So, with the Defender Event being active and me wanting the items from the story, I finally decided to get off my lazy butt and start leveling again and with try to get ideas for a possible build. (Before I just had brought a booster and called it a day, yes I'm lazy
However turns out its still quite fun to level and it paid off, I have two builds that my two Kobolds are useing, Big things come in small packages!. The two builds are roughly inspired by Anthem, but have a mix of other concepts, so lets get onto the build:Anomaly Dominion:
The A.D Build is focused around Elemental Powers, but uses Dual Pistols as it's main Framework and Attack, the build was based off the one linked below, I used the build to stress-test powers while leveling, so I can get a feel of each one how they played with low to high level mobs, even under leveled.(I had to go to the PH, more then once).
As for the build: I've gone with TGM for my main source of damage, while my powers are in cooldown, Thunder Strike for the AoE, Fireball for the main Fire Damage type. I also gone for it's Adv for extra healing.
However I'm a bit stuck on what to use for my Single High Damage, I did test out Rimfire quite a bit and the cooldown on it feels awful and trying to set off the combo is quite difficult, so I was thinking either Icicle Spear or something else, I can go back to Rimfire however, if the cooldown isn't a issue, as I will be only useing it for Boss Damage.
As for the rest of the powers I'm not sure what to grab, I did grab Fireball over Fire Snake, for it's extra healing Adv (I can even go for Charged Attack to add the combo of elementals). but I still grab Fire Snake, if its stronger.
I'm trying to avoid on having 2 powers that are from the same type, as in: "Fire/Fire" or "Ice/Ice". If the power like Rimfire has both Fire/Ice with it, that's all fine. And as example Fireball that as Arc in it.
I haven't reflected it here, but I am wondering if I can get away with having for example: Ice Shards, for my EB while still having TGM. I should be able to.(Unnamed Build) - Freeform (Ranged Damage)
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Acrobat (Dex: 5, Con: 5)Powers
Level 1: Gunslinger
Level 1: Holdout Shot (Stim Pack)
Level 6: Killer Instinct
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2)
Level 14: Thunderstrike (Rank 2, Recharge)
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Fireball (Rank 2, Illuminate)
Level 26: Mind Drain (Rank 2, Rank 3)
Level 35: Resurgence (Rank 2)
Level 38: Meteor Blaze (Rank 2, Rank 3)
Adv. Points: 36/36Travel Powers
Level 6: Electro Flight (Rank 2, Rank 3)
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Avenger Mastery (1/1)Devices
The Passive/EU/Specs and SSs are from your other build post, but this may need to change, as this is more of a inspired build, we can go for other powers, such as a Self Heal and other powers, as it's not strictly tied to just Elemental powers, was thinking maybe Mind Drain for the Heal. The reason for Mind Drain is the OC has Alien Tech inside her body, so that can also be a factor of other powers, if you wanted a reason why for something like Mind Drain, or another power not related too Elemental.
Oh and if you are curious, she uses a sepical set of Holo Dragonfly wings on her suit, that allows her to control the Elemental powers.
Now for the other buildDisplacement Interceptor:
The DI build is aimed around Dual Blades while useing quick Throwing Weapons for it's attacks, The Dual Blades will be it's main focus, but the other powers are for Healing, Extra Damage or Support. Like the other build, it's slightly inspired by the Interceptor.
Note: This build is still leveling (I'm level 32 atm), so it's not a full level 40 yet.
For the build: I went for Dual Blades as it's main attack, however unlike the other Dual Blade, I moved away from useing the blade shield power or something like Index Tides.
My main source of damage will be Blade Tempest and Dragon's Warth (This is quite fun to combo). Dashing in to slash them down to certain HP, then fishing them off with DW.
Lighting Strike as my Lunge, Gas Pellets and Particle Smash for the "Throwing" powers, I have the EU/Form and Passive sorted, Ult is Dragon Strike. I have one more power to pick, but I have no idea what to use.
Thinking of a Self Res or another throwing power, like a Frag.(Unnamed Build) - Freeform (Any / Multiple)
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)Talents
Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Lightning Strike
Level 14: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 17: Gas Pellets (Rank 2, Oversized Pellet Bag)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 26: Resurgence (Rank 2)
Level 29: Endorphin Rush (Rank 2, Rank 3)
Level 32: Steadfast
Level 35: Form of the Tempest
Level 38: Whirling Dragon Strike (Rank 2)
Adv. Points: 32/36Travel Powers
Level 6: Displacement Acrobatics (Rank 2, Rank 3)
Level 35: Jet PackSpecializations
Strength: Swole (3/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Warden Mastery (1/1)Devices
Slot 1: Poisoned Shuriken
In my devices I have Poisoned Shuriken as well, for the extra throwing power, I also done my Specs/Tels/SSs myself, but they are open to change if they are no good, but I THINK I did quite well (And I think this is the first build I made on my lonesome).
For the Master Spec, I did pick Warden, as I'm always useing my Combo power and it is my main source of damage, so it felt silly not to put it there