I'd like to see the Backup Devices made more useful. The 15 second duration is typically only for part of one fight, which doesn't make much sense in terms of utility or theme/story. I'd rather see these limited to one mission, so that it's more like the occasional help you get on Unity missions, or 1 minute, whichever applies better in the current circumstance. At least that would feel like a decent bit of backup.
0
Comments
They were nerfed for two reasons. The PvPers of the time complained that such devices were effectively a meta for singular duels (not like other devices aren't a mandatory meta anyways, but this is CO, if you as any player regardless of your niche don't complain about something you don't like being too good you're not doing it right, and I as a modern PvEer have my own complaints about current meta devices that don't really need nerfs as well) and secondly, there was the fact that CO players on the PvE side of things were markedly more casual back then, and a lack of thought was the only thing keeping them from obliterating any and all content with tanky single target bosses by just having every player in the instance hurl a Backup at it. Honestly, old pre-nerf Backups would solo current TT by virtue of the ridiculous amount of damage they'd pour out; just have the healer run AoAC to reduce cooldown times so that they're all back up going from one boss to the next.
And so the nerf that hit them... well, honestly, I'd say it was deserved, even if they were complained about for the wrong reasons. But that nerf only winds up highlighting the issue of Backups as devices: either they do so much damage that they earn their cooldown, but wind up being boss-instakilling, DPS-check-skipping monsters, or they do so little damage that they just kind-of exist and waste a slot in your device tray, overshadowed by much more reasonable Loyal Sidekicks (which are the same thing, but 15 minutes up instead of 15 seconds up,) which is where they're at now.
I know I'm in the camp of Backup devices just being changed to function identically to Loyal Sidekicks. It seems the fairest way to actually make them useful. They're worthless as they are, while their pre-nerf forms were so brutally strong that if reverted to that it'd allow for a LOT of content skipping. But Loyal Sidekicks are still weak in and of themselves too, simply because everything you'd need them for has an endless battery of 100'-200' or room-wide scripted one-shot-if-not-block petwipers, "DoT that does a small amount of damage to you but instantly kills pets no matter what" effects and the likes, so... it's not an easy issue to resolve.
This is my cry for help
Thanks for that explanation. I forgot what they were like in the past and agree they got over-nerfed. They're really just effectively useless and not worth a device slot now, so hopefully they'll get another look. Since they generally represent another famous hero of some kind helping you, I don't think they need to be as long in duration as a loyal sidekick, but 15 seconds is just too short. I'd say 1-2 minutes and let them be a bit stronger than a sidekick.