So I am making a mage that uses powers that aren't common so I want to keep Invocation of Storm Calling
Necro-minino-con - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6:
Healthy Mind (Con: 5, Int: 5)
Level 9:
Boundless Reserves (Con: 5, End: 5)
Level 12:
Investigator (Int: 5, End: 5)
Level 15:
Amazing Stamina (Rec: 5, End: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Negotiator (Int: 5, Rec: 5)Powers
Level 1:
Eldritch Bolts
Level 1:
Eldritch Blast (Chant, Blinding Light)
Level 6:
Enchanter (Rank 2, Rank 3)
Level 8:
Invocation of Storm Calling (Rank 2, Light Up The Sky)
Level 11:
Spellcaster
Level 14:
Vala's Light (Rank 2, Rank 3)
Level 17:
Hex of Suffering (Rune of Lethargy, Rune of Dismay)
Level 20:
Soul Beam (Rank 2, Rank 3)
Level 23:
Eldritch Shield (Rank 2)
Level 26:
Circle of Arcane Power (Rank 2)
Level 29:
Imbue
Level 32:
Resurgence (Rank 2)
Level 35:
Blinding Light
Level 38:
Crashing Incantation (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Teleportation
Level 35:
Mystic Flight (Rank 2, Rank 3)Specializations
Intelligence:
Enlightened (3/3)
Intelligence:
Tactician (2/2)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Overseer:
Administer (3/3)
Overseer:
Ruthless (2/2)
Overseer:
Trapped (3/3)
Overseer:
Conservation (2/2)
Mastery:
Intelligence Mastery (1/1)Devices
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Comments
Necro-minino-con - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Spellcaster
Level 6: Enchanter (Rank 2, Rank 3)
Level 8: Invocation of Storm Calling (Rank 2, Light Up The Sky)
Level 11: Conjuring
Level 14: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
Level 17: Resurgence (Rank 2)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Lightning Strike
Level 26: Sigils of Destruction (Rank 2, Rank 3)
Level 29: Vala's Light (Rank 2, Light Everlasting)
Level 32: Eldritch Shield (Rank 2)
Level 35: Blinding Light
Level 38: Crashing Incantation (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Teleportation
Level 35: Mystic Flight (Rank 2, Rank 3)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Mastery: Intelligence Mastery (1/1)
Not an early leveling build (you can get Eld Blast at the start and train out of it later), ofc, and you have 2 free adv points to do w/e ya want with.
In general, you can use Hex on cd for some extra DoT dmg, and to put up Trapped and help proc the toggle/form and EU. Storm Invocation can be your main AoE, while Soul Beam is your main single-target attack, and the sigils can be used when any mob(s) will stay near them. I added Lightning Strike just in case you wanted a quick way of getting close, but it's optional here. Gears mostly for Int, w/ some Con.
Also, if you are having some energy issues then you can switch Dex SS for End SS and get 2/2 Preparation (instead of Tactician) in Int PSS to help w/ that.
- Be safe and have fun, champs - for science!