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Healer with TK ranged powers build help

rocoscorocosco Posts: 9 Arc User
I am looking for a build that could use some TK ranged powers ( like TK Lance, TK Barrage, Lance Rain and such) and also work as a healer.
Also, for that case which healing would be more convenient, celestial, sorc or mind?
(and keeping 1 slot for Iniquity and 1 for a group revive power)

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 1
    Okay, here's an example Support build w/ ranged TK:

    (Unnamed Build) - Freeform (Support)
    v3.45:38

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Diplomatic (Int: 5, Pre: 5)
    Level 9: Lasting Impression (Pre: 5, Rec: 5)
    Level 12: Negotiator (Int: 5, Rec: 5)
    Level 15: Shrug It Off (Con: 5, Pre: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Telekinetic Strike (Stressed Out)
    Level 6: Compassion
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Conjuring
    Level 14: Will-o'-the-Wisp (Guide)
    Level 17: Telekinetic Barrage (Rank 2, Instill Doubt)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Iniquity (Rank 2, Rank 3)
    Level 26: Conviction (Rank 2, Reverence)
    Level 29: Redemption (Rank 2, Salvation)
    Level 32: Eldritch Shield (Rank 2)
    Level 35: Fiery Embrace
    Level 38:
    Adv. Points: 30/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Presence Mastery (1/1)

    The open power slot can be w/e ya want.

    Keeps the Wisp up in general for Conjuring (and Illum) while you can alternate between TK Strike and TK Lance for single-targets, and use TK Barrage as the main AoE. You can opt to get either R2 in TK Strike or its 3-pt Siphoning adv, and the last spec can be a variety of things (Guardian, Overseer, Vindicator, Sentry, Warden w/ Elusive, or Protector- all depending on what else you want to boost in the build). The Support passive can also be something else, if you want to bring something other than AoPM. Gears mostly for Pres, w/ some Int and Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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