I compiled a DPS comparison of all Range DPS AT, Melee DPS AT, and Hybrid. I set a bunch of rules when I perform this test. I hope this helps give anyone using an AT an idea what their AT can do in term of DPS. I also encourage to test it yourself if you're unsure about my result. Here is my list:
- All builds are parse within the average of 1 minute
- Justice Gear
- Ov Gear
- Cosmic secondary gear for certain builds
- All maxed out Mods, ie Rank 9 Super Stats mods/DUC/R9 Damage Mods/Vet Core/Etc
- No Device
- Surprise Attack Spec is not allow since the target ingame would not be 90% HP for a few seconds its alive. Unconditional Crit addition is unfair for the rest of the ATs
- All done solo, no other player giving me Aura or anything that would help boost my stats
- No Energy Builder; all of this is done with the power given within the AT
- No AO unless required so
- All debuff is stack and toggle is stack beforehand
Here is my Parse datas you can look and compare to your notes.
Comments
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Regardless, this is going to be very nice to keep in the back pocket.
This is my cry for help
That is another thing I tested during this experiment and had a loose understanding of how it might work when comparing both Secondary Set, but I haven't record the data for it. So I just did it recently. During the testing, I always figure that OV set benefit any build in general due to the hard damage bonus as long as the condition is met.
Cosmic Secondary, which I assume its Cosmic Strike, does not have this benefit. However, the 10th hit will always crit, and this is very crucial if it wants to be "better" than the OV Set. The power that take this 100% crit buff has to be a hard hitting power and nothing else. Otherwise, you will severely lose your DPS because you wasted that crit buff on a combo or a debuffing refresher power.
This is very important to builds or AT that has a pretty bad Crit return or charging power, like the Wreaker AT as a prime example of both. Even if you charge your Haymaker completely, the power might be wasted because it doesn't crit. With the Cosmic Strike, at least you could make every 10th hit a Haymaker. So now you're require to micro manage the Cosmic Strike buff during the heat of the battle if you want to maximize this Crit buff.
As for AT or build that use Maintain Power like TGM, Assault Rifle, Incinerate, Soul Beam, etc, you might not benefit the Cosmic Strike in comparison since it would just make one of the many smaller damage package do a bit more damage.
Here is some testing I did to show you as an example. One minute each, of course. I might be wrong, so feel free to try this experiment as well. There isn't that much info from what I seen so far about this.
Cosmic Strike should be treated/tagged like the "On Next Hit" powers so that it doesn't waste the 150% crit severity buff on the Energy Builder. As, I've had this happen often enough because the character did still need to be using it, especially when the NEXT hit was an Ultimate that has ridiculously high End requirements.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"