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Laser Sword Build

Hi

As stated in the other topic of mine asking how strong a Laser Sword build could be, so I'm giveing it a try here. I've never done a build like this so you'll gave to forgive any mistakes or odd choices

I've got the basics down of what I think a Laser Sword Build will be

EB/Combo the Passive and Block with a Lunge, Luminescent Slash /w End of the Line for the high Single target damage, grabbed both Particle Wave & Smash for my AoEs (Wave to group up folks)

EU/AD/Heal and got my Ult sorted, as for the specs/tels and SS, I have no idea but got ones that I usually get for Melee DPS, such as Dex, I cuold replace Con with Int since that helps with my EU

(Unnamed Build) - Freeform (Melee Damage)
v3.45:38

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:

Powers
Level 1: Laser Edge
Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
Level 6: Quantum Stabilizer (Rank 2, Rank 3)
Level 8: Laser Deflection (Rank 2, Rank 3)
Level 11: Lightspeed Dash
Level 14:
Level 17: Luminescent Slash (Rank 2, End of the Line)
Level 20: Particle Smash (Rank 2, Light Everlasting)
Level 23: Particle Wave (Rank 2, Illuminate)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Particle Accelerator
Level 35: Unified Theory
Level 38: Meltdown (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35:

Specializations

Devices



Let me know what I need to change
Psi.

Comments

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    If you're making it Dex-based, then you prob want to use FotTiger as your toggle/form, since Particle Accel scales w/ Int instead. You'll also want good energy stats for Lumi Slash's adv, so I may SS both End and Rec here (End scales up Unified Theory anyways), and you'll prob also want to gear for cost discount. I'd also prob use Lightwave Slash, since Particle Wave and Particle Smash both have cds, and it can refresh debuffs for you (and can also work w/ FotTiger). Here's an example build:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Amazing Stamina (Rec: 5, End: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Particle Acceleration)
    Level 6: Unified Theory
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tiger
    Level 14: Lightwave Slash (Light Mend, Burn Bright)
    Level 17: Resurgence (Rank 2)
    Level 20: Luminescent Slash (Rank 2, End of the Line)
    Level 23: Particle Wave (Illuminate)
    Level 26: Lightspeed Dash (Download)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Laser Deflection (Rank 2, Rank 3)
    Level 35:
    Level 38: Meltdown (Rank 2)
    Adv. Points: 32/36

    Travel Powers
    Level 6: Power Skating (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    For single-targets, it initially uses 1x Lightspeed Strike to apply Disintegrate, Meltdown to apply 5x PBurn, and the lunge to apply Download, and then it uses Lumi Slash as its main attack (which will also refresh Download), while also weaving in taps of Lightwave Slash to refresh both debuffs and roll Unified Theory (since Lumi Slash won't proc Unified Theory on its own). AoE can be done mostly w/ charged Lightwave Slash, though you can also use Particle Wave to help group up mobs. Brawler spec could also be taken here (prob instead of Warden), if you want to focus more on pure dps (though w/ less defense). Gears mostly for Dex, w/ some End and Rec (and some cost discount on gear).

    Ideally you should be able to maintain very high energy for Lumi Slash's adv (at least >70%, ideally >90%), but if you can't then you could just opt for getting R3 on it. It'll have significantly lower optimal dps, but you'll have more leeway to use different stats and/or rotations then.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Dragon Kick with Rush would be very helpful in a build with a MA toggle and stacked Dex.​​
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited February 7
    flowcyto wrote: »
    If you're making it Dex-based, then you prob want to use FotTiger as your toggle/form, since Particle Accel scales w/ Int instead. You'll also want good energy stats for Lumi Slash's adv, so I may SS both End and Rec here (End scales up Unified Theory anyways), and you'll prob also want to gear for cost discount. I'd also prob use Lightwave Slash, since Particle Wave and Particle Smash both have cds, and it can refresh debuffs for you (and can also work w/ FotTiger).

    Yes I'll like to use Dex in order to get as much DPS as I can out of the build since most of my melee builds are Psi or standard blades so I want to see how well LS will work out.

    As for the specs, I don't think I have ever made a build that has both End and Rec inside the build, only one or the other, so it'll be interesting to see how well that plays out, tho just out of curiosity as for End vs Rec, if I had to pick only one for this build, what would you recommend more?

    flowcyto wrote: »
    Gears mostly for Dex, w/ some End and Rec (and some cost discount on gear).

    Ideally you should be able to maintain very high energy for Lumi Slash's adv (at least >70%, ideally >90%), but if you can't then you could just opt for getting R3 on it. It'll have significantly lower optimal dps, but you'll have more leeway to use different stats and/or rotations then.

    As for this, maintaining very high energy shouldn't be a problem but since I've never had a build that requires me to have a continuous high energy, what exactly is the 70% or 90% in terms of my energy? (Stupid question I kown but each day is a school day).

    As of right now (without any gear or Stats, my energy bar sits at: 37/105, so what I assume that if my EB is at 150/105 that counts as "90%", right?


    Besides that, here is the build:


    I've grabbed pretty much everything you put in the build, Unstoppable for the DPS (tho I have no idea what my other passive does lol)

    FotTiger as my toggle/form with Unified Theory, Convic/Resruge and my Ult, Lightwave Slash for the debuff refresh and then Lumi Slash w/ Adv.

    Last two powers are up for whatever I can put in the build, likely I'll put in Particle Wave to help group up mobs.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Amazing Stamina (Rec: 5, End: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
    Level 6: Laser Deflection (Rank 2, Rank 3)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Lightspeed Dash (Download)
    Level 14:
    Level 17: Lightwave Slash (Light Mend, Burn Bright)
    Level 20: Luminescent Slash (Rank 2, End of the Line)
    Level 23:
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Unified Theory
    Level 35: Form of the Tiger
    Level 38: Meltdown (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Power Skating (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Mastery: Dexterity Mastery (1/1)

    Devices


    Only thing I've changed is my Specs where I went for Brawler for that extra DPS


    Edit: I might end drop my Ult in favour for a Self-Rez or Threat Wipe and to save the Ranks for something else
    Psi.
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    Here is a alt build:

    All I have changed is adding on Con rather then Rec for atleast the extra hit points and removed my Ult in favour for a Self-Rez and used the Ranks in Partial Smash for the Advs.

    This does mean I'll have to swap my Primary Gear, since my 2nd gear uses the Vig Gear that has HP/Cooldown/Crit and PSS Focus.

    My old Primary gear has a focus on Con/Rec (One of them does have Cooldown stuff, so I'll be keeping that) but I might need 2 to have a focus in End.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Accurate (Dex: 5, End: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
    Level 6: Laser Deflection (Rank 2, Rank 3)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Lightspeed Dash (Download)
    Level 14: Particle Smash (Light Everlasting, Null Value)
    Level 17: Lightwave Slash (Light Mend, Burn Bright)
    Level 20: Luminescent Slash (Rank 2, End of the Line)
    Level 23: Particle Wave (Illuminate)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Unified Theory
    Level 35: Form of the Tiger
    Level 38: Thundering Return
    Adv. Points: 36/36

    Travel Powers
    Level 6: Power Skating (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 7
    As for the specs, I don't think I have ever made a build that has both End and Rec inside the build, only one or the other, so it'll be interesting to see how well that plays out, tho just out of curiosity as for End vs Rec, if I had to pick only one for this build, what would you recommend more?
    Maintaining that high of an energy stat (and w/o having to use the energy builder- since that defeats the purpose of the dps increase on the adv) can be pretty tricky, but it does depend a good deal on gear/stats (and any ally buffs you may get- like AoAC or AoPM). So I'd prob start off using both energy stats when testing things out, and only drop one (in this case, dropping Rec SS) if staying above 70% energy w/ heavy use of Lumi Slash (and w/o using the energy builder) is proving easy in practice.
    As for this, maintaining very high energy shouldn't be a problem but since I've never had a build that requires me to have a continuous high energy, what exactly is the 70% or 90% in terms of my energy? (Stupid question I kown but each day is a school day).

    As of right now (without any gear or Stats, my energy bar sits at: 37/105, so what I assume that if my EB is at 150/105 that counts as "90%", right?
    It's 70%-90% of your character's max energy, so in that case you'd have to be at 74+ energy (70% of 105) for the 70% benefit, and 95+ energy for the 90% benefit. Needless to say, End is quite useful here since it boosts max energy and thus also gives you more leeway w/those thresholds.

    (also, it's not possible to get more than your max energy, so your 150/105 example would just be 105/105.)

    Anyways, the build edit looks okay, though Setup in Brawler is iffy if you're using the single-target rotation I advised, since that doesn't use the basic combo except once in the opener to put up Disintegrate (which Lightwave Slash can refresh thereafter). If you want to use Brawler's Setup well, then you could change the rotation to alternate between Lightspeed Strike and Lume Slash- that rotation will be considerably lower dps, but it can be easier on energy (and then you don't need to use Lightwave w/ advs to refresh debuffs). Either way, w/ Lumi Slash's adv, it's mostly about seeing if the energy situation is good in practice or not (and the PTS/PH will be very useful there, so you can test if the build works before you finalize it).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    After some serious testing, I've decided to put down the laser-sword-build down for now and come back another time

    Still thanks for the help!
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 17
    Alright, and keep in mind that if energy is not enough for the adv, then you can always just opt for R3 on Lumi Slash and still fare okay w/ an LS build. Plasma Cutter's numbers were also recently buffed, so you could also try that as an alternative approach (would play similar to an SB bleed + rupture build, if you're into that playstyle).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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