Onslaught Week
This event will be running for one week.
- Updated tooltips for Onslaught gear to be more descriptive of what they do.
- Reduced cost of Onslaught Heirloom gear.
- Onslaught Gloves of the Savior: Increased area to 50ft. Effect will not apply if target is at full power. Effect will not apply on targets that do not use energy. Added threat reduction effect.
- Onslaught Gloves of the Slicer: Removed damage over time effect in favor of instant damage to reduce performance issues against large team content. Damage remains the same.
- Onslaught Gear: Added Set Bonuses. These vary based on if you use offense, defense or support versions of the Offense gear.
- Reduced cost of Onslaught auras.
- Onslaught auras are now bind on pickup. Existing auras are unaffected by this change.
- Fixed a bug where the Medusa aura was not scaling.
- Added color variants to the Medusa aura.
- Added Medusa weapon auras to the Onslaught store.
ZEN Store
The Mercenary Keypack will be available for 1 week.
- Cost: 900 ZEN
- 10x Cosmic keys of Power
- 1x Mercenary Armor
Powers
- Fixed a bug where the last hit of Thundering Kicks could not crit.
Comments
Beyond that though, I'm liking the buff to OV gear in general. Interestingly, this now means the tradeoff between DPS and survivability going OV/OV/Determ (since there's a Determ Utility Secondary that has... +336 HP on it if I recall the number right) is more pronounced, and now tanks and healers are objectively better off going full OV rather than OV/OV/Determ, where before it was the other way around. Though with that in mind, could we potentially see Cosmic and Determination (and poteeentially Legion) secondary set bonuses as well at some point in the future, so those aren't left in the dust entirely by OV and Eidolon (and eventually Therakiel) competing for usage?
This is my cry for help
Yes, this^^. Cosmic secondaries aren't used all that much as it is, unless a player simply can't stomach the OSV grind, or maybe for ranged builds (never been clear on how useful the sniper gloves are for any but PA builds)
.
Not to mention that stupid 20 feet restriction REALLY hurts point blank AOES like Storm Summoner and Invocation of Storm Calling which require you to be in melee range with the enemies
Made my obsession on getting OSV secondaries on all characters really well invested for Min Maxing
Now even my most Niche FF builds get a Boost
This makes savior gloves more desirable along with the 1000 HP bonus they give with full set
Hope this being fix because its killing my build... thank you.
I'm not seeing the savior energy on allies either. Pls fix.
HOW HAVE I NEVER NOTICED THIS!? O_O
how is this 10% btw (it was fully charged)
Good change to buy auras. Guardian tokens are worth something now.
Cryptic math?
I'd agree with this, not sure it really needs the 20 foot restriction.