FC.31.20220721.2
ForceDev Note: Force has been made to work with its shields a bit more and given some general Forms and Energy Unlocks. There are some additional changes I'd like to make to the passives (giving Personal Force Field something to better restore its shield effects, turning Inertial Dampening Field into a support passive, etc), but due to time constraints those may not happen this patch cycle.
New Effect: Power Shield
Places a shield on a enemy target, striking the target returns energy to you. The shield does not provide any damage absorption.
Force Blast
New Adv (2): Applies Demolish on full charge.
New Adv (2): Fully charging this power applies a shield effect on you. Scales with your protection Field rank.
Crushing Wave
Moved to Tier 1.
Changed to apply every 0.5 seconds (from 1).
Disruptive Force: Chance to knock down every hit.
New Adv (2): Chance to apply a Power Shield to targets.
New Adv (2): Maintaining this power temporarily shields you.
Kinetic Manipulation
Added knock resistance.
Gravitic Ripple
Corrected fx for area effect.
No longer applies gravity well.
This power now repels away targets.
Changed activation period ot 0.5 seconds (from 1).
Reduced cooldown to 10 seconds (from 30).
New Adv (2): Repels targets towards you instead of away.
Force Eruption
Gravitational Polarity Adv: Now applies a Power Field Rune in place of its old effect, which restores energy over time.
New Adv (3): if you are affected by a direct Shield effect, removes it and shields nearby allies.
Protection Field
Fixed a bug where it stated the energy gained from this power scaled with Ego. It scales with Recovery.
Expel Impurity Adv: Reduced cost to 1. Number of effects removed now scales with rank. Can now remove most damage over time effects.
New Adv (1): Applies breakout damage to the target.
Redirected Force
This power is now an Active Ultimate.
Provides a continuous shield to yourself and allies that uses resistance.
Gratly increases knock resistance of yourself and allies.
Makes you immune to most forms of control effects while maintaining.
Allies hit grants you energy.
Grants a stacking buff that increases your base damage for a short time. This effect expires once you attack.
New Advantage (1): This power counts as using a block for power interaction purposes for a short time. This does not grant any buffs, it only provides protections against powers that check if you are blocking for interaction purposes. The duration increases based on the rank of your Force Shield power.
Force Cascade
Reduced the damage on this power.
New Advantage (2): Turns this power into a single target ability. Boosts damage.
New Advantage (2): If you are affected by a direct Shield effect, when fully charged consumes the shield and deals additional damage to targets. If your target is affected by a shield effect, deals additional damage around them.
Removed Containment Blast advantage.
Gravity Driver
Reduced damage.
Removed Stun effect.
Knockdown can now apply to all affected targets.
New Adv (2): Applies a Stun to targets.
Force Geyser
New Adv (2): Applies Power Shield to nearby targets.
Containment Field
New Adv (2): Applies Power Shield to nearby targets.
Force Detonation
Corrected power cost.
Now deals increased damage against knock immune targets.
New Power: Force Control
Form
Boosts ranged damage primarily. Scales off of Endurance.
Triggers when attempting to knock a target.
Placeholder icon.
New Power: Vital Shielding
Form
Boosts healing ands shield strength. Scales off of Endurance.
Triggers when applying any direct shield effect or inverting shield effects.
Placeholder icon.
New Power: Impact Force
Energy Unlock
Scales off of Endurance and Recovery.
Triggers when attempting to knock a target.
Placeholder icon.
New Power: Power Barrier
Energy Unlock
Scales off of Endurance and Recovery.
Triggers when applying any direct shield effect or inverting shield effects.
Fixed a bug where the damage from this power did not count as a Sorcery ability.
Increased damage.
Corrosive Pit
Fixed a bug where the pit effect could critically hit.
Increased damage.
EndBringer's Grasp
Increased range to 25ft (from 15).
FX adjustments.
Wind Wind Reverberation
This power should apply more reliably against Repel immune targets.
Hurricane
Fixed incorrect power cost.
Moved this power to Tier 2.
New power: Weather Shaping
Form
Boosts ranged damage primarily. Scales off of Endurance.
Triggers when attempting to Repel a target.
Ice Icicle Spear
Removed bonus damage with Chill stacks.
Increased base damage of power.
New Adv (2): Increases base damage based on number of your Chill stacks on a target.
Ice objects
Lots of under the hood changes have been made to Ice Objects made by ice powers for optimization purposes. Please check to make sure they are functioning properly.
Wall of Ice
Increased duration to 16 seconds (from 6).
Increased overall damage.
Reduced chance to apply Chilled to 15% (from 50) due to duration increase. Chance now increases with rank.
New Adv (2): Instead of applying Chilled, this power can now apply Bleed.
Martial Arts Shadow Strike
This power has been removed from Night Warrior and is now an Ultimate power.
Reduced damage.
This power can now critically hit.
Increased activation time to 1 sec.
This power is considered to be a Claws power for mod purposes.
Night Warrior
No longer ignores defenses.
Increased damage bonus.
Increased Avoidance Rating.
Stealth
Reduced bonus damage at R3.
Increased Perception Stealth bonus.
Updated Stealth fx.
Munitions Hold Out Shot
New Adv (2): Applies Frail Armor to targets.
Bullet Ballet
Updated tooltip.
Two-Gun Mojo
Close the Gap Adv: Increased bonus damage to 35% (from 30).
Rocket
Reduced cooldown to 15 seconds (from 20).
Concussion Grenade
New Adv (2): Applies Demolish to your primary target if they are affected by Disorient.
New Adv (2): Applies Disorient to targets.
Mini Mines
New Adv (2): Applies Disorient to targets.
Misc Armor Piercing/No Quarter/Burn Through
These debuffs are now considered personal debuffs. Only the person who applied the debuff can now benefit from their effects.
Repel
All player repel effects now grant repel resistance. Against npcs this effect is minor, where against players this effect grants a greater resistance boost.
Energy Form
This effect has been retired. If you find any mentions of it, please report it.
New Effect: Frail Armor
Reduces Piercing damage resistance on a target.
Desperate Shot
New Adv (2): Applies Frail Armor to targets.
Updated tooltips.
Nuclear Shockwave
Lowered Damage.
Reduced cooldown to 15 seconds (from 30).
Energy Wave
Reduced cooldown to 10 seconds (from 15).
Fixed incorrect power cost.
Ball Lightning
Fixed incorrect power cost.
Call To Battle
Reduced cooldown to 20 seconds (from 30).
New Adv (1): Using a damaging Brick power reduces the cooldown on this power.
Howl
Reduced cooldown to 20 seconds (from 30).
New Adv (1): Using a damaging Supernatural power reduces the cooldown on this power.
Moonstruck
Frenzy Adv: Removed cooldown effect. Now adds shield effect to the caster while standing in Moonlight if you have used the Howl power.
Tractor Beam
Final Delivery Adv: Fixed a bug where this knock ignored resistances.
Ricochet Throw
Moved to Tier 0.
New Adv (2): Fully charging this power applies Shredded to your initial target.
Banish
New Adv (2): Applies Power Shield to nearby targets.
Holy Water
Increased breakfree damage.
Mindful Reinforcement
Revitalizing Boost: Fixed an issue where this advantage was scaling off the target's Presence.
New Adv (1): Applies breakout damage to the target.
Lance Rain
Reduced cooldown to 10 seconds (from 20).
Defile
New Adv (2): Increases base damage based on the number of poison stacks on a target.
Reduced damage boost to 2.5% (from 5) to account for base damage boost.
Changed to only trigger on direct heals.
Will no longer expire on dots.
Enforcer
Now affects ranged combo powers.
Arbiter/Overseer Ruthless
Increased max count to 3 (from 2).
Arbiter Aura/Overseer Aura
These specs have been retired. Dev note: The damage bonuses on these specs were negligible. We chose not to buff them due to teamwide auras like that being taxing on the game.
Enhanced Mending
This spec will be replacing Arbiter Aura and Overseer Aura.
Increases the duration of Rune powers when attacking.
Arbiter Mastery
Can no longer heal targets at full health.
Heal can no longer be dodged.
Wither
This effect was being applied directly on the Mez effect, which prevented it from being used against any target that was immune to those effects. This effect has now been changed to work on those targets, and its duration scales based on rank of the target.
Archetypes
Night Warrior
Corrected diminishing returns on abilities.
Removed Ego stat and added Recovery to help with energy management. Dev Note: Powers had to be reallocated to account for Shadow Strike's change. This Archetype lacked an energy unlock so it was given one. Concentration was removed as the on-demand heavy hitting powers in this setup are not ranged base.
Level 6: Rend And Tear OR Ricochet Throw
Level 11: Smoke Bomb Lunge OR Grapple Gun Pull
level 14: Form of the Tiger
Level 21: Dragon's Claws OR Tiger's Bite
Level 25: Relentless
level 30: Parry
level 40: Strafing Run OR Shadow Strike
The Impulse
Corrected diminishing returns on abilities. Dev Note: Gave this archetype some much needed energy return. Force Snap was removed as it didn't really improve the setup.
6: Force Eruption OR Crushing Wave
11: Protection Field OR Containment Field
14: Force Control
17: Force Cascade
25: Impact Force
30: Field Surge
40: Redirected Force
The Squall
Corrected diminishing returns on abilities. Dev Note: Hurricane's cost correction made it a not very good choice for a level 6 power, even before its adjustment it wouldn't be easily managed at that low level.
Comments
Ultimates
Crashing Incantation
Mental Impact
Vorpal Blade/Bladed Fury/Meltdown
Meteor Blaze
Planar Fracture
Corrosive Pit
EndBringer's Grasp
Wind
Wind Reverberation
Hurricane
New power: Weather Shaping
Ice
Icicle Spear
Ice objects
Wall of Ice
Martial Arts
Shadow Strike
Night Warrior
Stealth
Munitions
Hold Out Shot
Bullet Ballet
Two-Gun Mojo
Rocket
Concussion Grenade
Mini Mines
Misc
Armor Piercing/No Quarter/Burn Through
Repel
Energy Form
New Effect: Frail Armor
Desperate Shot
Nuclear Shockwave
Energy Wave
Ball Lightning
Call To Battle
Howl
Moonstruck
Tractor Beam
Ricochet Throw
Banish
Holy Water
Mindful Reinforcement
Lance Rain
Defile
Devices
Demonic Flesh Graft/Force Shield Belt
Specs
Vulnerability/Trapped/Initiative/Debilitating Challenge/Rend
Honor
Enforcer
Arbiter/Overseer Ruthless
Arbiter Aura/Overseer Aura
These specs have been retired.
Dev note: The damage bonuses on these specs were negligible. We chose not to buff them due to teamwide auras like that being taxing on the game.
Enhanced Mending
Arbiter Mastery
Wither
Archetypes
Night Warrior
Corrected diminishing returns on abilities.
Removed Ego stat and added Recovery to help with energy management.
Dev Note: Powers had to be reallocated to account for Shadow Strike's change. This Archetype lacked an energy unlock so it was given one. Concentration was removed as the on-demand heavy hitting powers in this setup are not ranged base.
The Impulse
Corrected diminishing returns on abilities.
Dev Note: Gave this archetype some much needed energy return. Force Snap was removed as it didn't really improve the setup.
The Squall
Corrected diminishing returns on abilities.
Dev Note: Hurricane's cost correction made it a not very good choice for a level 6 power, even before its adjustment it wouldn't be easily managed at that low level.