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  • flowcytoflowcyto Posts: 12,740 Arc User
    edited December 2021
    It looks okay. I'd prob add Demolish in there for its debuff, and change Mighty Kick for Backhand Chop (if you want a quick interrupt). Here's an edit of it:

    Might Tank build - Freeform (Tank)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Relentless (Str: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Pummel, Challenge!)
    Level 6: Enrage
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Pulverizer
    Level 14: Demolish (Rank 2, Below the Belt)
    Level 17: Resurgence (Rank 2)
    Level 20: Shockwave (Rank 2, Power Shift, Challenge!)
    Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Retaliation (Rank 2, Rank 3)
    Level 32: Backhand Chop
    Level 35: Thundering Return
    Level 38: Unleashed Rage (Commanding Presence)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    I also added UR for it's threat adv. Gears mostly for Con, w/ some Str and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kjames91kjames91 Posts: 186 Arc User
    Is it best to have the adv on shockwave where it applies demolish as an aoe instead of a single target?
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Personally, I prefer Mighty Kick over Backhand Chop because the latter has a CD and sometimes the kiga dogs get off a 2nd howl before BC comes off CD.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited December 2021
    kjames91 wrote: »
    Is it best to have the adv on shockwave where it applies demolish as an aoe instead of a single target?
    Eh, you could get the adv, but I'd prob just get R2 for the higher base dmg on SW and keep Demolish (the power). Having an AoE debuff for trash isn't as important, and it's not that efficient to fully channel SW just to put up Demolish for bosses.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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