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Laser Sword Tank?

I absolutely loved the LS powerset, but I'd like to see if I can make it into a tank this time. How should I go about it?

Comments

  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Oh, and I'd also kind of like to go with his main weapon being a sword, but having one arm be a cannon. I forget which powers make it look that way, but if possible I'd love to have it in my build.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Not much practical reason to mix hand blaster-type attacks w/ a melee tank build, but I guess you can include one for a long-ranged tagging option. Here's an example build:

    (Unnamed Build) - Freeform (Tank)
    v3.45:38

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Laser Edge
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration, Challenge!)
    Level 6: Unified Theory
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Lightwave Slash (Rank 2, Burn Bright, Challenge!)
    Level 17: Resurgence (Rank 2)
    Level 20: Luminescent Slash (Rank 2, Rank 3, Challenge!)
    Level 23: Tactical Missiles (Blast Radius, Challenge!)
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Laser Deflection (Rank 2, Rank 3)
    Level 32: Lightspeed Dash
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Constitution Mastery (1/1)

    The last 2-3 powers can be w/e ya want.

    For single-targets, it uses Lightspeed Strike for PBurn and Disintegrate, and also throws in Lumi Slash when energy is abundant for some extra dmg/threat. Lightweave Slash can be the main, wide AoE attack (though Lightspeed Strike can also cleave). Tac Missiles isn't a main attack here (nor will it hit that hard), but can be used as a long-ranged tag. Gears mostly for Con, w/ some Dex and End (and some cost discount on gear).
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    - Be safe and have fun, champs - for science!
  • bladedragon80bladedragon80 Posts: 146 Arc User
    Hi! Saw the request, and figured link you to an older post 'cause it looks like what you might want. https://account.arcgames.com/en/forums/championsonline/#/discussion/1217424/megaman-zero-build

    That one's a fun one and gives a fun ranged option to Laser Sword Tanking without taking away from it.
  • jaazaniah1jaazaniah1 Posts: 5,429 Arc User
    Mine is similar to Flow's. Take out what you want for the hand canon. I use the device to give me a ranged opener when I am soloing things. Handles Cosmics, TA, solo QWZ, Eido just fine.

    Apostle 3 - Freeform (Tank)
    v3.45:38

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration, Challenge!)
    Level 6: Lightwave Slash (Rank 2, Burn Bright)
    Level 8: Conviction (Rank 2, Rank 3)
    Level 11: Parry (Rank 2, Rank 3)
    Level 14: Particle Wave (Challenge!)
    Level 17: Particle Smash (Null Value)
    Level 20: Luminescent Slash (Rank 2, Rank 3, Challenge!)
    Level 23: Meltdown (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Particle Accelerator
    Level 32: Bad Sector
    Level 35: Defiance (Rank 2, Rank 3)
    Level 38: Unified Theory
    Adv. Points: 36/36

    Travel Powers
    Level 6: Displacement Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations
    Constitution: Fuel My Fire (1/3)
    Constitution: Tough (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (2/3)
    Protector: Bulwark (2/2)
    Protector: Resolute (3/3)
    Mastery: Protector Mastery (1/1)

    Devices
    Slot 2: Primus Spark Shield
    Slot 3: Inborn Tenacity
    Slot 4: Hacked Orbital Cannon Codes
    Slot 5: Radion's Revenge
    JwLmWoa.png
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