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Help with Beetlejuice concept build

benoitseanbenoitsean Posts: 322 Arc User
I would like to create a homage to Michael Keaton's Beetlejuice from the 1988 Tim Burton movie of the same name.

I looked up Beetlejuice on Google and these are all of the abilities that he has...

Agility
Animation
Astral Projection
Blast Power
Chameleon
Danger Sense
Darkforce Manipulation
Dimensional Manipulation
Divine Powers
Duplication
Elasticity
Escape Artist
Feral
Flight
Healing
Illusion Casting
Immortal
Invisibility
Invulnerability
Magic
Necromancy
Reality Manipulation
Shape Shifter
Size Manipulation
Super Eating
Telekinesis
Telepathy
Teleport
Weather Control

Now I'm unsure how to incorporate all of these into one build. I know I can't use all of his abilities but if there's a way to use as much as possible that would be great.

Can anyone help me with this?

Thanks in advance.

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    ansemthedarkansemthedark Posts: 664 Arc User
    No direct idea but, you can work around with some devices I imagine. Also, Travel Powers, Teleport as Travel power obviously, Magnifier as Size Manipulation, Wild Speed as Shape Shifter. There are several devices to summon zombies also to not use a power slot on it. While invisibility can be something fashion wise, only using the Stealth Aura for example without having to use Night Warrior if that is not a good option.
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    flowcytoflowcyto Posts: 12,742 Arc User
    Well, you def can't get nearly all of those powers into one build, but you can still represent a decent amount of them. And yea, devices and travel powers can help round a few of them out, if desired. Here's one way to go about it (of many different possibilities), taking the Hybrid-dps approach for Invuln (a dps version could use the Ranged dps role and Night Warrior instead):

    (Unnamed Build) - Freeform (Hybrid)
    v3.44:37

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Worldly (Ego: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Daredevil (Ego: 5, End: 5)
    Level 18: Ascetic (Con: 5, Ego: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Infernal Blast (Rank 2, Rank 3)
    Level 6: Venomous Breath (Rank 2, Paralytic Bile)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Dimensional Collapse (Rank 2, Glimpse of the Abyss)
    Level 17: Spirit Reverberation
    Level 20: Resurgence (Rank 2)
    Level 23: Hex of Suffering (Rank 2)
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: March of the Dead
    Level 32: Conviction (Rank 2, Rank 3)
    Level 35: Ebon Void (Rank 2)
    Level 38: Planar Fracture (Rank 2, Double Vortex)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Uses DCollapse to keep Spirit Reverb going, while Venom Breath is the main AoE and IBlast is the main single-target attack. The summons and Hex can also be thrown in there for extra dmg (and background healing from the Shadows). Gears mostly for Ego, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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