Particle Rifle
    Level 1: Particle Blaster (Rank 2, Disintegration Ray)
    Level 6: Plasma Radiation (Rank 2, Dubious Custom Work)
    Level 8: Radiation Suit (Rank 2, Rank 3)
    Level 11: Electro Magnet (Rank 2, Reactor, Redirect Power)
    Level 14: Technological Prowess
    Level 17: Pulse Beam Rifle (Rank 2, Rank 3)
    Level 20: Radiation Shield (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Plasma Cannon (Rank 2, Rank 3)
    Level 29: Nanobot Swarm
    Level 32: Orbital Cannon (Rank 2, Anvil of Dawn)

    Specializations
    Intelligence: Enlightened (1/3)
    Intelligence: Tactician (2/2)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Detect Vulnerability (2/3)
    Intelligence: Expertise (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (2/3)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Avenger Mastery (1/1)

    Primary Gear:
    Distinguished Helmet of Efficiency: Intelligence r7, Dex/Int r7, Growth Amulet r7, Teleios's Gadget r7
    Distinguished Armor of Freedom: Dex/Int r7, Dex/Int r7, Impact Prism r7, Impact Prism r7
    Distinguished Gloves of Offense: Dex/Int r7, Dex/Int r7, Gambler's Lucky Gem r7, Soviet Guard's Resolution r7

    Secondary Gear:
    Onslaught Mask of Efficiency: Dex/Int r5
    Onslaught Tights of Fitness: Intelligence r5
    Onslaught Gloves of the Sniper: Intelligence r5

    With the addition of a 30% base damage advantage for Pulse Beam Rifle (discussed in the main Power Feedback thread), Fissile AT would be quite good.
  • behemothking#9246 behemothking Posts: 168 Arc User
    edited July 22
    Suggestion
    Change the Inventor AT's innate talent to match its superstats.


    Currently it is: Int/Ego/Pre QKIafyE.png
    Should be: Int/Pre/Rec
  • kaiserin#0958 kaiserin Posts: 3,206 Cryptic Developer

    FC.31.20240621.21
This discussion has been closed.