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Music/Sound Powers

kingpin0000kingpin0000 Posts: 64 Arc User
edited November 2021 in Suggestions Box
Powerset: Musical

Description:

From timeless rockstar to main-stream idol, your very presence is enough to both excite & influence the masses. You support your allies with the power of music, granting them renewed energy & inspiration while entrancing enemies & preventing them from taking action while under the power of your siren songs. Your offense & defenses are lower than most, so you rely heavily on your team while bolstering them to greater heights.

Recommended Super Stats: Presence & Ego

Main Damage Type: Sonic Damage (Now scales with Ego)

Gimmick:

- Pure Support/Crowd Control.
- Most powers are typically maintained incapacitates.
- Powers buff allies & make enemies more susceptible to holds from all players.

* I figure using instruments is possible given how emanation points & weapon skins work. Vfx coming from the head could appear to come from selected microphones, violins, flutes, ect. Meanwhile, vfx from the body could appear to come from selected guitars, band drums, saxophones, cellos, etc. It's just a matter of creating the animations. To start off, the animation for guitar solo could be easily repurposed for guitar attacks. I believe there is currently also a foxbat bot that uses yelling into a microphone for attacks & it also uses a unique music based paralyze power that could easily be given to players.

Exclusive Buffs:

- Hype: This buff lasts for 6 secs & cannot stack. Provides 10 energy(base) every 3 seconds to up to 20 allies within 100ft. The amount scales with your Presence. The effect of Hype only applies to allies not currently affected by it. (This is basically a team-wide energy unlock when active.)

- Exhilarate: Grants 2% Power Charge Speed for 10 seconds. Can stack up to 5 times.

Exclusive Debuffs:

- Encore: Removes 1 stack of Hold Resist from the target. (Based on highest remaining duration) While active, targets affected by this debuff cannot gain new stacks of Hold Resist. This global debuff lasts for 4 seconds & cannot stack or be refreshed. Encore can only be applied to targets currently unaffected by it.

Note: The reason for not allowing the debuff to stack or refresh is because multiple sources could create scenarios where a target can lose all stacks of Hold Resist instantly and/or continuously. This would make the Hold Resist buff itself practically useless. Giving it a short duration & making it a requirement for the debuff to expire fully before being re-applied ensures that only 1 stack can be removed within a reasonable amount of time & that the prevention effect can actually end. The duration is the same amount of time toggles use in between gaining stacks. Since applying the debuff relies on luck, the low duration makes it possible for each effect to still have reasonable downtime.

Side-note: As it stands, 3 stacks of Hold Resist can really disrupt a CC's rotation. Stacks have a fairly long duration & when applied all existing stacks refresh automatically. Also, even specified & dedicated CC's can't control other players using holds at bad moments either by accident or intentionally & generating new stacks which can be enough to cause a wipe & force a restart in some content. Even without that possibility, managing CDs & those stacks can be tough. This makes playing CC at endgame content unappealing for more casual players like myself. This method of managing Hold Resist stacks even after things take a turn would go a long way for easing the burden.

New Powers:

Musician
- Slotted Support Passive
- Increases your Sonic Damage.
- Increases your resistance to Sonic Damage.
- Increases your base equilibrium & energy recovery. (Electric Form effect)
- Whenever you fully maintain an incapacitate power, you gain/refresh the Hype buff which provides energy over time to nearby allies. (20 max)

Serenade
- Toggle Form
- Another concentration clone. Provides stacks of serenade which scale with Presence or Ego, whichever is highest. (Note: This is just a basic DPS toggle option so you don't have to rely only on manipulator. Though manipulator would be your go to.)

Applause
- Energy Unlock
- Generates energy every 3 seconds for 6 seconds every time you apply Encore. The energy gained scales with your Endurance, and to a lesser degree, your Recovery.

Sound Barrier
- Block Power
- While blocking, grants 270% resistance to all non-physical damage & 230% resistance to all physical damage.
- Increases your resistance to Holds & Knocks.
- Decreases your movement speed.
- Auto-tune(2): Deals Break Free damage every second for 4 seconds if you are affected by a hold. (Sudden holds can really throw of a CC's rotation.)

Sound Test
- Energy Builder
- 50ft Ranged, Single Target
- Deals a small amount of Sonic Damage to target & generates energy. Has a 10% change to apply Encore to target.

Lead Solo
- Maintained Incapacitate
- 50ft Ranged, Single Target
- Deals sonic damage to target. Has a 15/20/25% chance to apply Encore to target. (Based on Rank)

High Note
- Charged Stun
- 50ft Ranged, Single Target
- 12 second recharge(base)
- Requires 1 power from Musician or 2 non-energy building powers from any framework.
- Deals sonic damage to target. Has a 50-100% chance to stun your target for 2 seconds(base).
- Echo(2): This power now has a 50% chance to stun secondary targets within 10 feet of your primary target.
- Fan Service(2): On full charge, this power now applies Encore to unaffected targets.

Power Chord
- Maintained Incapacitate
- 50ft Ranged, Cone (5 max)
- Requires 3 power from Musician or 4 non-energy building powers from any framework.
- Deals sonic damage to targets. Has a 10/15/20% chance to apply Encore to targets. (Based on Rank)
- Hype Man(2): This power now has a 25% chance to apply Exhilarate to up to 5 nearby allies.

Power Ballad
- Maintained Incapacitate
- 25ft Ranged PBAoE, Sphere (5 max)
- Requires 5 power from Musician or 6 non-energy building powers from any framework.
- Deals sonic damage to targets. Has a 10/15/20% chance to apply Encore to targets. (Based on Rank)
- Hype Man(2): This power now has a 25% chance to apply Exhilarate to up to 5 nearby allies.
- Surround Sound(3): This power now targets up to 10 nearby enemies. This also extends the effect of the Hype Man advantage on this power to up to 10 nearby allies.

Rock Concert
- Active Ultimate Power
- 40ft Ranged PBAoE, Sphere
- Requires Level 35 or higher.
- Applies a large amount of Break Free damage to any Hold, Roots, or Disables affecting your & applies the following effects for 15 seconds:
- While active, automatically refreshes all stacks of Exhilarate on up to 10/15/20 nearby allies. (Based on Rank)
- While active, automatically applies Encore on up to 10/15/20 unaffected nearby enemies. (Based on Rank)
- While active, automatically applies or refreshes Hype on self.
Note: Basically, for 15 seconds enemies lose 1 stack of Hold Resist every 4-5 seconds & can't gain new stacks. Meanwhile, allies get an EoT buff & their stacks of Exhilarate refresh automatically. The energy cost on this power would be very high & it would have an exceptionally long cooldown such as 3 minutes.

Pros:

- Multi-ranged incapacitate powers.
- Grants energy over time & charge speed buffs to allies.
- Successful attacks can make enemies more susceptible to holds from all players.

Cons:

- Related incapacitate powers do poor damage, have cooldowns, & have high energy costs.
- Incapacitates in general can be easily interrupted & potentially broken out of.
- The triggered buffs do not benefit self.
- The trademark debuff, Encore, has an internal cooldown preventing it from being re-applied before expiring fully.
Post edited by kingpin0000 on

Comments

  • farginaut#6835 farginaut Posts: 13 Arc User
    edited October 2021
    I love these ideas and would like to add being able to select/equip instruments on weapons tab of tailor for many of them.

    Stuff like guitars, saxophone, bagpipes, bassoon, upright bass and so on.
  • kingpin0000kingpin0000 Posts: 64 Arc User
    edited November 2021
    I love these ideas and would like to add being able to select/equip instruments on weapons tab of tailor for many of them.

    Stuff like guitars, saxophone, bagpipes, bassoon, upright bass and so on.

    Thanks. That's what I was actually implying as being being possible since emanation points are thing. May take some work building up the list but it should be doable I figure.
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