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Release Notes 5/18/2022

kaiserin#0958 kaiserin Posts: 3,091 Cryptic Developer
edited May 2022 in Release Notes
Giant Monster Week
  • Starting Thursday, 8am, this event will run for 1 week.




Bleed/Poisoned/Plasma Burn
  • Plasma Burn will now deal its damage in one chunk per second instead of individual hits every second to match Bleed and Poisoned.
  • Updated how these dots are applied under the hood, this has no impact to their effectiveness.



Orbital Cannon
  • Anvil of Dawn Advantage: Fixed an issue where the Orbital Cannon summoned didn't always scale to level properly.



Particle Smash
  • Reduced cooldown to 12 seconds.




Misc
  • Fixed an issue where the Ominous Fire auras V2 were not displaying their proper color versions.
​​

Comments

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    shadowolf505shadowolf505 Posts: 697 Arc User
    Sweet, Cosmic week is coming :>
    || Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
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    nbkxsnbkxs Posts: 768 Arc User
    It's great that we have the cutscene skip that makes Cutscenum so much more tolerable now, but can we get another vote button to shut that retard up on top of the tunnel? His voice is grating, and after hearing that nonsense 945758947 times, it's tired, and needs to be over.
    [NbK]XStorm
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    starflairexstarflairex Posts: 79 Arc User
    > @nbkxs said:
    > It's great that we have the cutscene skip that makes Cutscenum so much more tolerable now, but can we get another vote button to shut that retard up on top of the tunnel? His voice is grating, and after hearing that nonsense 945758947 times, it's tired, and needs to be over.

    Yes. On the bottom right corner of your screen, you might find an icon that looks like a speaker. Click that to adjust your sounds and drag it all the way down. Problem solved.
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    n8mcdn8mcd Posts: 332 Arc User
    Orbital Cannon with Anvil of Dawn is not applying baseline damage effect.

    Making it worthless.
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    n8mcdn8mcd Posts: 332 Arc User
    Context menu on new forums isn't working, so I can't edit my post.

    Upon further experimentation, Anvil of Dawn is not applying damage either. Only the Plasma Burn effect appears to be proc'ing.

    But the beam does still chase foes around, even though it does nothing.

  • Options
    warcanchwarcanch Posts: 1,077 Arc User
    n8mcd wrote: »
    Orbital Cannon with Anvil of Dawn is not applying baseline damage effect.

    Making it worthless.

    Confirmed.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
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    guyhumualguyhumual Posts: 2,392 Arc User
    n8mcd wrote: »
    Orbital Cannon with Anvil of Dawn is not applying baseline damage effect.

    Making it worthless.

    Another "Fix"
  • Options
    n8mcdn8mcd Posts: 332 Arc User
    edited May 2022
    meh
    Post edited by n8mcd on
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    maldanaanmaldanaan Posts: 53 Arc User
    The new Vigilance lists Cybermind as one of the alerts that can help complete it, but it only actually counts such alerts that have dailies associated with them, which Cybermind does not. Was there a plan to create a daily for Cybermind to go with the new Vigilance, or was that just a mistake in the description?
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    metalheart#4270 metalheart Posts: 1,089 Arc User
    edited May 2022
    Idk what there problem is. VIGILANCE WAS FINE BEFORE THE ADDITION OF StE. People would tune in weekly to do each alert. Then the added StE I believe was simply an irritant meant to make the end reward of questionite harder to obtain. Now we going through a weird complete three phase instead of just putting StE as a rampage queue for 8-10. They're just creating domino effects of people not queuing stuff. How about removing mods dropping from comics and just put them at the end of 3 burst completion. That should probably ramp up the amount of people modding gear. As well as increasing the GCR drop by 60% more, example 3 to 5 and 7 to 10. Create and revamp exclusive power devices that cost use 3 GCR per use.

    Instead of doing something about why people not queueing Pyramid Power for the last 10 years. Vigilance that had nothing wrong with it had to change.

    Booooo! Bad game directioning running us to the ground.
    Post edited by metalheart#4270 on
    nJ54tmw.gifThis Is The Ghetto Gothix
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    spookyspectrespookyspectre Posts: 632 Arc User
    maldanaan wrote: »
    The new Vigilance lists Cybermind as one of the alerts that can help complete it, but it only actually counts such alerts that have dailies associated with them, which Cybermind does not. Was there a plan to create a daily for Cybermind to go with the new Vigilance, or was that just a mistake in the description?

    The Cybermind daily is handed out by Socrates and called Raid Array. You have to complete the Fatal Error mission arc, also given by Socrates, once per character, in order to get Raid Array.
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    warcanchwarcanch Posts: 1,077 Arc User
    Giant Monster Week

    Particle Smash
    • Reduced cooldown to 12 seconds.

    Since you've adjusted the cooldown on this power, could you PLEASE address several other powers that have cooldowns that are too long or simply shouldn't exist?

    Notable examples are:
    Ice Burst (too long)
    Execution Shot (too long or should be removed)
    Resurrection Serum (too long or should be removed)

    Of course there are other powers and this is just a few.

    Hopefully, you don't just delete this post and prefer that it goes into Suggestion Forum ... where wishes die.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
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