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Help With A Succubus Build

benoitseanbenoitsean Posts: 322 Arc User
I was wanting to create a Succubus so I started looking on the forums for ideas on a build and I found a Succubus build that flowcyto came up with for someone back in 2017 that I really liked. The problem is that I think it's a little outdated. Can anyone please help me update the build. I would really appreciate it.

Here's the build that I am referring to:

(Unnamed Build) - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)

Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)

Powers
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Eldritch Shield (Rank 2, Rank 3)
Level 8: Skarn's Bane (Rank 2, Trance)
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rune of Lethargy, Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Ego Sleep (Plagued by Nightmares)
Level 32: Mental Leech (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Adv. Points: 34/36

Travel Powers
Level 6:
Level 35:

Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)

Devices

I'm pretty sure it needs some changes. Thank you in advance for the help.

Comments

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    flowcytoflowcyto Posts: 12,748 Arc User
    edited September 2022
    Yea, most of the powers in there haven't been changed much (or at all), so you don't need to update that much if you want the same core build, though I prob would make it a Ranged dps build using Enchanter (or another fitting offensive passive), instead of a Hybrid AoPM build:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Enchanter (Rank 2, Rank 3)
    Level 6: Eldritch Shield (Rank 2)
    Level 8: Skarn's Bane (Rank 2, Trance)
    Level 11: Concentration
    Level 14: Conjuring
    Level 17: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
    Level 20: Resurgence (Rank 2)
    Level 23: Soul Beam (Rank 2, Rank 3)
    Level 26: Ego Sleep (Plagued by Nightmares, Nailed to the Ground)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Mental Leech
    Level 35: Fiery Embrace
    Level 38: Crashing Incantation (Rank 2, Rank 3)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Overseer: Administer (2/3)
    Overseer: Ruthless (3/3)
    Overseer: Trapped (3/3)
    Overseer: Conservation (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Mastery: Sentinel Mastery (1/1)

    You can trade the Ult for something else (if desired), but I prob wouldn't go back to R1 Ego Surge w/ NM.

    I kept in Sleep and MLeech mostly for the concept, though they also add some minor utility (Leech for background healing, Sleep for CC and debuffing). Conjuring can now replace MSA, and w/o needing to change away from the build's Int-focus (though you can still opt for MSA instead, as long as you keep using cd powers). Although you can cast Soul Beam from up to 100ft away, you prob want to play w/in 50ft here so you can also use powers like Hex, Sleep, MLeech, and Skarn's Bane. You could swap Overseer and Sentinel spec for Guardicator (and Int Mastery), if you want to trade some group support for more personal dps, but then you'd lose Trapped, Wither, and Sent Aura/Mastery. Note also that Overseer spec can now get up to 3/3 in Ruthless.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    benoitseanbenoitsean Posts: 322 Arc User
    Thanks Flow. This is perfect.
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