Good morning Grandkids
It's time to complain about the ridiculous prices, again, about the Pity Stores (aka the Eido Store, TT Store, and Rhinoplasty Store). Do you guys wanna waste away 50 days to 100 days on a singular character that you cannot trade the currency of across your account? Do you guys enjoy getting a singular currency per day for any of the current lair/cosmic? Do you enjoy having the game more grindy than Warframe?
BOY DO I HAVE SOME STUFF TO POINT OUT TO YOU
This, is, ridiculous, and it is specifically for the sake of 'pity' even though it really isn't, it's still a grind-fest which causes more reward-bloat in the game itself that only caters to the top 5%. Yes, it's the top 5% now, there is no top 1% here in this situation. The currency used for all of the lairs that you can only get through dailies is just plain ridiculous, and lemme tell you why.
You are expected to grind, for 50-100 days, to add up all of your currency in order to purchase a specific reward that you'd want. This would be a good practice if the game wasn't already low in terms of population, and this just adds more to the current problem which is, "The game does not value your time", and, "If you have many other characters you wanna play, too bad, you're grinding, have fun buddy".
Can there please be some sort of nerf in the numbers so that the amount of special currency you need is cut in half? M'ling's Coins? Qliphothic Essence? Therakiel's Feathers? This isn't fun anymore, and there are very few players who would say it's fun. Collectively, I believe, the whole playerbase would appreciate a reduction of cost for the stores. I'm pretty sure everyone would be alot happier if the grind for the pity store was cut in half.
OR! Another solution.
Raise the Drop-Rate for the items. I don't know if anyone else has noticed, or if I'm just ridiculously unlucky now, but the items are at least in the 1% drop chance (unless I'm an idiot and didn't see any percentile numbers of the chance of certain items dropping in their respective content, which would be nice to see in the Lair/Alert/etc Display Vendors)
So there you go, I have once again got on this topic again. That's about it, cya.
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Comments
Having a SINGLE currency among all these new/revamped missions would be a step in the right direction.
But no, apparently, we just don't know enough, we do not know the game's demographic, because we're not the Developer Team.
My crass antics aside, the grindiness has GOT to go down.
Formerly unknown as @FroschMitHut
Yes. This has been pointed out on multiple occasions. If one wants to be sure that one can acquire a Qlipthothic Energies mod one has to plan on using the same character for 100 successful Eido runs. Doesn't matter if you have a character that can fill a needed role, and so speed up the start of part of Eido, you are obliged to stay with that single character. If currencies could be put in a share account it would make this content far more attractive to do.
I chuckle because of the irony. I just don't find the rewards all that impressive, especially for the time involved.
What are you even talking about..? This whole discussion is about addressing the pity stores, not at all about the dynamics of the game. And if you're having trouble still, let alone in 'Save The Earth', then you might wanna run with some people that can show you the ropes.
Deaths suck, you get used to it, but the majority of endgame isn't based on blind luck.
My dude. You are going way off topic. This is supposed to be about the pity store, not about philosophy of death being about failure or getting sick of their character at all.
Also, if you really -did- know about end-game, you'd understand it's not at all about gear.
Skill -> Powers -> Specialization Tree -> Gear