I have 2 builds that I feel fit Thunder Claw.
1) A martial artist with some electrical powers
2) An electric close-range character
3) What type of build could maximize Thunder Claw (Idea for next Defender Event)
Make sure both builds have Dragon Claw Rank 3 on them in place of an attack. Currently neither of these builds would make good use of the device, because it would be subject to the cooldown.
I'd suggest sticking it on the melee character and going STR/DEX/END w/ Ionic Reverberation Energy Unlock.
Yea, you'll def want R3 DC if you want good mileage from the device. If you want a build focused more around the device, then here's an example (though there's many different setups that could work):
Specializations
Dexterity: Combat Training(2/3)
Dexterity: Gear Utilization(3/3)
Dexterity: Deadly Aim(3/3)
Dexterity: Expose Weakness(2/2)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(3/3)
Vindicator: Mass Destruction(2/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(2/3)
Guardian: The Best Defense(3/3)
Mastery: Dexterity Mastery(1/1)
The last 3 powers could be w/e ya want.
It generally wants to keep Ball Lit up for debuffs and for Ionic Reverb. For single-targets, it can initially use Chain Lit and Ball Lit to put up NI and Superconductor, and then it uses charges of the Thunder Claw device as its main attack while refreshing Ball Lit. Charges of Dragon Kick can be your main attack in AoE (and you can also throw charged DK into the single-target rotation if you ever need more energy via Rush). Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear). You can also replace Con SS w/ End SS if you need more help w/ energy.
--
And I'll give another example, if you want to use Sparkstorm's toggle as well:
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning(Superconductor)
Level 6: Ionic Reverberation
Level 8: Electric Form(Rank 2, Rank 3)
Level 11: Ball Lightning(Rank 2, Triplicity, Supercharged)
Level 14: Dragon's Claws(Rank 2, Rank 3)
Level 17: Form of the Tiger
Level 20: Sparkstorm(Rank 2, Electric Personality)
Level 23: Resurgence(Rank 2)
Level 26: Electrical Siphon(Rank 2, Rank 3)
Level 29: Electric Shield(Rank 2)
Level 32: Lightning Strike(Nailed to the Ground)
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training(2/3)
Dexterity: Gear Utilization(3/3)
Dexterity: Deadly Aim(3/3)
Dexterity: Expose Weakness(2/2)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(3/3)
Vindicator: Mass Destruction(2/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(2/3)
Guardian: The Best Defense(3/3)
Mastery: Dexterity Mastery(1/1)
The last 2-3 powers can be w/e.
In general, it keeps Ball Lit and the Sparkstorm toggle running, while using charges of the device as basic filler. Can also initially put up Supercoductor for longer single-target fights, as in my 1st build. Gears mostly for Dex, w/ some End and Rec (and some cost discount on gear).
On the melee character I can replace Sonic Device. I have the device that give the PUCH with the sonic damage for Thunder Punch and replace with Dragon Claw 3 for lightning punch (Invisible Claw costume skin)
Do you mean the Havoc Hammer device when you refer to "PU(N)CH with the sonic damage"? If so, then that's gonna be mostly redundant w/ Thunder Claw, since both are main attacks that have no cd when you get their fitting powers (which would be Haymaker for Havoc Hammer- which is obv not an MA power). So I prob wouldn't put them in the same build (Havoc Hammer doesn't have much synergy w/ Elec stuff anyways, and is instead boosted by the Deafening debuff). I'd prob just suggest something like my 1st build for using the Thunder Claw device (if you don't want to employ Sparkstorm's toggle), and you can always make a completely different build for Havoc Hammer.
Comments
STORM STRIKE - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Bodybuilder (Str: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Strike
Level 6: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 8: Stormbringer (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Sonic Device (Rank 2, Rank 3)
Level 17: Resurgence (Unchained)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike)
Level 23: Steadfast
Level 26: Thundering Return
Level 29: Electric Shield (Rank 2, Rank 3)
Level 32: Ball Lightning (Rank 2, Triplicity)
Level 35: Storm Strike (Rank 2, Rank 3)
Level 38: Electrical Siphon (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Electric Hover Disk (Rank 2, Rank 3)
Level 35: Electric Slide
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Warden Mastery (1/1)
Devices
SHOCK JOCK - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Endurance (Primary)
Level 10: Recovery (Secondary)
Level 15: Ego (Secondary)
Talents
Level 1: The Tempest (Dex: 8, Ego: 10, Rec: 10, End: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Superconductor)
Level 6: Electrical Current (Rank 2, Bad Wiring)
Level 8: Power Source
Level 11: Electric Form (Rank 2, Rank 3)
Level 14: Ionic Reverberation
Level 17: Lightning Arc (Rank 2, Rank 3)
Level 20: Ball Lightning (Triplicity, Supercharged)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Resurgence
Level 29: Thundering Return
Level 32: Electric Shield (Electric Vengeance)
Level 35: Sigils of the Storm (Rank 2, Rank 3)
Level 38: Sparkstorm (Rank 2, Electric Personality)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2)
Level 35: Electro Flight (Rank 2, Rank 3)
Specializations
Endurance: Readiness (3/3)
Endurance: Kickback (2/2)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Preemptive Strike (2/3)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Endurance Mastery (1/1)
Devices
I'd suggest sticking it on the melee character and going STR/DEX/END w/ Ionic Reverberation Energy Unlock.
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(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Superconductor)
Level 6: Ionic Reverberation
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Form of the Tiger
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Ball Lightning (Triplicity, Supercharged)
Level 20: Dragon's Claws (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Electrical Siphon (Rank 2, Rank 3)
Level 29: Electric Shield (Rank 2)
Level 32:
Level 35:
Level 38:
Adv. Points: 26/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last 3 powers could be w/e ya want.
It generally wants to keep Ball Lit up for debuffs and for Ionic Reverb. For single-targets, it can initially use Chain Lit and Ball Lit to put up NI and Superconductor, and then it uses charges of the Thunder Claw device as its main attack while refreshing Ball Lit. Charges of Dragon Kick can be your main attack in AoE (and you can also throw charged DK into the single-target rotation if you ever need more energy via Rush). Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear). You can also replace Con SS w/ End SS if you need more help w/ energy.
--
And I'll give another example, if you want to use Sparkstorm's toggle as well:
(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Superconductor)
Level 6: Ionic Reverberation
Level 8: Electric Form (Rank 2, Rank 3)
Level 11: Ball Lightning (Rank 2, Triplicity, Supercharged)
Level 14: Dragon's Claws (Rank 2, Rank 3)
Level 17: Form of the Tiger
Level 20: Sparkstorm (Rank 2, Electric Personality)
Level 23: Resurgence (Rank 2)
Level 26: Electrical Siphon (Rank 2, Rank 3)
Level 29: Electric Shield (Rank 2)
Level 32: Lightning Strike (Nailed to the Ground)
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last 2-3 powers can be w/e.
In general, it keeps Ball Lit and the Sparkstorm toggle running, while using charges of the device as basic filler. Can also initially put up Supercoductor for longer single-target fights, as in my 1st build. Gears mostly for Dex, w/ some End and Rec (and some cost discount on gear).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!