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Is it normal that the shield bracers don't align with the block animations?

Tried every "shield" bracer I own, and it seems they're all just affixed to the side of the arm - it looks like the bone that the bracers are attached to don't rotate as the animation would imply or something.

Comments

  • avianosavianos Posts: 6,200 Arc User
    edited May 2023
    I concur

    Yeah unfortunately the block animations, such as Parry and Retaliation, are rigged this way that expose the wrong side of Arm making the Shields look awkwardly

    If only the DEVs could re-rigg those block to make it more Shield friendly

    There is a Shield animation in the game, but it's used exclusively by NPCs (Friendly Policemen and Prison Guards in Devil's head Mesa) and the Sidekick Golden Sun

    Interesting thing, the Agent Mechaforce ALSO use the shield animation, HOWEVER they spawn an actual Mechassassin shield while blocking, which cross-stack with their existing bracer
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    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • jaazaniah1jaazaniah1 Posts: 5,562 Arc User
    It would be nice to have a block stance that would work with all shield costume pieces.​​
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  • avianosavianos Posts: 6,200 Arc User
    edited May 2023
    jaazaniah1 wrote: »
    It would be nice to have a block stance that would work with all shield costume pieces.​​
    In fact after this thread, I made suggestion about this to become a Munition Block
    Animation already exists ingame, used by NPCs (and the Golden Sun Sidekick) and has multiple frames including shield bash and thrust
    E8ZDGaG.gif

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    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
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