Hello,
I'm looking to work on a character heavily inspired by the swtor powertech bounty hunter. Basically lots of missiles and blasts - I've tried to keep mostly towards efficiency over theme here with most powers with a few exceptions (not planning to include any maintained laser powers). Not sure what I should do with last power slot, maybe something like binding shot for a little theme and functionality?
Here's the current build:
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: Sureshot (Dex: 12, Int: 12)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Agile (Dex: 8)
Level 21: Brilliant (Int: 8)
Powers
Level 1: Steady Shot
Level 1: Concentration
Level 6: Implosion Engine (Rank 2, Rank 3)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Energy Shield (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Micro Munitions (Rank 2, Alpha Strike)
Level 23: Shoulder Launcher (Rank 2, Rank 3)
Level 26: Hand Cannon (Rank 2, Rank 3)
Level 29: Unbreakable (Rank 2)
Level 32: Lock N Load
Level 35: Chest Beam
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6: Jet Boots
Level 35: Phase Out
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Mastery: Intelligence Mastery (1/1)
I'm a little confused with the spec trees for what counts as a blast/maintain from the PA tree. Neither the relentless assault nor Preemptive strike advantages seem to proc from any of the powers I have currently in the build.
Any suggestions for improvements would be much appreciated!
0
Comments
I'd prob switch Unbreakable for Resurgence (or maybe Indestructible, if you just want a mitigation cd). Also, Conviction won't be available while using any of the slotted toggles, so you may want to switch to Recon Circuits (BCR or Endorphin Rush could also work; you'd still have to activate either of them in-between the toggles, but at least they can run in the background). You may also want to consider a threat wipe and/or a self-res, as 3-slot PA can draw a lot of aggro w/ its very high dmg potential.
- Be safe and have fun, champs - for science!
Sojurner 2 - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Targeting Computer (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Eye Beam (Rank 2, 20/20 Fission)
Level 11: Chest Laser (Rank 2, Rank 3)
Level 14: Unified Theory
Level 17: Hand Cannon (Rank 2, Rank 3)
Level 20: Reconstruction Circuits (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Guard (Rank 2, Rank 3)
Level 29: Micro Munitions (Rank 2, Rank 3)
Level 32: Sonic Device
Level 35: Implosion Engine (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Heroic Flight (Rank 2, Rank 3)
Level 35: Blazing Speed
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Devices
It's a shame that the PA toggle powers don't count for the maintain/blast specs in the trees, would be nice to see a more PA focused tree in the future maybe - went guardicator as suggested. I've heard a lot of people mention that offence/defense stacking is very inefficient at the moment, however lots of people still seem to spec towards it in their trees, it is not as bad as people make out?
I decided to keep Implosion engine mainly because I'm already able to put out a lot of aoe dmg so the grouping pull effect + dmg over time is more useful for me here I think.
Dropped LNL but in the end kept chest beam for the tap debuff, I tried running minigun but found it awkward juggling multiple powers operating from the same slot (also doesn't fit too well with the theme ).
Grabbed resurge instead of unbreakable which was definitely a good call, still struggling to find a good heal that fits though. BCR's 10% dmg axe made it a sub-optimal choice for me and endorphin rush seemed to have poorly optimized scaling with con and rec for this build. I've tried using reconstructive circuits in the past on my other PA character and I'm not a huge fan, the heal would have to be at least 50% more powerful to justify sacrificing the chest slot power imo. Using bionic shielding for now but I'm going to leave it near the top in case I decide to change it out later.
Still a little unsure for the last power but I've taken power conversion for now. I'm not having terrible energy issues but it will probably be helpful especially until I can get better gear as I still have quest items on atm ^^.
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: Sureshot (Dex: 12, Int: 12)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Agile (Dex: 8)
Level 21: Brilliant (Int: 8)
Powers
Level 1: Steady Shot
Level 1: Concentration
Level 6: Implosion Engine (Rank 2, Rank 3)
Level 8: Overdrive
Level 11: Energy Shield (Rank 2, Rank 3)
Level 14: Targeting Computer (Rank 2, Rank 3)
Level 17: Micro Munitions (Rank 2, Alpha Strike)
Level 20: Hand Cannon (Rank 2, Rank 3)
Level 23: Shoulder Launcher (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Chest Beam
Level 32: Bionic Shielding (Rank 2, Rank 3)
Level 35: Evasive Maneuvers (Slight of Mind, Stim Pack)
Level 38: Power Conversion
Adv. Points: 34/36
Travel Powers
Level 6: Jet Boots
Level 35: Phase Out
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
Thanks again for your help
Note that PA is considered one of the most overpowered power sets at the moment. We are certainly not going to see any changes that make it more effective (unless the Devs mess up). If anything, we're much more likely to see a nerf to PA. It's easier to nerf one power set than to beef up the others to the level of PA.