This is an idea I've been kicking around for awhile, but haven't been able to fully realize. The concept is a yoga practitioner who gets their powers through chakras and the like. Maybe martial arts meets mysticism? Maybe a healer? Maybe all three rolled together? I'm open to suggestion.
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(Unnamed Build) - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
Level 6: Form of the Master
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Dragon Kick (Rank 2, Dragon Rush)
Level 20: Resurgence (Rank 2)
Level 23: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 26: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 29: Thunderbolt Lunge (Nailed to the Ground)
Level 32: Eldritch Shield (Rank 2)
Level 35: Fiery Embrace
Level 38: Fury of the Dragon (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last 2 powers can be w/e ya want.
In general, it uses the Wisp to keep Conjuring up. For single-targets, it uses TKicks to apply/refresh Demolish, and otherwise uses charged BCF as its main attack, and charged DK can be used if you need extra energy via Rush. Charged DK can also be your main AoE. Gears mostly for Dex, w/ some Int and Con.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Support)
v3.45:38
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Compassion
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Will-o'-the-Wisp (Guide)
Level 17: Dragon Kick (Rank 2, Rank 3)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Bountiful Chi Resurgence (Gifts of the Storm)
Level 26: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 29: Resurgence (Rank 2)
Level 32: Redemption (Rank 2, Salvation)
Level 35: Eldritch Shield (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (2/3)
Arbiter: Ruthless (3/3)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Mastery: Sentinel Mastery (1/1)
(note that the Planner link has the wrong points allowed for Rend and Ruthless in Arbiter spec- should be 2/2 in Rend, 2/3 in Enforcer, and 3/3 in Ruthless)
In general it keeps the Wisp up, and BCR can also be handy to have running (even w/ the dmg penalty). The build's attacks are used in a similar manner to the dps version, w/ the main exception being that you are also using charged DK here to apply Sentinel Mastery, Wither, and Concussion (instead of using it for Rush). The Support passive could also be changed away from AoPM, if desired. Gears mostly for Pres, w/ some Int and Con.
Playing a melee healer can be a bit weird, and I may just field the dps build instead, but again ultimately it's up to you.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!