Let's be honest; no one is doing alerts for story immersion; no one is going to stop, stay behind and read something while the team is rushing forward. The pop-ups are just a distraction and an obstruction.
There's a time and place for story-driven gameplay, but alerts are not it.
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Let's be honest; no one is doing alerts for story immersion; no one is going to stop, stay behind and read something while the team is rushing forward. The pop-ups are just a distraction and an obstruction.
There's a time and place for story-driven gameplay, but alerts are not it.
bind contactdialogend to any key that you are willing to smash and and it will kill that window.