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[Suggestion]: Divine Renewal

theravenforcetheravenforce Posts: 7,065 Arc User
Divine Renewal is currently one of the most disadvantaged resurrect other powers in Champions Online due to the advantage:

"Radiant Renewal"

Currently this advantage does the following:

- Costs three advantage points
- Doubles the charge time on Divine Renewal
- Splits healing between all four targets.

This is in comparison to:

Dark Pact, Death's Embrace, Redemption & Rise from the Ashes which all require 2 points....to do the exact same thing...without doubling the charge time.

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Proposed Solution #1: Revert Divine Renewal's advantage to its former version which was -

Radiant Renewal resurrects up to 4 teammates within 25 feet, but the charge time is increased. Resurrects all targets with 33%/66% of their HP (based on rank)

+ 4 sec charge
+ 4 targets max
+ 50 foot sphere

(taken from old wiki)


Proposed Solution #2: Divine Renewal's advantage is fully standardized:

- Costs 2 advantage points
- Charge time remains the same as base
- Splits healing between all four targets.

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Personally I wouldn't mind seeing the old advantage return, but it might make more sense to standardise it.

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