I have a few questions about this build:
- Do I have enough curses from SBarrage and Wisp to build stacks with Spellcaster? I really don't want to take Concentration because of Spellcaster's damage boost to Soul Beam. I'd also prefer not to take the Light Everlasting enchantment adv on Sbarrage if I can avoid it.
- How can I replace Preparation with Tactician in the INT spec AND still have enough equilibrium to launch Crashing Incantation as an opener if I want to? (While also under the cost of Athletics running). I know it would involve re-arranging my Talents but not sure what to choose instead, or even if something more beyond that is required. I already plan to use 'Efficiency' utility gears (but the core mod will be Spell of Tako, not cost discount)
- I'm told L&L is a good AO for sorcery, but is it worth ranking? Because there's basically nowhere else to put points anyway
- Conjuring confuses me. I'm not sure what use this energy unlock is for a ranged build, unless it has a really large range to its effect? The description only says "being near targets affected by your curse"
Sorcery DPS - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9:
Investigator (Int: 5, End: 5)
Level 12:
Boundless Reserves (Con: 5, End: 5)
Level 15:
Coordinated (Dex: 5, Int: 5)
Level 18:
Healthy Mind (Con: 5, Int: 5)
Level 21:
Acrobat (Dex: 5, Con: 5)Powers
Level 1:
Eldritch Bolts
Level 1:
Enchanter (Rank 2, Rank 3)
Level 6:
Conjuring
Level 8:
Spellcaster
Level 11:
Star Barrage (Rank 2, Rank 3)
Level 14:
Conviction (Rank 2, Rank 3)
Level 17:
Will-o'-the-Wisp (Guide, Cursed)
Level 20:
Soul Beam (Rank 2, Rank 3)
Level 23:
Resurgence (Rank 2)
Level 26:
Eldritch Shield (Rank 2, Rank 3)
Level 29:
Lock N Load (Rank 2, Rank 3)
Level 32:
Fiery Embrace
Level 35:
Entrancing
Level 38:
Crashing Incantation (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Broomstick Flight
Level 35:
Athletics (Rank 2, Rank 3)Specializations
Intelligence:
Preparation (2/2)
Intelligence:
Enlightened (3/3)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Mastery:
Intelligence Mastery (1/1)Devices
Unholy Consult | Pantheon | Lazarus Frost | Sword Saint | Gammatron | Blackguard | Imperator | Sardaukar | Risen Osiris
0
Comments
2. You could just get more Rec in Talents and a piece of gear or a mod with some Rec on it. Int will also help w/ cost discount a bit, so your solution will somewhat just come down to gear quality. In a quick test, with Int Mastery and 3/3 Enlightened I was able to get to 99 starter energy w/ 66 total Rec (w/ some Rec talents and +25 Rec from gear) and just 20 total End + 2/2 Prep (which just added ~5 more resting energy), when w/ ~450 Int and some cost discount gear the Ult was 'only' ~83 energy (w/ Athletics turned on). So it seems like there's some decent leeway there w/ Int PSS, but ymmv.
3. I'm not sure how LNL is particularly good for Sorcery. It's a .. semi-decent AO overall, I guess (esp if there's not much else left to rank), but I wouldn't say it's that special to the powerset. It's not a stronger dps effect like Ice Sheath for builds that stack Chill, or Ego Surge w/ NM for TK builds that stack ELeech (or Imbue generally if you can use it when at a health deficit).
4. Conjuring can work from a very long range (even well outside of 100ft, if you run away from the source), so you don't have to worry too much about any range check on it. It's also easily rolled by powers like the Wisp, since it frequently refreshes the EU's proc to its max duration while any of the Curses are up. If you're doubtful, you can always quickly test it for yourself in a PH or on the PTS.
- Be safe and have fun, champs - for science!
2. So if I replaced the talents with END with REC ones instead, and maybe slot one R5 INT/REC mod somewhere, I should be able to pull off replacing Prep with tactician for the Ultimate depending on gear? If so I'll try it. I'm just trying to be stingy with my retcons
3. I just can't think of any other AO that's all. I considered Imbue but I don't like how it's health bar dependent for its boost amount.
4. Good to know, thanks!
here's the changes with Concentration, Tactician, and replacing the END talents with REC instead:
Sorcery DPS - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Enchanter (Rank 2, Rank 3)
Level 6: Conjuring
Level 8: Concentration
Level 11: Star Barrage (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Will-o'-the-Wisp (Guide, Cursed)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Eldritch Shield (Rank 2, Rank 3)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Fiery Embrace
Level 35: Entrancing
Level 38: Crashing Incantation (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Broomstick Flight
Level 35: Athletics (Rank 2, Rank 3)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
The other changes also all look fine from here.
- Be safe and have fun, champs - for science!
Thought about it because I saw it in one of the threads you posted in (I'm kinda combining yours and Flow's ideas) But I'm gonna see how this goes w/o it first just because I want to try keeping the threat wipe and self rez first. If I end up not needing either, I'll unrank LnL and grab hex
excellent, thx
If you apply WISP again before Hexed (from the Cursed advantage) expires it causes all kinds of weird wonky behavior with the 15 second timer on Hexed, and not only that but I've also observed it not even applying Hexed at all. I noticed this happening while using the suggested DPS rotation that's posted in the DPS Guide sticky:
So how do we work around this? Use 3 full maintains of SB instead of 2? Or just say screw it and stick with it knowing that we're going to lose the Hexed -magic resist debuff for some of our SB maintains? Going to post this in the bugs section too
- Be safe and have fun, champs - for science!
I ran this by some folks on the CO-End channel last night and have since found out that buggy refreshes are an issue in game code for several powers in the game
What I found was that if I maintained Soul Beam for 2 rounds and applied Wisp it worked ok (plenty of time left on the debuffs). The Hexed debuff would take a second+ to reapply but it did work.
If I maintained 3 SB's and let the timer almost run out on debuffs weird things would happen. Like the Hexed would reapply but Debilitating Poison wouldn't. Or DP would and Hexed wouldn't. Back and forth like that.