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Help adding Thunder Claw

andondarkmoreandondarkmore Posts: 671 Arc User
I have 2 builds that I feel fit Thunder Claw.
1) A martial artist with some electrical powers
2) An electric close-range character
3) What type of build could maximize Thunder Claw (Idea for next Defender Event)

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    andondarkmoreandondarkmore Posts: 671 Arc User
    edited February 16
    My Martial Artist with some electric powers (High Priority to get device)

    STORM STRIKE - Freeform (Any / Multiple)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Accurate (Dex: 5, End: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Bodybuilder (Str: 5, End: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Lightning Strike
    Level 6: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 8: Stormbringer (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Sonic Device (Rank 2, Rank 3)
    Level 17: Resurgence (Unchained)
    Level 20: Burning Chi Fist (Rank 2, Shattering Strike)
    Level 23: Steadfast
    Level 26: Thundering Return
    Level 29: Electric Shield (Rank 2, Rank 3)
    Level 32: Ball Lightning (Rank 2, Triplicity)
    Level 35: Storm Strike (Rank 2, Rank 3)
    Level 38: Electrical Siphon (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Electric Hover Disk (Rank 2, Rank 3)
    Level 35: Electric Slide

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Warden Mastery (1/1)

    Devices
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    andondarkmoreandondarkmore Posts: 671 Arc User
    My close-range electric character. (Low priority to get Device)

    SHOCK JOCK - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Endurance (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Ego (Secondary)

    Talents
    Level 1: The Tempest (Dex: 8, Ego: 10, Rec: 10, End: 10)
    Level 6: Worldly (Ego: 5, Rec: 5)
    Level 9: Daredevil (Ego: 5, End: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Shooter (Dex: 5, Ego: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Accurate (Dex: 5, End: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Chain Lightning (Superconductor)
    Level 6: Electrical Current (Rank 2, Bad Wiring)
    Level 8: Power Source
    Level 11: Electric Form (Rank 2, Rank 3)
    Level 14: Ionic Reverberation
    Level 17: Lightning Arc (Rank 2, Rank 3)
    Level 20: Ball Lightning (Triplicity, Supercharged)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Resurgence
    Level 29: Thundering Return
    Level 32: Electric Shield (Electric Vengeance)
    Level 35: Sigils of the Storm (Rank 2, Rank 3)
    Level 38: Sparkstorm (Rank 2, Electric Personality)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Power Skating (Rank 2)
    Level 35: Electro Flight (Rank 2, Rank 3)

    Specializations
    Endurance: Readiness (3/3)
    Endurance: Kickback (2/2)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Preemptive Strike (2/3)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Endurance Mastery (1/1)

    Devices
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    andondarkmoreandondarkmore Posts: 671 Arc User
    Any suggestions on a build built for the device.
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    theravenforcetheravenforce Posts: 7,066 Arc User
    edited February 17
    Make sure both builds have Dragon Claw Rank 3 on them in place of an attack. Currently neither of these builds would make good use of the device, because it would be subject to the cooldown.

    I'd suggest sticking it on the melee character and going STR/DEX/END w/ Ionic Reverberation Energy Unlock.

    n3mmbabv9kuy.gif
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 17
    Yea, you'll def want R3 DC if you want good mileage from the device. If you want a build focused more around the device, then here's an example (though there's many different setups that could work):

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Chain Lightning (Superconductor)
    Level 6: Ionic Reverberation
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Form of the Tiger
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Ball Lightning (Triplicity, Supercharged)
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Electrical Siphon (Rank 2, Rank 3)
    Level 29: Electric Shield (Rank 2)
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 26/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    The last 3 powers could be w/e ya want.

    It generally wants to keep Ball Lit up for debuffs and for Ionic Reverb. For single-targets, it can initially use Chain Lit and Ball Lit to put up NI and Superconductor, and then it uses charges of the Thunder Claw device as its main attack while refreshing Ball Lit. Charges of Dragon Kick can be your main attack in AoE (and you can also throw charged DK into the single-target rotation if you ever need more energy via Rush). Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear). You can also replace Con SS w/ End SS if you need more help w/ energy.

    --

    And I'll give another example, if you want to use Sparkstorm's toggle as well:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Chain Lightning (Superconductor)
    Level 6: Ionic Reverberation
    Level 8: Electric Form (Rank 2, Rank 3)
    Level 11: Ball Lightning (Rank 2, Triplicity, Supercharged)
    Level 14: Dragon's Claws (Rank 2, Rank 3)
    Level 17: Form of the Tiger
    Level 20: Sparkstorm (Rank 2, Electric Personality)
    Level 23: Resurgence (Rank 2)
    Level 26: Electrical Siphon (Rank 2, Rank 3)
    Level 29: Electric Shield (Rank 2)
    Level 32: Lightning Strike (Nailed to the Ground)
    Level 35:
    Level 38:
    Adv. Points: 30/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    The last 2-3 powers can be w/e.

    In general, it keeps Ball Lit and the Sparkstorm toggle running, while using charges of the device as basic filler. Can also initially put up Supercoductor for longer single-target fights, as in my 1st build. Gears mostly for Dex, w/ some End and Rec (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    andondarkmoreandondarkmore Posts: 671 Arc User
    On the melee character I can replace Sonic Device. I have the device that give the PUCH with the sonic damage for Thunder Punch and replace with Dragon Claw 3 for lightning punch (Invisible Claw costume skin)
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    flowcytoflowcyto Posts: 12,742 Arc User
    Do you mean the Havoc Hammer device when you refer to "PU(N)CH with the sonic damage"? If so, then that's gonna be mostly redundant w/ Thunder Claw, since both are main attacks that have no cd when you get their fitting powers (which would be Haymaker for Havoc Hammer- which is obv not an MA power). So I prob wouldn't put them in the same build (Havoc Hammer doesn't have much synergy w/ Elec stuff anyways, and is instead boosted by the Deafening debuff). I'd prob just suggest something like my 1st build for using the Thunder Claw device (if you don't want to employ Sparkstorm's toggle), and you can always make a completely different build for Havoc Hammer.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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