Working on a hexgunner build. Chest beam is for variant to proc overpower and spike damage. R2 Holdout is for armor breaking adv
Hexgunner - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Dexterity (Secondary)Talents
Level 1:
Sureshot (Dex: 12, Int: 12)
Level 6:
Investigator (Int: 5, End: 5)
Level 9:
Negotiator (Int: 5, Rec: 5)
Level 12:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 15:
Coordinated (Dex: 5, Int: 5)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Accurate (Dex: 5, End: 5)Powers
Level 1:
Gunslinger
Level 1:
Concentration
Level 6:
Holdout Shot (Rank 2, Stim Pack)
Level 8:
Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11:
Conjuring
Level 14:
Will-o'-the-Wisp (Cursed, Ghost Fire)
Level 17:
Star Barrage (Rank 2, Rank 3)
Level 20:
Two-Gun Mojo (Rank 2, Rank 3, Accelerated Metabolism)
Level 23:
Resurgence (Rank 2)
Level 26:
Eldritch Shield (Rank 2, Rank 3)
Level 29:
Imbue
Level 32:
Blinding Light
Level 35:
Chest Beam (Rank 2, Rank 3)
Level 38:
Thundering Return
Adv. Points:
36/36Travel Powers
Level 6:
Stoic Flight (Rank 2, Rank 3)
Level 35:
Acrobatics (Rank 2, Rank 3)Specializations
Intelligence:
Enlightened (3/3)
Intelligence:
Tactician (2/2)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Mastery:
Intelligence Mastery (1/1)Devices
Comments
Hexgunner - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Indomintable (Ego: 8)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Daredevil (Ego: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Concentration
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Resurgence (Rank 2)
Level 17: Burst Shot (Off Your Feet)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Eldritch Shield (Rank 2, Rank 3)
Level 29: Imbue (Rank 2, Rank 3)
Level 32: Sigils of the Storm (Rank 2, Mystic Transference)
Level 35: Sigils of Destruction (Rank 2, Mystic Transference)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Hexgunner - Freeform (Ranged Damage)
v3.45:38
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: Sureshot (Dex: 12, Int: 12)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Concentration
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Will-o'-the-Wisp (Cursed, Ghost Fire)
Level 17: Star Barrage (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Eldritch Shield (Rank 2)
Level 29: Sigils of Destruction (Rank 2, Mystic Transference)
Level 32: Sigils of the Storm (Rank 2, Mystic Transference)
Level 35: Chest Beam (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
Also, I missed it before, but you could drop the Accel Metab adv in the first build and drop one point in a travel power to free up two points for a normal rank_adv somewhere, if desired.
- Be safe and have fun, champs - for science!