There really isn't a hard set theme yet. Right now I was thinking about something similar to the Power Rangers/Super Sentai. But what I mainly wanted gameplay-wise is a ranged DPS character that used a Maintain and could move around with that Maintain. And it seems the only powers that let you do this are the weapon based ones. So I could honestly use a bow as well. Or a regular rifle. If dual pistols had a 100ft ranged attack, I'd use that, but they only go up to 50ft, so that's out for me.
Here's what I have so far:
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Ego (Secondary)Talents
Level 1:
The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6:
Worldly (Ego: 5, Rec: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)Powers
Level 1:
Particle Rifle
Level 1:
Pulse Beam Rifle (Rank 2, Rank 3)
Level 6:
Implosion Engine (Rank 2, Rank 3)
Level 8:
Sharp Shooter (Rank 2, Rank 3)
Level 11:
Conviction (Rank 2, Rank 3)
Level 14:
Resurgence
Level 17:
Smoke Bomb
Level 20:
Bullet Hail (Rank 2, Wall of Bullets)
Level 23:
Concentration
Level 26:
Thundering Return
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
23/36Travel Powers
Level 6:
Energy Swinging (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (1/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Modified Gear (1/2)
Vindicator:
Mass Destruction (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
I'm not sure which is better, going for crit or higher damage, but I tried doing a crit based build. Still no idea with primaries to go for. I have thundering return as a just in case and because there's so many slots to fill out anyway. I have no idea what else to really pick. I almost went with evasion maneuvers, but figured smoke bomb is better so that I can stop being attacked and run away if needed. I picked implosion engine, but I'm not really set on it. I was thinking about picking an elemental or magical Ultimate. Especially if I ended up going with a bow instead of guns.
Comments
Concerning the SS setup: I may go for Ego PSS w/ Conc as your toggle/form, since it has Force of Will for extra defense, its Mastery is pretty nice w/ Con SS, and it's still a strong pick for ranged dps (prob take EGO/End/Con when using Overdrive, and taking some talents for Rec and its resting energy boost).
- Be safe and have fun, champs - for science!
My understanding is that if I wanted to go outside of Technology, then Night Warrior would be a better option since it covers all damage types?
Here's what I have now:
(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Implosion Engine (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Resurgence
Level 17: Evasive Maneuvers (Sleight of Mind)
Level 20: Bullet Hail (Rank 2, Wall of Bullets)
Level 23: Composure (Rank 2, Rank 3)
Level 26: Thundering Return
Level 29: Overdrive
Level 32: Chest Beam (Rank 2, Rank 3)
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6: Energy Swinging (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (1/3)
Ego: Aggression (2/2)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
Generally, yes, if you have an odd mix of dmg types that aren't covered by other passives, then NW is fine to cover all dmg types. Here, you still have all of your attacks coming from one of the Tech sets, so Targeting Comp (or even Composure) will generally be better (unless you also want NW's Sneak).
Anyways, the build looks a bit better atm. Evasive w/ adv is an okay threat wipe, but if you want to not have the forced movement anim (and to save 2 adv points), you could just get a normal 100ft threat wipe, like Blinding Light in Elec, Mind Wipe in TP (HC Planner labels it as 50ft, but it's 100ft in-game), or Entrancing in Infernal SN. Also, I'd prob max Follow Through in Ego PSS, since Ego is your main stat here (and leave Sixth Sense at 2/3).
- Be safe and have fun, champs - for science!