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Help with a Druid / Werewolf (Dual Role: Hybrid / Tank)

benoitseanbenoitsean Posts: 322 Arc User
edited June 2022 in Builds and Roles
Hey everybody. I want to create a druid that can transform into a werewolf. I was wanting the werewolf side to be a tank with claws and teeth and I was thinking the druid side should have anything that can resemble nature magic.

Here's what I came up with so far:

Druid / Werewolf - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)

Talents
Level 1: The Savage (Str: 10, Dex: 8, Con: 10, Rec: 10)
Level 6: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 9: Lasting Impression (Pre: 5, Rec: 5)
Level 12: Finesse (Dex: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Body and Mind (Str: 5, Int: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)

Powers
Level 1: Eldritch Bolts
Level 1: Shred (Rank 2, Penetrating Strikes, Challenge!)
Level 6: Regeneration (Rank 2, Rank 3)
Level 8: Pounce (Furious Rush, Nailed to the Ground)
Level 11: Overdrive
Level 14: Compassion
Level 17: Command Animals (Rank 2, Rank 3)
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 17/36

Travel Powers
Level 6: Wild Speed
Level 35: Ninja Leaves

Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Tough (1/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Mastery: Constitution Mastery (1/1)

Devices

I do want to keep the Command Animals ability because of the character being a Druid.

Comments

  • spookyspectrespookyspectre Posts: 644 Arc User
    edited June 2022
    From the description and power choices, it sounds like you may be interested in a dual role Tank/Healer. Here's my attempt at a build for that.

    Druid / Werewolf - Freeform (Any / Multiple)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: Divinity (Con: 12, Pre: 12)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Impressive Physique (Str: 5, Pre: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Enduring (Con: 8)

    Powers
    Level 1: Bestial Fury
    Level 1: Shred (Rank 2, Penetrating Strikes, Challenge!)
    Level 6: Aspect of the Bestial
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Bite (Rank 2, Rank 3, Challenge!)
    Level 17: Resurgence
    Level 20: Supernatural Power
    Level 23: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 26: Compassion
    Level 29: Life Essence (Rank 2, Rank 3)
    Level 32: Condemn (Rank 2, Dark Rune)
    Level 35: Death's Embrace (Pact)
    Level 38: Command Animals (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Wild Speed
    Level 35: Athletics

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Sentry: Fortified Gear (3/3)
    Sentry: Precise (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Mastery: Warden Mastery (1/1)

    Devices

    The level 1-20 powers are for the Werewolf Tank role and you'd want to gear for lots of Con. The level 20-38 powers are for the Druid Support role and you'd want a second set of gear to stack Pre.
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited June 2022
    Here's another approach to it- still taking a dual passive setup, w/ the werewolf being the tank (or off-tank) and the druid being a ranged dps:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.45:38

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Supernatural Power
    Level 6: Frenzy (Rank 2, Fear Sense, Challenge!)
    Level 8: Form of the Tempest
    Level 11: Regeneration (Rank 2, Rank 3)
    Level 14: Thrash (Rank 2, Rank 3, Challenge!)
    Level 17: Resurgence
    Level 20: Pounce
    Level 23: Endorphin Rush (Rank 2, Rank 3)
    Level 26: Infernal Blast (Rank 2, Rank 3)
    Level 29: Condemn (Rank 2, Corrupting Force)
    Level 32: Enchanter (Rank 2, Rank 3)
    Level 35: Antagonize (Rank 2, Rank 3)
    Level 38: Command Animals
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Constitution Mastery (1/1)

    (not an early leveling build, ofc)

    For the werewolf, Frenzy can be used for AoE, while Thrash is its main single-target attack. Frenzy can also be used w/ Thrash to put up Bleeds and Furious (and 2ndary Challenge for bosses). For the druid, you can use Enchanter, the ranged dps role, IBlast as the single-target attack, and Condemn as the AoE (and to put up Debilitating Poison, when charged). ERush and Resurgence can be used in either role to help stay alive (and both aspects will use FotT as the toggle/form). For the werewolf, it gears mostly for Con, w/ some Dex and Rec/End. For the druid, it gears mostly for Dex instead, and both aspects should prob get some extra cost discount on gear.

    Regen could be a different defensive passive, and Enchanter could be a different offensive passive (NW, Pestilence, Fiery Form, or Ice Form), if desired. You could also switch to using Dex PSS (w/ Deadly Aim and Expose Weakness) if you want more dps (DEX/Con/Rec), though you won't be as defensive and will have less passive knock resist then.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • benoitseanbenoitsean Posts: 322 Arc User
    Thanks. These builds look awesome. The build that Flow came up with looks like more of what I'm trying to go for but I will test them both out in the PTS. Thanks again.
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