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Magneto build

I'm looking for build ideas to go with a magneto super.

Comments

  • spookyspectrespookyspectre Posts: 632 Arc User
    Here's a DPS Telekinetic build that includes Telekinesis for some magnetism power. I'd stat for Ego since Telekinesis uses Ego to determine how much you can lift and gear for additional crit chance.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Indomintable (Ego: 8)
    Level 9: Shooter (Dex: 5, Ego: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Worldly (Ego: 5, Rec: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Telekinetic Reverberation
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Chilled Form
    Level 14: Telekinesis (Rank 2, Rank 3)
    Level 17: Telekinetic Barrage (Rank 2, Dazzle)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Resurgence
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Mind Wipe
    Level 32: Antagonize (Rank 2, Rank 3)
    Level 35: Mental Impact (Rank 2, Rank 3)
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Exploit Opening (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)
  • spordeliaspordelia Posts: 460 Arc User
    I'd start with something like this and refine it from there:

    Magneto - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
    Level 6: Indomitable (Ego: 8)
    Level 9: Agile (Dex: 8)
    Level 12: Tireless (Rec: 8)
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Electric Bolt
    Level 1: Force Blast (Rank 2, Rank 3)
    Level 6: Force Shield (Rank 2, Rank 3)
    Level 8: Electric Form (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Molecular Self-Assembly
    Level 17: Telekinetic Eruption (Inner Peace)
    Level 20: Force Cascade (Rank 2, Rank 3)
    Level 23: Gravitic Ripple (Rank 2, Rank 3)
    Level 26: Force Detonation (Rank 2, Rank 3)
    Level 29: Ego Surge (Rank 2, Rank 3)
    Level 32: Blinding Light
    Level 35: Unbreakable
    Level 38: Conviction (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3) (or Regal Flight)
    Level 35: Hover Disk (or Overseer / or regular Flight)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Ego Mastery (1/1)

    Devices
    Slot 1: Nimbus of Force


    NOTES

    * Gravitic Ripple + Force Detonation combo is awesome.

    * Other cool powers for like theme and visuals:
    - Gravity Driver Ultimate
    - Crushing Wave
    - Telekinetic Wave
    - Telekinesis (... doesn't look too good in its current form :cry: but whatever )

    * Don't forget your Magnetic Aura! ;)
  • warcanchwarcanch Posts: 1,076 Arc User
    Other powers that work for a Magneto:

    -Wind: Whirlwind + Vortex adv because it pulls a mob together, focused on the target
    -Wind: Hurricane magnetic repel​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
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  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2022
    Energy Wave could also be a nice power for the concept (esp w/ its pull-in adv).

    Spooky's build is pretty good, for a TK-based one.
    spordelia wrote: »
    I'd start with something like this and refine it from there: (...)
    The build could also work (if you don't mind all the scatter KBs), though I prob wouldn't use Elec Form, since it's not boosting Crushing dmg from the Force powers, and will get disabled when using FC (same thing w/ Ego Surge also being an energy form). I'd also use Pulverizer as the EU, since you're using enough knocking powers, and Pulv scales w/ Rec anyways (MSA scales w/ Int instead). I'd also prob max Insight if using FC, and you could also get Power Conversion to help w/ energy when solo.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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  • spordeliaspordelia Posts: 460 Arc User
    warcanch wrote: »
    Other powers that work for a Magneto:

    -Wind: Whirlwind + Vortex adv because it pulls a mob together, focused on the target
    -Wind: Hurricane magnetic repel​​
    flowcyto wrote: »
    Energy Wave could also be a nice power for the concept (esp w/ its pull-in adv).

    Spooky's build is pretty good, for a TK-based one.

    The build could also work (if you don't mind all the scatter KBs), though I prob wouldn't use Elec Form, since it's not boosting Crushing dmg from the Force powers, and will get disabled when using FC (same thing w/ Ego Surge also being an energy form). I'd also use Pulverizer as the EU, since you're using enough knocking powers, and Pulv scales w/ Rec anyways (MSA scales w/ Int instead). I'd also prob max Insight if using FC, and you could also get Power Conversion to help w/ energy when solo.

    Yeah, initially I’d planned for more energy & electricity based-powers w/ the Gravity Ripple + Detonation combo thrown in there (assuming the OP’s even got Ripple unlocked!), but it’s all replaceable. Any hard-hitting power instead of Cascade… Energy Wave (also looks fantastic for a Magneto type character) replacing TK Eruption… and so on.:)

    * More powers that look the part:
    - Electricity: Lightning Arc and Ball Lightning (w/ Triplicity adv).
    - Force: Field Surge, Protection Field and Redirected Force. Force Geyser and Snap. Containment Field
    - P.A: Binding Shot (and Sorcery’s Binding of Aratron), kinda look like energy / metallic strands or wiring around the target. Hand Cannon is okay too, I guess.

    Hmm... what else? :confused:
  • kjames91kjames91 Posts: 186 Arc User
    Depends on what you mean magnetic. Like Earth may be good if you want that natural feel or whatever others recommend. We're not there on good natural energy builds yet.
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