So, with the Defender Event being active and me wanting the items from the story, I finally decided to get off my lazy butt and start leveling again and with try to get ideas for a possible build. (Before I just had brought a booster and called it a day, yes I'm lazy
)
However turns out its still quite fun to level and it paid off, I have two builds that my two Kobolds are useing, Big things come in small packages!. The two builds are roughly inspired by Anthem, but have a mix of other concepts, so lets get onto the build:
Anomaly Dominion: The A.D Build is focused around Elemental Powers, but uses Dual Pistols as it's main Framework and Attack, the build was based off the one linked below, I used the build to stress-test powers while leveling, so I can get a feel of each one how they played with low to high level mobs, even under leveled.(I had to go to the PH, more then once).
As for the build: I've gone with TGM for my main source of damage, while my powers are in cooldown, Thunder Strike for the AoE, Fireball for the main Fire Damage type. I also gone for it's Adv for extra healing.
However I'm a bit stuck on what to use for my Single High Damage, I did test out Rimfire quite a bit and the cooldown on it feels awful and trying to set off the combo is quite difficult, so I was thinking either Icicle Spear or something else, I can go back to Rimfire however, if the cooldown isn't a issue, as I will be only useing it for Boss Damage.
As for the rest of the powers I'm not sure what to grab, I did grab Fireball over Fire Snake, for it's extra healing Adv (I can even go for Charged Attack to add the combo of elementals). but I still grab Fire Snake, if its stronger.
I'm trying to avoid on having 2 powers that are from the same type, as in: "Fire/Fire" or "Ice/Ice". If the power like Rimfire has both Fire/Ice with it, that's all fine. And as example Fireball that as Arc in it.
I haven't reflected it here, but I am wondering if I can get away with having for example: Ice Shards, for my EB while still having TGM. I should be able to.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6:
Ego (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Worldly (Ego: 5, Rec: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Impresario (Dex: 5, Rec: 5)
Level 15:
Ascetic (Con: 5, Ego: 5)
Level 18:
Shooter (Dex: 5, Ego: 5)
Level 21:
Acrobat (Dex: 5, Con: 5)Powers
Level 1:
Gunslinger
Level 1:
Holdout Shot (Stim Pack)
Level 6:
Killer Instinct
Level 8:
Night Warrior (Rank 2, Rank 3)
Level 11:
Force Shield (Rank 2)
Level 14:
Thunderstrike (Rank 2, Recharge)
Level 17:
Rimefire Burst (Rank 2, Rank 3)
Level 20:
Two-Gun Mojo (Rank 2, Rank 3)
Level 23:
Fireball (Rank 2, Illuminate)
Level 26:
Mind Drain (Rank 2, Rank 3)
Level 29:
Level 32:
Level 35:
Resurgence (Rank 2)
Level 38:
Meteor Blaze (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (3/3)
Ego:
Sixth Sense (2/3)
Avenger:
Ruthless (2/2)
Avenger:
Round 'em Up (3/3)
Avenger:
Surprise Attack (2/2)
Avenger:
Relentless Assault (3/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Mastery:
Avenger Mastery (1/1)Devices
The Passive/EU/Specs and SSs are from your other build post, but this may need to change, as this is more of a inspired build, we can go for other powers, such as a Self Heal and other powers, as it's not strictly tied to just Elemental powers, was thinking maybe Mind Drain for the Heal. The reason for Mind Drain is the OC has Alien Tech inside her body, so that can also be a factor of other powers, if you wanted a reason why for something like Mind Drain, or another power not related too Elemental.
Oh and if you are curious, she uses a sepical set of Holo Dragonfly wings on her suit, that allows her to control the Elemental powers.
Now for the other build
Displacement Interceptor: The DI build is aimed around Dual Blades while useing quick Throwing Weapons for it's attacks, The Dual Blades will be it's main focus, but the other powers are for Healing, Extra Damage or Support. Like the other build, it's slightly inspired by the Interceptor.
Note: This build is still leveling (I'm level 32 atm), so it's not a full level 40 yet.
For the build: I went for Dual Blades as it's main attack, however unlike the other Dual Blade, I moved away from useing the blade shield power or something like Index Tides.
My main source of damage will be Blade Tempest and Dragon's Warth (This is quite fun to combo). Dashing in to slash them down to certain HP, then fishing them off with DW.
Lighting Strike as my Lunge, Gas Pellets and Particle Smash for the "Throwing" powers, I have the EU/Form and Passive sorted, Ult is Dragon Strike. I have one more power to pick, but I have no idea what to use.
Thinking of a Self Res or another throwing power, like a Frag.
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Relentless (Str: 5, Rec: 5)
Level 12:
Impresario (Dex: 5, Rec: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Acrobat (Dex: 5, Con: 5)
Level 21:
Physical Conditioning (Str: 5, Con: 5)Powers
Level 1:
Rain of Steel
Level 1:
Blade Tempest (Rank 2, Rank 3)
Level 6:
Way of the Warrior (Rank 2, Rank 3)
Level 8:
Energy Shield (Rank 2)
Level 11:
Lightning Strike
Level 14:
Dragon's Wrath (Rank 2, Tiger's Courage)
Level 17:
Gas Pellets (Rank 2, Oversized Pellet Bag)
Level 20:
Particle Smash (Light Everlasting, Null Value)
Level 23:
Level 26:
Resurgence (Rank 2)
Level 29:
Endorphin Rush (Rank 2, Rank 3)
Level 32:
Steadfast
Level 35:
Form of the Tempest
Level 38:
Whirling Dragon Strike (Rank 2)
Adv. Points:
32/36Travel Powers
Level 6:
Displacement Acrobatics (Rank 2, Rank 3)
Level 35:
Jet PackSpecializations
Strength:
Swole (3/3)
Strength:
Physical Peak (3/3)
Strength:
Brutality (2/2)
Strength:
Overpower (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (3/3)
Warden:
The Best Defense (2/3)
Mastery:
Warden Mastery (1/1)Devices
Slot 1:
Poisoned Shuriken
In my devices I have Poisoned Shuriken as well, for the extra throwing power, I also done my Specs/Tels/SSs myself, but they are open to change if they are no good, but I THINK I did quite well (And I think this is the first build I made on my lonesome).
For the Master Spec, I did pick Warden, as I'm always useing my Combo power and it is my main source of damage, so it felt silly not to put it there
Psi.
Comments
One other notable problem w/ the build is that most of your powers won't work w/ Killer Instinct (mainly an issue for Fireball, if it's meant to be your main AoE). Fire Snake also can't really replace Fireball, since one is a cd and the other is a non-cd AoE. You could change Fireball to a normal Muni AoE (Bullet Hail or Lead Tempest, if using pistols), and then KI could be fine, since the non-Muni attacks would be cd-based then. Here's an example edit of it:
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Daredevil (Ego: 5, End: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Ice Shards
Level 1: Burst Shot (Off Your Feet)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Bullet Hail (Rank 2, Wall of Bullets)
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Thunderstrike (Recharge)
Level 26: Rimefire Burst (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Force Shield (Rank 2)
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
The last 2 powers can be w/e ya want (you prob want some more elemental stuff in there).
TGM is the main single-target attack, and taps of Burst Shot can debuff for it (Burst Shot's adv can also KD your target for some CC). Bullet Hail is the main AoE, and it can also give you a dmg shield. You can weave in the elemental powers like TStrike or Rimefire as you see fit. Gears mostly for Ego, w/ some Con and Rec.
--
For the 2nd build: It looks pretty good overall, since its core attacks are using DB, and your passive, toggle/form, SS's, specs, and EU all support DB. I suppose Blade Tempest can also serve as your main AoE, and it can put up Shredded, but I may get the Rush adv on DW and throw that in as your main single-target attack (it's easier to use heavily w/ the Rush adv giving you energy). I'm unsure about including Gas Pellets, but I suppose they are fine for an AoE DoT that you can throw down. Also, you may already know this, but to make sure: although the SS setup is fine, your main stat here will still be Dex, despite using Str PSS. On the topic of Str PSS, you'll want to max Overpower in it, and you can take a point out of Swole for that. Warden Mastery is okay if you're using Blade Tempest enough, though Str Mastery is pretty good here as a more generalized pick.
Also, the open power slot (and any advs for it) can be left for last if you're unsure about it, so re-training of it is easier if you pick something and decide to change it down the line.
- Be safe and have fun, champs - for science!
With the issue of w/ Killer Instinct, is there another Innate passive I can go for? (If there is any), I'm fine with taking something like Burst shot, but not sure about Bullet Hail, as it's TGM but AoE, Although I can just replace it with Lead Tempst.Or do you think Assault rifle will be better?, I am honestly not sure if TGM and AR are any diffident.
As for Mind Drain, that's fine, I can get some other Self-Heal, porb like Warmth, I'll likely go back with Fire Snake then or still fit in Fireball, if I have Bullet Hail in there, but will see what I like best.
Specs and such, I see you already done for me, so I'll just copy and paste the build over, so cheers for that.
Thanks!, I'll shove the Rush on there, alought shuold I still keep the other Adv or just go R2 /w Rush?. As for the SS, yeah I had the feeling that was a strange factor, I did have Dex as my main PSS, but the Strg PSS gave me more Cost reduction on my Meele powers, so that's why I picked it (was helpful). But I can still focus mainly on Dex. (Either way, it don't matter I don't think)
So with what I chuold read from here, I made the following changes to the 2nd build:
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Lightning Strike
Level 14: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 17: Gas Pellets (Rank 2, Oversized Pellet Bag)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 23:
Level 26: Resurgence (Rank 2)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Steadfast
Level 35: Form of the Tempest
Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6: Displacement Acrobatics (Rank 2, Rank 3)
Level 35: Jet Pack
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Warden Mastery (1/1)
Devices
Slot 1: Poisoned Shuriken
So I've decided to ditch useing Muni and go with Power Gauntlet for my damage, although I am not sure what will be a good source of AoE from the power armor tree, Maybe Chest Beam?, but I don't think I'll need it, given I have Thunder Strike on such as short cooldown, thanks to NW Passive.
I've also opt back in Rank 2 for Thunder Strike, as I really do like the extra damage it gives, I've put back in Fire Snake as well, Rank 2 w/ Adv and Rimfire is also back in.
Warmth is my main source of healing (outside of Recharge) AD/EF and my Ult are unchanged, however I did change my IP to MSA as I wasn't quite sure what else will fit, but given 3 of my powers (Thun-Strike/Rime/Fire Snek) all have cooldowns, I think it will be the best to go for, so of course I changed my SSs and Tels to reflect that.
Tho, I still will build into Con from Gear and some remaining Tels, so I'm not squish.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
Level 6: Academics (Int: 5, Ego: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Power Bolts
Level 1: Power Gauntlet (Rank 2, Rank 3)
Level 6: Energy Shield (Rank 2)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Thunderstrike (Rank 2, Recharge)
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Fire Snake (Rank 2, Trail Blazer)
Level 23:
Level 26:
Level 29: Warmth (Rank 2, Illuminate)
Level 32: Resurgence (Rank 2)
Level 35: Concentration
Level 38: Meteor Blaze (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
The last powers I'm still deciding what to do, also on another note, not sure if this will be helpful information or not, but:
While I was leveling, I did use PBR with the Quantum Stabilizer and had Lighting Strike/Rimfire but the only issue was that QS (or Electric Form) they only boost (Arc/Particle and Sonic) so my other powers where not getting anything, so I switched to NW, but anyway, that was just a level phase. I am keen to stick with NW tho, cuz of the Charge Time Reduce
I chuold go with PBR, but I fear it's not as strong as it should be
TGM is a single-target attack, as is AR (you can take an adv that turns them into a small cylinder AoE, but I wouldn't use that as your main AoE even then), so I prob wouldn't have both in one build (AR can be used from long-range, but slows you while using it, while TGM allows full movement and grants Furious, but is limited to 50ft). LT is a proper AoE (and a very large one at that), so it's fine if you want to take that instead of Bullet Hail here, though Bullet Hail also has its merits (namely its dmg shield adv).
For another self-heal, you can always just double up and get both Conviction and Endorphin Rush or BCR (or maybe Bionic Shielding, though that takes you getting hit to work), if you want a bit more healing options on top of Resurgence (and healing devices). It may be overkill, but it's ultimately up to you and your own comfort level there. Also, Fireball prob isn't worth getting, since you'd already have a spammable Muni AoE, but filling out the rest of the build is also up to you (I guess Fireball can be used as an opener AoE here, but there's other options out there too).
You can take either R2 or Tiger's Courage on DW. I think the special adv was a bit better if you had good crit%, last I tested it, but not by a large amount. And yea, you can stick w/ Str PSS just fine, as long as Dex is still SS'd and most of your gearing is still for Dex when using FotTempest. The edit to the 2nd build looks fine overall, regardless.
- Be safe and have fun, champs - for science!
I'll likely go for Tiger's Courage on DW as with my Dex is high and I'll be going for high crit, it wil be more useful here, Thanks for the corrections on the build, I admit, I am pourd of myself, I did such a
As for the first build I'll likely continue without useing Muni, so how is the edited build on the first?, I'm not sure how strong Power Gauntlet on it's own, as it's not like a marinating damage, thus say PBR, bit it's a quick and short cooldown burst, decent damage and it does interrupt mobs (minus Bosses and higher).
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Ascetic (Con: 5, Ego: 5)
Powers
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Electrical Current (Rank 2, Bad Wiring)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Thunderstrike (Recharge)
Level 23: Chest Beam (Rank 2)
Level 26: Resurgence (Rank 2)
Level 29: Rimefire Burst (Rank 2, Rank 3)
Level 32: Fire Snake (Rank 2, Trail Blazer)
Level 35: Energy Shield (Rank 2)
Level 38: Meteor Blaze (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
I tried to keep most of the attack powers you had in there. You could pick R3 of Elec Current instead of its stun adv, if you want to trade the AoE CC for a bit more dps from it. For single-targets, taps of Chest Beam can put up Burn Through for PBR to boost its dmg a bit. Also, keep in mind that PBR is a ramp-up maintain atm, so you'll generally want to finish channels of it before using another power. Fortunately, both PBR and Elec Current are pretty cheap, so energy shouldn't be too much of a concern overall. Gears mostly for Int, w/ some Con.
DEX/Int/Con (still Int-focused) could also work pretty well as the SS setup here.
- Be safe and have fun, champs - for science!
I did, however while I was trying the mix of Munitions, I came across a few issues.
1. It was a bit difficult on getting the KI to proc with the powers I had, as I wanted to focus mainly on the Elemental side, I found it hard to up-keep the EU, by having to use LP/Bullet Hail, while on top of trying to up keep the Burst Shot combo, then to switch to useing the other attacks like Lighting Strike.
2. I never was a fan of the "Spray and Pray" type weapons, weapons like a SMG or Bullet Hail, on top of that, it looked rather strange, as my TP is always active, for the Thame, so I was always hovering and looked a bit off, ofc this is just down to Personal Perf only.
So, this why it not really worked out too well, PRB was doing alright for leveling, I had a different passive QS, that boosted the damage of Sonic/Particle and Electric, but the rest was not being boosted, I also opt to getting another EU due to the KI issue and I ended up with MSA due to TS/Fire Snake/Rimfire and the rest all had a cooldown. (felt silly not to take it).
I'm quite a bit curious myself as to why Power Gauntlet is -kinda- weak for dps, since during my testing I found some interesting results (Of course, Gear plays a factor, along with my SS I do bealive, so its not completely correct)
Fully ranked up without any passive PG Deals 1,424 Base (that isn't too bad). However w/ NW as my passive the damage goes up to (1,650). With that the Charge Time is boosted as well, so I don't have to hold it as long (Atleast I think that's what it's doing, hard to tell sometimes...)
However with the QS Passive I am getting slightly more damage out of it (1,792) I assume this is the same for Electr Form as well, but it might be lower, due to the side passive of having a built in Rec/End Effect.
So if I am set on keeping Power Gauntlets (still stress testing, but looks like I am). How can I compensate the low damage for the blast attack?, I chuold go for Chest Blast, but it's far too expensive to cast and I don't think there is another power that can apply "Burn Through".
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
I don't understand. So were you mostly just waiting around for the elemental cd attacks to come back up, then? If so, then yea, something like my build won't work well, cause I didn't intend it to be played in that manner. The bulk of your dmg should be coming from your basic filler attacks that don't have cds (ie. the Muni ones, in this case). If it's just cause you don't like SMG or Bullet Hail's anims when moving, then maybe just use Lead Tempest as your main AoE, as it roots you in place anyways. Also, you should always have a TP active from a practical standpoint anyways.
(And yea, MSA + Int could work for that build too, but I'm still a bit confused by your response overall)
- Yea, the blast is low base dps overall. That's just down to raw numbers when compared to other attack types. It doesn't mean that you can't perform okay w/ one as the centerpiece (since most of CO isn't that hard), but you prob won't be topping dmg meters when playing w/ others that know what they're doing.
You can just tap Chest Beam to apply and refresh the debuff, and occasional taps of it for that purpose shouldn't be too costly overall. The blast itself is quite cheap as well, and I assume that it would be your main single-target attack anyways.
Overseer is okay, but it's better for supports and/or CC'ers using Trapped, imo (Avenger is another decent option). Guardicator is good overall for ranged dps builds, even when using a blast, so I'd prob just keep that.
- Be safe and have fun, champs - for science!
Yup, my bad!, I did mean Thunderstrike.
Ture, with testing I did getting the powers to proc was a bit difficult, although that might be tied down with the lack of Dex in the build, due to cirts where not as frequent, so a stat change might be best. I am curious tho, is it possible to do well with the build with just TGM and Frag or Burst shot, if I wanted to go down that road?
Oh, well, now that I look at it that way, yeah I was banking on the short cool down, with MSA, but now that I've tested it fully, it's not working so great (The build I made) as I only have PG as my damage and while some cool-downs are short, I run out of energy before MSA can porc.
So, yeah I'm not entirely sure why the build didn't work correctly before, perhaps it was down to the stats and gear, or the lack of having the appropriate Stats (Dex/Rec) for the Cirts and Porcs.
Yeah, I was thinking such, but I think it be best to stick with Muni powers, but with that being said, not sure if I've asked this yet. But is there any key differences between Two Gun Mojo and Bullet Hail?, they seem to be the same power, with the exception of AoE and None AoE.
With testing, strangely enough TGM procs Cirts alot more then Bullet Spray does, bu that might just be random or my terrible eye sight.
Going back to the old build (with some changes): I've gone for TGM and Frag Grenade to apply AP Debuff, I've also gone for Dex/Rec for the Higher Cirt (to help porc KI. While keeping Ego for Conc.
Remaining powers are the still the same, last power not sure of.
[(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Ascetic (Con: 5, Ego: 5)
Powers
Level 1: Gunslinger
Level 1: Killer Instinct
Level 6: Holdout Shot (Stim Pack)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2)
Level 14: Frag Grenade (Cuts and Scrapes)
Level 17: Thunderstrike (Rank 2, Recharge)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Rimefire Burst (Rank 2, Rank 3)
Level 26: Fire Snake (Rank 2, Trail Blazer)
Level 29:
Level 32: Concentration
Level 35: Resurgence (Rank 2)
Level 38: Meteor Blaze (Rank 2, Rank 3)
Adv. Points: 32/36
Travel Powers
Level 6: Electro Flight
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Also, lastly I missed your note: Also, you should always have a TP active from a practical standpoint anyways. I assume to have the TP active or ready to be active?, for my Melee OCs, I always have it on, so I can rush the mobs.
It's just a shame that we don'#t have a TP that works with powers (for exp: If you use Electro Flight with or useing Elemental Powers, the cost penitently doesn't apply, but eh.
P.S: My TP is Rank 3, I just forgot to add it in the HeroCr
I always go to the Lerm PH due to I like being alone, do you think the battle sim (things) are good place to stress test?
I think I'll pass...xD
If any of my OCs go near that thing, I'm good as dead. I don't do end game content
Well, PG is still quite cheap for an attack (again, that's just raw numbers speaking), and MSA is decent for energy as long as you can roll it w/ cd powers. It sounds more like you have an issue w/ stats and gear values being low and/or you're taking the wrong stat focus overall (for example, you'll want quite high amounts of Int if using a build w/ MSA and Concentration together, and then energy should be much better overall). Cost discount rating on gear can also go a long way to reducing costs (and heirloom gear doesn't have it, which is something to consider if using it), and while cost discount rating DRs pretty heavily as you get a lot of it, it can have a good effect when you don't have as much of it earlier on.
I mean.. TGM being innately designed as an single-target attack and Bullet Hail being designed as a wide frontal cone AoE is a pretty major difference in of itself It basically means that Bullet Hail thus deals much less dmg per target, because it can hit many more targets than TGM can. There are other differences, like their tier position, animation, costs, and special advs.. but AoE vs. single-target is the main distinction for gameplay, yea.
That's prob just down to random chance. Crit is random by nature, and you'd have to conduct long dps parses to really nail down a reliable effective rate for it. Both powers also grant Furious, but that's a smaller effect overall (1-3% added crit). You may also have 2-6% mroe crit on TGM if taking points in Focused Strikes in Vindicator over Mass Destruction, but that's also kinda minor (I usually take 3/3 in one and 2/3 in the other, so there's only a 2% difference there).
You don't really need both Thunderstrike and Holdout Shot w/ their heal advs here. I'd prob drop Holdout (since I assume you want to keep TStrike for the theme) and instead add Lead Tempest or Bullet Hail to that build so you have a decent non-cd AoE. You can take R2 out of Thunderstrike (and/or R3 from the Ult) for more free adv points. The extra power slot can be filled w/ Endorphin Rush or Conviction, or something to that effect.
Yea, I'd always have one on, and for any type of build (not just for melee). Imo, generally you get so much utility from not moving around at a snail's pace both in- and out-of-combat that you should always have a TP active (assuming you haven't been locked out of one).
Yea, it's not a big deal overall, imo. Maybe at low levels the cost increase from using a TP matters, but not really much outside of that.
- Be safe and have fun, champs - for science!
Ahh I see, so wasn't just me going crazy then
And yes I always have TPs on and I wish for the same lost level costs, but oh well.
I suppose I can throw in LT in there for the extra AoE, while the other powers are on cool-down, although Lighting Strike does make up for a Decent AoE, so I've placed it into the build.
Yeah, I've used the Muni Tree, before TGM got shoved back to the back of the list and had a AoE Version of it in the middle, as they are both maintain powers, not sure why this choice was made, if I am honest, as it feels strange, to have both versions of the same type. Lead Tempest I can get behind, due to its a much bigger AoE, but what can do you. <Shurg>
And yeah, my bad on that I can remove one or the other on that for the heal adv. (or outright remove it)
Yeah, I think having that issue with the wrong stats and gear values, I'll this type of build agian, but with high amounts of Int, not sure if that will need to be my PSS or SS tho. Not too sure. (Looking at it, Ego might be still best for PSS)
I can make sure I can grab some gear with high cost reduction and cool-downs and yes, sadly I realized that too soon. I'll toy around with both builds so see what I like best.
With that being said here are the two builds:
The Muni One:
Took out Holdout shot in favor for Bullet Hail, I'll likely use such for a shield in-case I get into some trouble. But other then that, all is the same.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Ascetic (Con: 5, Ego: 5)
Powers
Level 1: Gunslinger
Level 1: Killer Instinct
Level 6: Bullet Hail (Rank 2, Wall of Bullets)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2)
Level 14: Frag Grenade (Cuts and Scrapes)
Level 17: Thunderstrike (Rank 2, Recharge)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Rimefire Burst (Rank 2, Rank 3)
Level 26: Fire Snake (Rank 2, Trail Blazer)
Level 29: Thundering Return
Level 32: Concentration
Level 35: Resurgence
Level 38: Meteor Blaze (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
_____________________________________________________________________________________________________________________________
The Blaster One
This is the Blaster one, with PG and Particle Smash (or Chest Beam and or Eye Beam) for the Damage Debuff (They all do the same thing, in a way). I am leaning more on PS then Chest Beam, Cuz of the Heal and its super easy to spam (But!, due to the high Int and Gear I'll focus, I can switch to Chest Beam for tapping effects, as long as the Int really does half the cost, if that is a must)
My usual set up with Thunder Strike, Rimfire and Fire Snek, Power Guanlets can be either Rank 3 or Adv (not sure what is stronger, cuz I don't kown the range rule).
MSA and Conc with heavy focus on Int and rec, to give much energy as possible, Rsruge for my AD and Oh No Key, Warm for my Healing. One power left, no idea what to use it for yet.
Now that I got the correct Stat Focus, the build below feels way more better then my other tests and I'm quite happy with this build, so I may end up going for this build in the end, but I did put up both builds, encase I changed my mind down the road.
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Academics (Int: 5, Ego: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Power Gauntlet (Rank 2, Downrange Disaster)
Level 6: Energy Shield (Rank 2)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Thunderstrike (Rank 2, Strike Down)
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Fire Snake (Rank 2, Trail Blazer)
Level 23: Particle Smash (Light Everlasting, Null Value)
Level 26:
Level 29: Concentration
Level 32: Warmth (Rank 2, Illuminate)
Level 35: Resurgence
Level 38: Meteor Blaze (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Additional Notes:
Note: Gear will focus heavily in Int and Rec (With some Ego to boost Damage)
Gear will also need a ton of Cooldown/Cost Reductions
Read the Additional Notes, that will give you a clear view on my goal.
-
Anyways, for that first build (using Muni)- it looks mostly fine. I may get R2 on Resurgence by taking a rank from TStrike or the Ult, and I'd also max out Follow Through in Ego PSS (just for the 1st build), since Ego should be your main stat there.
For the 2nd build, Particle Smash is technically a melee attack, and has limited range to match that (25ft). Also, it can't put up Disintegrate unless it consumes at least one stack of Plasma Burn (which you don't have a good source of atm). It'd prob be easier to just put Chest Beam in there and tap it for your Particle dmg debuff. You wouldn't want to use Eye Beam for the debuff either, since it's a slotted PA power and thus will lockout other powers when used (and having one slotted toggle going off by itself isn't great for dps either). Some of your attacks are limited to 50ft, so I may also just get R3 of Power Gauntlet. Also, I'm not really a huge fan of Warmth as a heal; you could take Conviction or ERush for the extra MSA proc, though. Make It Count is also kinda weak in Guardian spec (its small dmg bonus is subject to DR, and you'll already have high cost discount from other places); I may just get Fortified Gear there. The build could also use a wider AoE attack that's not on a cd, but I'll leave that up to you.
Hope the build works out for you, whichever you settle on.
- Be safe and have fun, champs - for science!
Oh really?, I had thought Bullet Hail was a reskin of TGM, just a diffident animation, but now you bring that up, that is a good point, so yeah, I am wrong then.
Yup, I had a feeling that Particle Smash had that issue with testing, I'll slap in Chest Beam in there and tap it for the debuff and yeah, good point on the Eye Beam, I forgot that was a slotted power. (There is a device that deals "Burn Through" but it's a Blood Moon thing, and I don't think it's tradeable)
I may go for ERush as I really do like that heal, due to Conviction is canceled out if I am damaged (or with what I can read). I have put Fortified Gear back in for the extra protection.
I'll toy around with a non-cooldown AoE as well and thanks for the help
- Be safe and have fun, champs - for science!
Oh, I didn't kown that, well in that case I'll take Conviction