I'm gonna level with you guys... I had no idea what I was doing here. But I do know for a fact that I'm going for a psychokinetic build(i.e. ranged TK without melee powers)
Dr. Sinclair - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6:
Ego (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Worldly (Ego: 5, Rec: 5)
Level 9:
Shooter (Dex: 5, Ego: 5)
Level 12:
Coordinated (Dex: 5, Int: 5)
Level 15:
Indomintable (Ego: 8)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)Powers
Level 1:
Kinetic Darts
Level 1:
Telekinesis
Level 6:
Telekinetic Burst
Level 8:
Ego Choke
Level 11:
Ego Surge
Level 14:
Ego Form
Level 17:
Mental Discipline
Level 20:
Telekinetic Reverberation
Level 23:
Telekinetic Shield
Level 26:
Mental Impact
Level 29:
Telekinetic Strike
Level 32:
Resurgence
Level 35:
Conviction
Level 38:
Empathic Healing
Adv. Points:
0/36Travel Powers
Level 6:
Level 35:
SpecializationsDevices
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Mental Precision
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Reverberation
Level 14: Telekinetic Barrage (Rank 2, Dazzle)
Level 17: Resurgence (Rank 2)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Telekinetic Shield (Rank 2)
Level 32: Ego Surge (Nimble Mind)
Level 35: Mental Impact (Rank 2)
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
The last 2-3 powers can be w/e ya want.
Alternates between TK Strike and charged TK Lance for single-target dps, while TK Barrage can be your main AoE attack. TK Maelstrom can provide some extra burst AoE dmg (and an AoE stun), as well as quickly give you Ego Leech stacks in AoE. Also, TK Burst could be taken instead of TK Barrage as the main AoE here (Burst hits in a larger area, but doesn't have Barrage's long range). Regardless, the build gears mostly for Dex (for Mental Precision), w/ some Con and Rec (and some cost discount on gear).
- Be safe and have fun, champs - for science!
I decided to fill that last empty slot with Summon Nightmare with the night terror advantage.
If you plan on grinding for the Justice set, you could look at reversing the points I put into Follow Through and 6th Sense. If not, I find this spread pays off better vs Cosmics. Antagonize is my shield because Ape lava annoys the F out of me. Eldritch shield is nice too though. TK shield is better for melee than ranged builds. Once you get some ego leech going, your rotation will be fully charged Lance > TK Strike x3. TK Maelstrom is kinda handy to have while levelling but once you have better gear and Mental Impact it's totally optional.
TK ranged v2 - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Worldly (Ego: 5, Rec: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Mental Precision
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Dazzle)
Level 14: Telekinetic Lance (Rank 2, Rank 3)
Level 17: Telekinetic Reverberation
Level 20: Resurgence (Rank 2)
Level 23: Mental Impact (Rank 2, Rank 3)
Level 26: Mind Wipe
Level 29: Thundering Return
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Antagonize (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Since I've turned to Melee, I've never been able to go back lol.
- Be safe and have fun, champs - for science!
DPS wise, that what I meant, but thanks.
I always find Range powers (with the exception of Dual Pistols) to be weak somehow, but that may be down to playstyle, I did have a TK Range building, but I seem to find that TK Burst is a little slow to cast.
(and you can always switch to TK Barrage if you want a ranged TK AoE alternative; it has a smaller AoE radius, but longer reach and is channeled instead of charged; TK Maelstrom is also a good AoE for either setup, but is on a cd)
- Be safe and have fun, champs - for science!