Making a Star*Guard emphasis on passive tech with a spear for galactic peacekeeping.:
Star*Guard - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6:
Strength (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Relentless (Str: 5, Rec: 5)
Level 9:
Bodybuilder (Str: 5, End: 5)
Level 12:
Physical Conditioning (Str: 5, Con: 5)
Level 15:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18:
Amazing Stamina (Rec: 5, End: 5)
Level 21:
Quick Recovery (Con: 5, Rec: 5)Powers
Level 1:
Bludgeon
Level 1:
Enrage
Level 6:
Pulverizer
Level 8:
Unstoppable (Rank 2, Rank 3)
Level 11:
Cleave (Rank 2, Rampant, Accelerated Metabolism)
Level 14:
Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17:
Resurgence (Rank 2)
Level 20:
Brimstone (Rank 2, Rank 3)
Level 23:
Annihilate (Rank 2, Scorching Blade)
Level 26:
Energy Shield (Rank 2, Laser Knight)
Level 29:
Thundering Return
Level 32:
Blinding Light
Level 35:
Aggressor (Rank 2, Rank 3)
Level 38:
Lightning Strike
Adv. Points:
36/36Travel Powers
Level 6:
Power Skating (Rank 2, Rank 3)
Level 35:
Jet Boots (Rank 2, Rank 3)Specializations
Strength:
Physical Peak (3/3)
Strength:
Aggression (2/2)
Strength:
Brutality (2/2)
Strength:
Overpower (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (3/3)
Warden:
The Best Defense (2/3)
Mastery:
Strength Mastery (1/1)Devices
Slot 1:
Psionic Echoes
Slot 2:
Nightmare Generator
Slot 3:
Prototype Emergency Orbital Howitzer
Slot 4:
Cerebro-Stimulator
Slot 5:
Anagogic Aspect
Comments
Star*Guard - Freeform (Any / Multiple)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Bludgeon
Level 1: Enrage
Level 6: Pulverizer
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Vicious Descent (Bold Entrance)
Level 14: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17: Resurgence (Rank 2)
Level 20: Brimstone (Rank 2, Rank 3)
Level 23: Annihilate (Rank 2, Scorching Blade)
Level 26: Energy Shield (Rank 2, Rank 3)
Level 29: Fiery Embrace
Level 32: Blinding Light
Level 35: Crushing Ruin (Rank 2, Rank 3)
Level 38: Endorphin Rush (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Jet Boots (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Strength Mastery (1/1)
Devices
Slot 1: Psionic Echoes
Slot 2: Nightmare Generator
Slot 3: Prototype Emergency Orbital Howitzer
Slot 4: Cerebro-Stimulator
Slot 5: Anagogic Aspect
Star*Guard - Freeform (Melee Damage)
v3.45:38
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Cleave (Rank 2, Rampant)
Level 6: Enrage
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17: Resurgence (Rank 2)
Level 20: Annihilate (Rank 2, Scorching Blade)
Level 23: Havoc Stomp (Rank 2, Major Impact)
Level 26: Energy Shield (Rank 2, Rank 3)
Level 29: Mini Mines (Wall of Fire, Stim Pack)
Level 32: Lightning Strike
Level 35: Blinding Light
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Jet Boots (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Strength Mastery (1/1)
Devices
Slot 1: Psionic Echoes
Slot 2: Nightmare Generator
Slot 3: Prototype Emergency Orbital Howitzer
Slot 4: Cerebro-Stimulator
Slot 5: Anagogic Aspect
Since Brimstone has a cd (and you don't need Arc of Ruin's No Quarter w/ the grenade) I kept in Cleave as filler AoE. Charged Havoc Stomp w/ adv can help group up mobs around you for follow-ups. Mini Mines can be used at anytime as another self-heal (and to add some more Tech), though it could be ERush or Conviction instead. You could also replace one of the last 3-4 powers for an Ult or an AO, if desired.
- Be safe and have fun, champs - for science!